Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Updated Current Game Build to 24353
The majority of issues that any mod runs into are, of course, the compatiblity with other mods. When I test this mod out, I only have this one running to see how it reacts with the vanilla game and then with the DLC.
But yhea, Sacred Warriors (Crusader, etc.) should be less stressed or less posibilities to lose sanity, since they think they are guided by god and just for that, they can't lose any battle.
As for disabling crits for the monsters, I have not looked around in any of those folders/files yet. BUT, I will go peek around in there and see what I find.
BUT, it only drops in a couple of special chests and the bosses.
When you finish all the Bosses, you can go again and again against a REALLY BORING Boss, again and again, and each time you get 2 trinkets.
So, If we can buy the special trinkets at Hamlet, at least AFTER the last CC Boss before this Guardian, would be less boring
And you are doing lots of usefull mods, it would be awesome if you did this :D