Project Zomboid

Project Zomboid

Wedge's Item Name Fixes
35 Comments
Grimm Spector 6 Apr, 2021 @ 3:15pm 
Is there any effort going on to update this?
Pete_Gotti 3 Oct, 2020 @ 7:00pm 
I appreciate the well informed reply i appreciate all the work the modders are doing to keep this game relevant ive been attempting to mod myself just simple ones though.
Wedge McCloud  [author] 29 Sep, 2020 @ 6:12pm 
It works on some elements, but largely needs to be rewritten due to item renaming being done a different way, instead using localization strings. My mods are currently postponed for being updated to the new build until multiplayer launches.
Pete_Gotti 28 Sep, 2020 @ 2:27pm 
I'd assume this mod currently isnt running that well in 41 last i seen item Tweaker API was having issues with the jewelry and watches.
Rainoa 20 May, 2020 @ 8:28am 
o nvm i found the part i did credit the original author lol i must have removed the link at some point
Rainoa 20 May, 2020 @ 8:22am 
o ic, my mod dont add category labels mine just took the original format & extended it to include new items & updates.

also just noticed at one point in time i lost my info crediting the original auther i have no idea when this happened >.< ill have to fix this when i have time!

REALLY not into PZ solo so not a big fan of beta right now, if im not playing with ppl it just loses all its fun, i like to RP as the doctor in a group :3
maybe foraging & cooking on the side =^.^=
Wedge McCloud  [author] 20 May, 2020 @ 7:37am 
This mod renames items for better ordering, but also adds a variety of new Category labels so players can click the Category header in the inventory windows to sort that way - keeping reading items together, food, materials, etc. The categories have remained working in 41 but not the names, however after doing some digging, it seems the new translation features either broke or took priority over Item Tweaker API's ability to change item names.

Categories and other attributes (such as UseDelta) all still get changed correctly by the API, so only the method for changing item names need to be updated. I'll be migrating item renaming to use the Translations soon.

This has the chance of having a few issues with other mods if they have their own translation strings for items, but that will likely depend on mod load order. I'll be keeping an eye on how that all pans out in this beta version as mod load order seems to have some new quirks. This may be related to your mod issues.
Rainoa 20 May, 2020 @ 6:52am 
with my mod i noticed it was not working so i made a new beta beta version that did not use the API, but instead the new translation feature i found to change based off id name instead of name!

but it also seems my mod was never really getting enabled when i was playing... cus new one did not work either...

but found out how to make sure it is enabled,
go into load click the more option make sure mod is seleced maybe re-select than load game it than magically started to work...

have not tested my old version with this methid but i already spent 6-8hrs working on the version that dont need the api so ya.

also i have a quick question for the auther of this mod, i never used this one i just got flagged and subbed in kinda >.< lol

all this time i was thinking your mod added some kinda wedge to the item list to categories items better...?
but im starting to wonder if its just a update to the old version but including other mod support?
Fuyuno 19 May, 2020 @ 10:35pm 
please let us know if/when you update please ( ・ ▿・)
Wedge McCloud  [author] 19 May, 2020 @ 7:45pm 
I've been playing IWBUMS with this mod and had no issue like that. If you have the Item Tweaker API enabled, the only likely issues I can think are a mod conflict or a possible issue with the Item Tweaker API itself, since it has not been updated to 41 and some aspects of particular items has changed.

I'm looking into what other methods I might be able to use that play nicely with 41 as the API has an issue (it's not properly changing item names though it's affecting other things correctly.)
Poof 19 May, 2020 @ 4:36pm 
I tried this with the current build of IWBUMS and it ruined my save. I can't see any of the characters or zeds now. Prob should have backed up before test lol
No biggie though, just thought anyone who was curious should know
Fuyuno 12 Jan, 2020 @ 5:18am 
does this still work in b41? any news on an update otherwise?
Dosboy 27 Jul, 2019 @ 11:06am 
Wedge - any thoughts on getting this working on a server? We setup a hosted server and can't seem to get it working. Our other mods are working. I played with this mod in single player and it is really nice for finding stuff. Thx.
Rainoa 5 May, 2019 @ 4:45am 
o wow =^.^!=
& ya "MewArmy Organized Item Names" is based off that mod but expanded on while the game updates
i dread the day Tweaker API maybe no-longer works & i gotta change the code to old style that just clones the original item code just for a in-game name change
:machiko::cozytf2mug:
Dwarden 1 Sep, 2018 @ 12:23am 
well, i tried load them all 3 (mOIN, CC and yours) and can't see any obvious problem

Wedge McCloud  [author] 31 Aug, 2018 @ 10:54pm 
It mostly replaces Organized Item Names. There are some things it currently does not organized that Custom Categories does (such as weapons). I'm planning on doing those in later updates.

