XCOM 2
Medkits Unlimited - WotC
7 Comments
Val 20 Aug, 2018 @ 2:10pm 
Thanks! I love mods that remove stupid arbitrary restrictions. Each one brings it closer to classic Xcom, where soldiers could carry whatever they wanted as long as they had enough pockets/strength. Don't try and tell me it's about "balance" when Reapers can for all intents and purposes teleport as effectively as Codexes can (ok, not teleport, just move at about 60 mph while completely invisible unless they accidentally run into someone) and get a power that lets them insta-kill sectopods and Chosen.
Krigsprästen  [author] 23 May, 2018 @ 1:11pm 
No.

Mostly because they're not infinite. If you've got some other mod that makes them infinite, that might screw things up, I really have no way to tell.
AdmHackbar 22 May, 2018 @ 9:53am 
Have you noticed any issues with the upgraded medkits not being infinite?
Jess 7 Apr, 2018 @ 9:14am 
Halle-motherfuckin'-jujah.
Krigsprästen  [author] 23 Feb, 2018 @ 11:13pm 
@Roll Fizzlebeef:
There's a vanilla version available, but I've tried neither with Long War. However, I see absolutely no reason why they wouldn't be.
What's An Airport? 22 Feb, 2018 @ 5:41pm 
Is this vanilla/LongWar compatible?
CommanderNature 6 Feb, 2018 @ 8:16am 
i wish i had the wotc dlc