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Build 40
1299328280\1299328280/ToadTraitsDynamic;
function: initToadTraits -- file: MoreTraitsMainCreationMethods.lua line # 342 | MOD: More Traits
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor84.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
It can be worked around with the Pickup Corpses mod though.
C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\1299328280\mods\More Traits\42\media\lua\client
Open MoreTraits.lua with a notepad app and search for the word sound. The first thing that should come is the line below
And then change the value after setVolume in the line "getSoundManager():PlaySound("ZombieSurprisedPlayer", false, 0):setVolume(1.00);"
The value after the setvolume is the sound of the fake jumpscare and it is 0.05 by default.
Do I use the ones with the number as well or just the ones without it?
function: expDrop -- file: ISExpBar.lua line # 711 | MOD: RuneExp
function: onAddExp -- file: RUNE-EXP.lua line # 25 | MOD: RuneExp
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@a74800c1
function: AddXP -- file: MoreTraits.lua line # 83 | MOD: More Traits
function: GymGoer -- file: MoreTraits.lua line # 3205 | MOD: More Traits
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@a74800c1
function: AddXP -- file: MoreTraits.lua line # 83 | MOD: More Traits
function: GymGoer -- file: MoreTraits.lua line # 3205 | MOD: More Traits
Just can"t find those at the document from description
Mod should reappear and just has to be enabled again. Worked perfectly fine for me with an old save. Thanks.
down below @nukeSkywalker has the revised the process of fixing the mod till modder man can.
(\1299328280/ToadTraitsDynamic) mods are missing. loading may damage your save.
Yea in B42 mods need to have a "common" folder even if its empty
\steamapps\workshop\content\108600\1299328280\mods\More Traits
has a \common folder
Copying and pasting this to
\108600\1299328280\mods\More Traits - Disable Prepared Traits
\108600\1299328280\mods\More Traits - Disable Specialization Traits
\108600\1299328280\mods\More Traits - Dynamic
so that there was e.g.,
\108600\1299328280\mods\More Traits - Dynamic\common
caused those to reappear in the mod list for me
108600\1299328280\mods\More Traits - Dynamic
and more...