Portal 2

Portal 2

Chrysotile
90 Comments
Neightro 29 Apr, 2024 @ 8:45pm 
:steamthumbsup: Clever use of vantage point ; I think this is what a medium-difficulty map should strive to be.

My only qualm would be that the companion cube room feels a bit big and empty; don't know if that was done to avoid an unintended solution.

Got SUPERHOT vibes from that post-chamber scene .
Demon Arisen  [author] 21 Sep, 2023 @ 12:29pm 
Thanks IVO! :)
| \_/ () 20 Sep, 2023 @ 6:49am 
Great map!
SpielSatzFail 5 Aug, 2022 @ 3:11pm 
I like those maps in which you have to work backwards to return to where you started ^^
I agree with the difficulty description; something to think about but not too hard.
Thanks for creating and polishing :steamthumbsup:
StackSmasher789 19 May, 2022 @ 9:24am 
Awesome puzzle and great hammer work. This is story level map. It's got perfect difficulty and a VERY satisfying solution hint: observe heights very carefully, you can jump into the funnel instead of always being in it
Fuku Yamama 7 Jun, 2021 @ 6:08pm 
Now that's what I call a cool test! Kudos to both of you!
VeryThickBoy 1 Apr, 2021 @ 9:52am 
Great one!
Aneonen 10 Aug, 2020 @ 5:30pm 
Very pretty and smart puzzle! Everything was laid out nicely so the puzzle direction was clear; each step seemed to lead into the next smoothly. The fact that the companion cube sings is a bit cruel, but luckily it never got a chance to say it loved me.
jp 3 Jun, 2020 @ 6:21am 
Fantastic work!
The clever puzzle + the Hammer design => This map is perfect ! :steamhappy:
That was a lot of fun, thank you!
Tup & Fav!
hub 28 May, 2020 @ 11:58am 
:maglike:
КУРБАНАТОР 25 May, 2020 @ 8:47am 
nice puzzle,1h))
Petutski 31 Mar, 2020 @ 10:50pm 
Excellent map. Getting the second cube took some exploring, then everything came together. Thanks for your work.
Teo 12 Feb, 2020 @ 10:13am 
Lovely
Gabriel Bacon 31 Jan, 2020 @ 8:57pm 
Love it, had me stumped for a few tries. Keep em coming!
Zeba Stakian 25 Jun, 2019 @ 1:01pm 
I've completed the test chamber and I have to say, I'm very impressed with how hard the difficulty was and how clever you made it. Plus I love the little Cave dialogue you made in the description and the secret you put in the end for anyone who cheated.
vallibus 1 Jun, 2019 @ 3:37pm 
Very, very nice. And of course, after viewing the walkthrough, I discovered I didn't solve it the intended way. I obtained the second cube a different way. The intended way is much better and simpler, but I just didn't see it. I'm always learning something from your chambers. Can a cactus be "pleasantly prickly?"
Demon Arisen  [author] 18 Jan, 2019 @ 7:33am 
@Leomievs Thanks! :) Glad you think we make a good team - you're gonna love Desolation.
Leo 18 Jan, 2019 @ 5:29am 
Don't know which was better: the clever and elegant puzzle, or the fantastic Hammer work? You two make a very good team.
Winnie Wheatley 11 Dec, 2018 @ 9:32pm 
:steamhappy:Awesome puzzle! Solved in four day with logical solution on the end. How many Easter Eggs hidden in this chamber? Found scary room with Stract behind window:))))))Thank you for creating this!:steamhappy::steamhappy:
Stract  [author] 11 Nov, 2018 @ 1:13pm 
@wildgoosespeeder Not sure what you mean there. Exposed white surfaces tend to be portalable, and if they aren't then there's always one next to it that is.
wildgoosespeeder 11 Nov, 2018 @ 12:09pm 
I prefer Demon Arison's PeTI over your Hammer version. It was harder to tell in his version what surfaces were viable for portals, especially after the regular cube is obtained, making me overthink things and giving up.
Demon Arisen  [author] 19 Aug, 2018 @ 3:18pm 
@Ambivalent Thanks! :D
Thomas 18 Aug, 2018 @ 4:32pm 
Loved it!
Beb1 1 Jun, 2018 @ 10:45am 
@Stract Thanks, I will check them out :)
Stract  [author] 31 May, 2018 @ 5:58pm 
@Magnum You should check out some of my other maps on my workshop. The "endings" in each one may or may not be leading to something eventually ;) Stay tuned
Beb1 31 May, 2018 @ 10:40am 
This one was beautiful on top of being a great puzzle and ending in a scary way. Want more :D
Demon Arisen  [author] 6 May, 2018 @ 10:57am 
Thank you very much! :D
grosan 6 May, 2018 @ 10:37am 
Demon Arisen is genius. Thank you for making me think and play.
grosan 6 May, 2018 @ 10:33am 
Very! Very Good!
Demon Arisen  [author] 4 Mar, 2018 @ 2:45am 
@SkyGlass Thank you very much!
SkyGlass 4 Mar, 2018 @ 1:02am 
Fun logic and very solvable. Both versions were a pleasure. Thanks
Demon Arisen  [author] 12 Jan, 2018 @ 8:00am 
@Gardinur16 Thanks very much! Really glad you liked it.
SuðuSigfús 12 Jan, 2018 @ 12:34am 
Nice one, love these types of maps where there is not too much stuff in it with but still challenging. Took me 30-60 minutes to solve this, I'll be checking out more from you guys. Thanks.
anpy 4 Jan, 2018 @ 12:10pm 
That has to be the best hammer map I've played so far. Details, lighting, everything was perfect. Amazing job! Thumbs up and favorite :)
Demon Arisen  [author] 31 Dec, 2017 @ 8:28am 
@BIGGER JOHN Thanks! Don't worry, this is a tricky test, so no reflection on your mental capacity.
BIGGER JOHN 31 Dec, 2017 @ 8:07am 
made me feel helplessly retarded. which, of course, i assure you is side effect of a good map
Dr. Strangelove 23 Nov, 2017 @ 12:29pm 
Map looks very good, puzzle looks simple at first with so few elements, yet turns out to be more complicated than expected. Well done!
racknae 14 Oct, 2017 @ 7:33pm 
Great puzzle. Getting caught on level geometry was a little bit frustrating at times, but it's very clever. Definitely had to pause and think at points. Ending was interesting too.
nock 4 Oct, 2017 @ 7:08am 
Stract - Great visuals and I loved the ending.
Demon - Sorry i forgot the puzzle for the majority of the map :(

