RimWorld

RimWorld

Simple sidearms
Showing 21-30 of 80 entries
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Update: 2 Dec, 2022 @ 10:21am

[Auto-generated text]: Update on 12/2/2022 7:21:40 PM.

* Fixed sidearm restrictions not being respected on pickup.

Update: 26 Nov, 2022 @ 10:36am

[Auto-generated text]: Update on 11/26/2022 7:36:13 PM.

* Settings will now autoclear missing or invalid defs.

Update: 19 Nov, 2022 @ 11:15am

[Auto-generated text]: Update on 11/19/2022 8:15:08 PM.

Left a debug printout in. Gone now.

Update: 19 Nov, 2022 @ 11:07am

[Auto-generated text]: Update on 11/19/2022 8:07:12 PM.

* Sidearm pickup order will now show for every weapon in the tile (for example, weapons on shelves).
* Fixed in-combat weapon autoswitch calculation.
* Fixed instances where default/forced weapons would get incorrectly cleared.
* Fixed tool auto-use for some cases.

Update: 7 Oct, 2022 @ 5:05am

[Auto-generated text]: Update on 10/7/2022 2:05:27 PM.

Update: 6 Oct, 2022 @ 3:59am

[Auto-generated text]: Update on 10/6/2022 12:59:37 PM.

Ready for 1.4.

Update: 4 Oct, 2022 @ 7:41am

[Auto-generated text]: Update on 10/4/2022 4:41:34 PM.

Update: 15 Apr, 2022 @ 4:17am

Fix for persona weapons that don't have attachment issues.

[Auto-generated text]: Update on 4/15/2022 1:17:18 PM.

Update: 13 Apr, 2022 @ 1:11pm

Dunno just felt like it edition:

*Fixed that Compact Hediffs hiccup
*Added options to skip dangerous and/or EMP weapons. Dangerous defaults to on, EMP defaults to off (but pawns will only autoequip EMP weapons when targeting mechanoids now)
*Added little icons to show weapons classified as the above + manual use only weapons
*Missing sidearm alerts can be disabled now
*Should now handle weapon equip restrictions better (persona weapons, ideology roles). If you want the old lack of functionality back (XKCD 1172 style), there's an option for it.

[Auto-generated text]: Update on 4/13/2022 10:11:17 PM.

Update: 21 Dec, 2021 @ 5:45am

[Auto-generated text]: Update on 12/21/2021 2:45:24 PM.