I can't be sure about its compatibility with anything else since both will be changing a lot of the same items. It's best to use only one. If there's something missing in my mod, feel free to make a suggestion for what to work next.
Dwarden 30 Aug, 2018 @ 7:44pm 
what about compatibility with `MewArmy Organized Item Names (2.5)` ?
that one supposedly replaced `Organized Item Names`
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=692433946
Dwarden 30 Aug, 2018 @ 7:15pm 
if i understand it properly, this mod now can be used to as full replacement of the
Organized Items Names
Custom Categories
?
or i do get it wrong and they can be combined and co-exist?
Zanuda 27 Aug, 2018 @ 4:46am 
The source of the problem was that when adding mods through the in-game Host options, the Workshop ID's didn't show in the dedicated server config file. My bypass for that problem was to dirrectly add the ID's to the config file by editing it as a text, which actually worked and the dedicated server was able to successfully download and add the mods.
Possible source of the problem may be that the game doesn't have elevated priviledges to edit the server config file? Leaving this out there cuz I found a somewhat solution to my problem hopefully this will help someone.
Wedge McCloud  [author] 23 Aug, 2018 @ 5:16pm 
Sadly that part is something I'm not entirely sure about as I've had my own (though strangely different) set of issues with Dedicated Server. The Zomboid discord server may be able to help.
Zanuda 22 Aug, 2018 @ 4:12pm 
I'm not sure if this is on my side, but whenever I add a mod to the host server and launch it through a dedicated server .exe file, the error I get is:

MOD: required mod "ItemTweakerAPI" not found
MOD: required mod "WedgeFixes" not found

The mods are present in both the game and dedicated server workshop folder, checked the contents, the Workshop and Mod ID and everything seems fine. Not sure why the dedicated server can't seem to locate the mods
Wedge McCloud  [author] 17 Aug, 2018 @ 10:11am 
I play multiplayer almost exclusively (it's practically required for testing due to singleplayer's lack of admin commands) and several of my friends use it as well with no issues. Could you send me what errors it is giving out? Could you also tell me what mods they are running?
OneLazyGardener 15 Aug, 2018 @ 6:59pm 
Has anyone got this to workk with MP? I tried to have a buddy of mine add this to the server but this mod gives out errors. The Item Tweaker has been included in the list.
Wedge McCloud  [author] 29 Jul, 2018 @ 10:40pm 
I knew I had overlooked something in my todo list! Mechanics stuff hadn't been added yet after the recent updates. Thanks for the heads up. Will be added in the next update.
Panzerwulfen 29 Jul, 2018 @ 9:21pm 
just a small heads-up that the mechanic skillbooks don't seem to follow the same naming convention as the rest of thhe books, causing them to be scattered all over the place when sorting by name or category.
\/oron Agrrav 20 Mar, 2018 @ 9:12am 
could you maybe do the Batteries? atm it's Size>Battery making them go everywhere
DarkSlayerEX 18 Feb, 2018 @ 8:00am 
I just happened across this addon for ItemTweaker. I'm glad more and more people are using ItemTweaker. It should go a long way toward building a much more compatability friendly modbase. With that being said, I added your mod's link to my API's mod decription so that others can find this easier. This looks like a very promising mod. Thank you for helping make PZ more compatible.
Heroneus 18 Dec, 2017 @ 12:35pm 
Hello Wedge. I jujst want to let you know that Tuna is not tagged as "Food (Canned)". Don't know if it's intentional since the vanilla name is only "Tuna" whereas Sardine is "Canned Sardines".

If you make an update in the futur I would suggest giving a custom category to cooking items.

Thank you again.
Heroneus 16 Dec, 2017 @ 9:02am 
Thank you for the quick answer. I might try hydrocraft but I find it too extensive for me. I was only looking for a "simple" extension of the farming options.
Wedge McCloud  [author] 16 Dec, 2017 @ 4:47am 
Hi there, Heroneus.

As things would have it, I originally had Farmoid items included when I first released the mod. I ended up excising them after I found out that Farmoid had been absorbed into Hydrocraft. At the time, I had both and realized it was creating redundant items for me. I forgot to remove Farmoid from the mod description when I made that change but, seeing as how it shouldn't hurt anything for players using Farmoid, I can add them back.

I'd recommend using Hydrocraft as it is being currently updated and contains Farmoid's items, but I'll restore Farmoid when I get the chance to provide some Legacy support.
Heroneus 16 Dec, 2017 @ 3:44am 
Hello Wedge. Great mod. Looking for an item is far easier now.

I'm using both your mod and Project Farmoid, unfortunately the seeds and the seed packages from Farmoid are still tagged as "item". I tried to add them in the WedgeNameFixes_ItemCategories.lua. But when I do that, I cannot join my own server. The following message appears when I : "Connection the server was lost. Press escape or left mouse bouton to exit the game".

I'm a novice at modding PZ so I simply tried to reproduce what you did for hydrocraft items and add entries like this one:
TweakItem("Farmoid.EggplantBagSeed", "DisplayCategory", "Packet");

If i remove these lines I can connect to the server again. Could you help me please?
Marads~Yuuka 24 Nov, 2017 @ 7:48pm 
Thanks for the answer.
Wedge McCloud  [author] 24 Nov, 2017 @ 1:05pm 
SInce this stuff just tweaks the display names essentially at runtime, nothing about the items themselves should be changed. There should be no chance of corruption. Using both mods together will likely have one mod's changes take priority over the over if they happen to edit the same item, but I don't know which will take precedence.

I may roll in more of the stuff Custom Categories covered to remove the need to use it entirely to avoid this conflict down the line, but there should not be any issues with item corruption, just some potential weirdness about which mods changes end up displaying.
Marads~Yuuka 23 Nov, 2017 @ 9:57pm 
I currently have Custom Categories installed on my solo world, if I install this mod is there a chance that my items become corrupted?

The problem with Custom Categories is that it hasn't been updated in a long while but I needed to ask that before installing.
Wyxian 5 Oct, 2017 @ 6:11pm 
dont put parenthesis in links or they dont work. the http thing also breaks the link the way you used it. :spycon: