RimWorld

RimWorld

Simple sidearms
Showing 61-70 of 80 entries
< 1 ... 5  6  7  8 >
Update: 24 Feb, 2020 @ 9:44am

[Auto-generated text]: Update on 2/24/2020 6:44:33 PM.

Update: 6 Jan, 2019 @ 9:31am

[Auto-generated text]: Update on 1/6/2019 6:31:14 PM.

Fix for that one error that pops up when pawns pick up their weapons.
French translation by Nylux.
Smarter weapon reaquiring and caravan dropoff logic by alextd.

Update: 20 Oct, 2018 @ 6:56am

[Auto-generated text]: Update on 10/20/2018 3:56:03 PM.

Update: 20 Oct, 2018 @ 4:23am

1.0 compatibility patch.

Also hunters no longer suffer an existential crisis when they swap weapons.

[Auto-generated text]: Update on 10/20/2018 1:23:02 PM.

Update: 5 Sep, 2018 @ 11:30am

Band-aid for the animal melee thing.

[Auto-generated text]: Update on 9/5/2018 8:29:56 PM.

Update: 2 Sep, 2018 @ 10:57am

[Auto-generated text]: Update on 9/2/2018 7:57:34 PM.

Added a null-check.

Update: 2 Sep, 2018 @ 7:19am

[Auto-generated text]: Update on 9/2/2018 4:19:21 PM.

Hotfix for A19.

Good news is, I tore out about three pages of code that is now redundant due to vanilla functions that used to not exist.
Bad news is, pawns once again dont understand what armor does.

Bit of a rush job. Thing may be broken. Consider disabling the mod if youre playing on Ironman mode, or if someone has trapped you in a sadistic game where your life and/or the life of your loved ones depends on your success in a videogame for their own sick amusement.

Update: 28 Feb, 2018 @ 10:20am

-fix to the chunks issue with PickUpAndHaul, courtesy of Mehni
-new setting and AI ability for selecting best melee weapon, courtesy of alextd

At this rate I might have to add a credits section or something.


[Auto-generated text]: Update on 2/28/2018 7:20:08 PM.

Update: 22 Feb, 2018 @ 8:15am

[Auto-generated text]: Update on 2/22/2018 5:15:17 PM.

Update: 21 Feb, 2018 @ 9:50am

[Auto-generated text]: Update on 2/21/2018 6:50:27 PM.

Incorporates Alex TD's fixes/additions.