https://www.youtube.com/watch?v=-_sPgKaHxYI&t=114s
Private 1 Oct, 2017 @ 3:43am 
nice map, like it
my gameplay:
https://youtu.be/4dIINIpVHrQ
dven1 23 Sep, 2017 @ 8:27pm 
Why bother? It doesn't eliminate anything that you have to do, just where you do it from.
Demon Arisen  [author] 23 Sep, 2017 @ 12:36pm 
Gosh no I'd never intend standing on a tiny ledge like that :P Don't worry, I'm sure Stract'll fix it!
dven1 23 Sep, 2017 @ 12:30pm 
Sorry, it just seemed the easiest way to go. To be honest I thought it was intended.
Demon Arisen  [author] 23 Sep, 2017 @ 9:49am 
@Stract May want to fix that with a clip or something :P
Stract  [author] 23 Sep, 2017 @ 8:32am 
@dven1 You aren't supposed to use those ledges as an actual part of the puzzle :P
dven1 23 Sep, 2017 @ 8:19am 
Oh, that's easy, it's the one just below the obsevation room in the funnel area. You ride up the funnel and hold "Forward" when you get level with it, turn around and shoot the funnel elsewhere quickly. It's just a bit of a short-cut because you can place the cube under the funnel and do what needs doing directly. If you really need a screenshot I can get you one but it's quite apparent.
Demon Arisen  [author] 23 Sep, 2017 @ 7:01am 
@dven1 Thanks for playing! Glad you figured it out. Any chance you could post a screenshot of the "tiny ledge" in question? I'm not sure it's intended.
dven1 23 Sep, 2017 @ 4:03am 
Never mind, I finally figured it out. Great map, I only had to drop the fizzler out of the funnel room a zillion times before I got things right. Nice easter egg too, I almost soiled myself when that voice hollered at me. Getting on that tiny ledge in the funnel room was a bit tricky but after the hundredth time it became easier. Thanks for your efforts.
dven1 23 Sep, 2017 @ 3:26am 
Okay, I'm stumped. I can get out of the funnel room and even get both cubes wherever I want but *not* with the funnel at my disposal which I assume I need to unlock the exit. Is there a clue to the magic formula?
Stract  [author] 17 Sep, 2017 @ 12:35pm 
@lfairban Oh well. We have warehouses full of the things. Absolutely worthless. I'm happy to get rid of them.