RimWorld

RimWorld

Giddy-up! Core
1,391 Comments
Willow 28 Jun @ 5:00pm 
What happened to the saddle add on for this, it vanished this past week, link is dead on steam?
Cat Burglar 22 Jun @ 4:54pm 
o7
The Dude with shogun 6 Jun @ 5:24am 
Bro died or smting? Huh.
bowmansam 30 May @ 7:16pm 
Does this work with 1.5?
ozfresh 28 Apr @ 7:03pm 
Update?
EdgeWraith 22 Jan @ 8:40am 
hoping you update, this is a great mod set.
<b>potato</b> 5 Dec, 2024 @ 6:22am 
Does this work with Giddy Up 2's submods? I assume not?
Cynr 28 Nov, 2024 @ 3:55pm 
o7
Thomas van Lio 18 Nov, 2024 @ 10:32pm 
This mod may cause death body dead over and over until RimWorld crash
lastlonghorn 12 Oct, 2024 @ 4:10pm 
For anyone with this still in their load order and wanting something for 1.5. There is a new version of this mod called "Giddy Up 2" by Owlchemist.

Also the "Flagged as Trojan" issue seems to have been a false positive.
Tforson 8 Oct, 2024 @ 1:08am 
So... does anyone work on this mod? I'm to affraid to click any of these links you guys share ;p
We could ask Vanilla Expanded modders to take thic mod and work on it I believe
cauamachado51 23 Sep, 2024 @ 1:16pm 
update, maybe it's a false positive
see in the comments
cauamachado51 22 Sep, 2024 @ 10:03pm 
trojan [1.5] https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3246108162
read comments https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=2934245647
"the OP didn't say anything, deleted comments and set his profile to private for me"

Help by reporting the fork, inducing Steam to investigate.
Emelio Lizardo 7 Sep, 2024 @ 6:23pm 
We need a space for essential mods and a group to curate them.
Arnopolitan 14 Aug, 2024 @ 3:45pm 
[1.5] https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3246108162

For those that cannot read the last parts of a workshop page
roolo:
"No longer active as modder.
I'm currently no longer active as modder because I'm working on my own game now. I do intend to keep my mods alive, but won't add any new content."

The above linked mod is a fork of Owlchemist's https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=2934245647 (1.4)
which combines this core mod and some modules.

And I hope that "Guys spam their discord, that is the only way to get things done!!" by Luke is a joke. That is not the way, especially since you are getting these mods for free.
The Dude with shogun 14 Aug, 2024 @ 11:51am 
Guys spam their discord, that is the only way to get things done!!
1,000,000 ants in a trenchcoat 20 Jul, 2024 @ 10:27am 
Will we get a 1.5 version?
本间 20 Jul, 2024 @ 8:45am 
求更新1.5,请QAQ
3vroDidNothingWrong 17 Jul, 2024 @ 6:37am 
1.5 PLEASE MAN
ЖМЫX 30 Jun, 2024 @ 8:51am 
Немедленно обновились!
Gaiashield 28 Jun, 2024 @ 2:00pm 
Hope this kindly gets updated.
1747630327 25 Jun, 2024 @ 5:41pm 
we need 1.5 version please!!!!
fox210121 28 May, 2024 @ 12:58am 
Обновитесь пожалуйста !
Lance Axiom 26 May, 2024 @ 9:34am 
guess ill wait a bit more
Lance Axiom 26 May, 2024 @ 9:33am 
thank you for that mental image
Dr.Yakari 9 May, 2024 @ 1:28am 
1.5 Update Please o7
INTJ 29 Apr, 2024 @ 7:32pm 
can confirm - Using Giddy-Up 2 or Giddy-Up Core turns enemy pawns into unkillable meat sacks that endlessly pursue you.
poop man 26 Apr, 2024 @ 12:55pm 
Whenever I install this mod along with Vanilla Expanded, no pawns (animal or otherwise) will die. They turn into bloody potato torsos and will not die.
莘野 16 Apr, 2024 @ 4:32pm 
In version 1.5, after the machine race is defeated, it will continue to shoot in an undead state.
Limfjorden 27 Sep, 2023 @ 7:27am 
Guys just use Giddy Up 2
ladyofthecastle 21 Sep, 2023 @ 12:04pm 
is there a way to disable small animals like dogs?seeing a full grown person riding a 50lb dog sort of brakes the 4th wall for me.
nicktheawesome100 3 Sep, 2023 @ 8:34pm 
@Dahboo Sky, is there any chance you found a solution to that bug? Its not game breaking but for me its visually displeasing.
Frere Tech 30 Aug, 2023 @ 1:32pm 
my pets do the moonwalk when they are ride xD
King Matt 👑 2 Aug, 2023 @ 11:22am 
I had a friendly caravan who's leader was riding a helixien slug (Alpha Animals) and when they decided to leave the entire caravan slowly went berserk waiting for the leader to make it to the edge of the map. Big win for the colony :steamhappy:
Hairul 31 Jul, 2023 @ 11:59am 
pawns keep riding mounts to edge of map, dismounting, and then walking back? any idea how to fix?
Gaming God 15 Jun, 2023 @ 4:01am 
i cant ride a horse. sad
hamed91211173 25 Feb, 2023 @ 10:47pm 
for those have problemif installed/removed mid game or want to upgrade to Giddy Up 2
use this mod to help with problems dont know how much it's effective so have a backup save

