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还有游戏的bot难度也不能设定,感觉好难玩。。 这款游戏的开枪闪烁特效太晃眼了。
还有被击中时的屏幕抖动也无法关闭。。
Thanks for the report! I've identified the issue and it will be rectified asap. I've already corrected the code error. Unfortunately, I didn't transfer all of my map dev files to my new computer, so I won't be able to patch it immediately. Apologies :X
May there is some cvar that leads to such effect. The server has
no_commander_election_time 180
http://youtu.be/rbHbZk_VGyk
https://dl.dropbox.com/u/8871517/nucleardawn/koth_plaza_gameplay_demo.7z
- Balanced cap decay time
- Resupplies now dispense faster and refill more frequently
- Fixed a bug with Stealthed, Lockdown, or Hypospray players on point
- Fixed missing models
- Commander radius is less opaque
- Commander icon changes depending on class
- Massive optimisation fixes throughout the map
- Bots now work with the map (albeit stupidly)
Good map though.
Having looked into the misalignment, I must conclude that the issue is caused by LODs forcing themselves. Unfortunately, the only real fix is playing on higher settings, but I'll see what I can do. Sorry.
You should make a warfare map like the official ones.
1. Some of the lightrail tracks are misalligned. These two were the one I noticed.
http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=104885698
http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=104885778
2. The commander ring is a great idea. However, could you make it way less visible? I would not be able to stand fighting with that around me. Maybe make it a little less transparent then the commander heal ability? Also, having the color change based on the perk would help as well.
3. The Exo's perk is really over powered. After all, you put it with a group of exs and you have a pretty much invincible squad. Maybe make it like 100 extra of something?
Anyway, good map, nice layout. The barrier/wall combination looked a little weird, but all in all it was great!