Turok
WolfenTurok 3D
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Update: 2 Mar @ 10:39am

Now working with new Turok update!

Update: 19 May, 2019 @ 8:47pm

Final Update

- Increased player acceleration
- Regular Doors and Secret Doors open faster
- You can now press and hold the map zoom in and out keys at the same time to see your map stats.

THANKS FOR PLAYING

Update: 19 May, 2019 @ 6:29pm

- Title and Author of WolfenTurok 3D is now displayed in console at game startup.
- Added console command "call help" for a list of the custom console commands I've added.
- Added console command "call showdamage" which toggles damage pop up display on enemies.
- Replaced textures that were censored in the snes version with custom turok textures. And dog is replaced with mutant rat sprites and sounds.
- Fixed error when enemies kActor var "self" somehow became null.
- If you have turn bobbing on (makes the world tilt), the game will prompt you to set it OFF at the beginning of the first map.

Update: 28 Mar, 2018 @ 12:28pm

- Fixes for Turok 2.0 beta
- Made all sectors in all maps have wall type stone so you can see the blood on the walls.
- Made turok stick to the ground normally in levels 10 and 11.
- Removed the random enemy graphics and the pet Trex. You can activate both now by console commands "call randommonsters" and "call trex"

Update: 25 Mar, 2017 @ 3:28pm

- Damage numbers appear only on floor 11
- Trex pet appears only on floor 9 and 11
- Chronoscepter charge time doubled
- Removed Arrow text on arrow pickup

Update: 22 Mar, 2017 @ 12:59pm

- Damage numbers pop over damaged targets
- Arrows are more like Turok 2 Arrows
- Travel with your pet Trex

Weapon Changes
All Weapons: Random Damage Scaling
Bow: Fires an Arrow model that can stick in walls and in enemies like Turok 2 Arrows.
Shotgun: Fires Explosive Shells and uses more ammo.
Auto Shotgun: Set back to normal.
Minigun: Takes a little less damage.
Grenade Launcher: Mini Grenades have a bigger radius and take more damage.
Alien Rifle: Made the spread less wide.
Rocket Launcher: Less Damage.
Particle Accelerator: Lowered Damage and Radius.
Fusion Cannon: Lowered Damage.

Update: 14 Mar, 2017 @ 1:45pm

- Chronoscepter takes twice the damage it did before and no longer hurts you.
- Auto Shotgun - added trails, reflects off walls, goes through and hit multiple enemies, wider spread.
- Alien Rifle now fires a Triple spread shot.
- Removed spawn sound on enemies and played a single spawn sound on the map event instead.
- Fixed save file text spelling.

Update: 13 Mar, 2017 @ 2:01pm

* New Secret Level - Elemental Temple
- Find the 6 gems of fire, water and air and defeat the demon lords armies from hell!

* Fixed Doom map texture errors.
* More textures and audio.
* Bug fixes and stuff.

* Weapon Changes
- All weapons have near instant weapon switching animations
- Knife - Lowered backstab damage from 999 to 100
- Bow - Maximum damage is done anytime after the bow has been fully pulled back which removes the super shot. Arrows that hit enemies are dropped and can be picked up again. Arrows automatically refill when entering a map.
- Shotgun - Fires 3 times faster
- Assualt Rifle - Slow continuous bullet fire
- Pulse Rifle - Auto Targets enemies within view
- Minigun - Faster Fire, less ammo consumption, and less annoying sound effects.
- Grenade Launcher - Explodes into 4 more grenades.
- Rocket Launcher - Fires and moves faster
- Particle Accelerator - Faster charge time and color changes to indicate current charge. Ammo consumption increased drastically as it's a super crowd controller.
- Fusion Cannon - Fires instantly with no wait time. Ammo is limited to 2 shots and is refilled when entering a map.
- Chronoscepter - Fires instantly with no charging required. Ammo is limited to 5 shots and 1 shot is regained every few seconds giving unlimited ammo.

Update: 7 Mar, 2017 @ 1:56pm

- Enemies can open doors that don't require a key.
- Enemies and the Player can block doors from closing
- Lowered volume of the open and close door sound effects

Update: 6 Mar, 2017 @ 12:53pm

- Lowered Hans Health to 2000
- Boss bar is shown for Hans and Mech enemies
- Fixed some vertices that were inside walls on floor 5
- Fixed sprites facing camera by position. Is now by player Yaw.