Mid-saver Saver
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2921585989
Pine 17 Feb, 2023 @ 7:50am 
Anyone coming here for this mod, it has been remade and re-packaged with three of the four additional packs integrated (New modmaker says the Mechanoids pack is going to require rebuilding from the ground up for integration with Biology's Mechanoids)

Link: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2934245647
SGTSylver 15 Feb, 2023 @ 2:19pm 
The latest update is causing exception errors with the giddy up mods.
CensoredGrunt 14 Feb, 2023 @ 5:27pm 
how do I stop my colonists from riding an animal??? My colonists keep going into my animal pen and keep on taking the animals from it.
Testament 30 Jan, 2023 @ 2:11pm 
Don`t install this mod. Pawns randomly mounts animals just to come back to the pen and dismount them. But this is not the worst thing. After removing this bugged mod it corrupts you saved game and you can only see the black screen with hundreds of error messages in debug mode.
Ramingo 30 Jan, 2023 @ 5:50am 
how can I change the default behavior for my animals?
I don't want my colonists to ride the new animals, I want to manually select which animals they can ride
nrei 23 Jan, 2023 @ 12:35pm 
I had a problem with assembling a caravan and decided to switch off this mod. After the reload my map became completely black :(
mabo404 21 Jan, 2023 @ 4:36pm 
First problem:
I seem to be getting really absurd pathing decisions with mounting these days. Instead of just walking ten paces, I go fifty paces to instead get on a mount to come back the same fifty paces and end up where I already could have been an hour ago. Is there some setting that I can use to stop this sort of stupid stuff from happening? Or is there some plan to have a 'total path length' calculation in there to stop this permanently?
Second problem:
When I am on the mount and drafted, and then I travel outside the Mount's restricted area, then sometimes (only sometimes, not at all always) kicks me off the mount as I cross the boundary between an allowed area for that mount and an unallowed area. Again, is there a setting to tell the game that when I am drafted and on the mount that it should just 'stay on' the mount and not have this stupid stuff happenning?
Red Phantom Ledo 19 Jan, 2023 @ 11:43am 
ok i just discovered that if the pawn is perfectly north of the target it doesn't happen. has to be something to do with the drafted idle animation always facing south. no idea what i can do about it.
Red Phantom Ledo 19 Jan, 2023 @ 10:41am 
https://imgur.com/a/hkybwmE These images illustrate what is happening. they swap between these two states every tick it seems and i dont know if it's due to the large bodysize of the fluffy t-rex.

Animal is from "Biomes! prehistoric" but i dont believe that's relevant
Red Phantom Ledo 19 Jan, 2023 @ 6:17am 
Mounted pawns opening doors or melee attacking while flicker between the direction they usually face (west east north) and the idle direction (south).

any idea what could cause this?
turDucken 4 Jan, 2023 @ 4:33am 
Thanks i'll have a look.