Left 4 Dead 2

Left 4 Dead 2

Last Bastion Beta Collection
25 Comments
大珠山麓小书童 5 Mar, 2023 @ 5:54am 
优化得很烂 bad map
S a bã o 3 May, 2020 @ 7:58pm 
sobre o final, amei nota 0
Mordez 21 Apr, 2020 @ 2:07pm 
карта отличная.
Pater 15 Jul, 2019 @ 10:47pm 
2 smokers and changers at the same time, god mode and navigations was kind of sloppy, really hard to find the main path. Could be much better though
Swordfish ☠ 19 Mar, 2019 @ 12:43pm 
not great. Somehow ended up in god mod. Constant specials made it nearly unplayable. Bots wouldn't pick up ammo/heath/pills from table in the warehouse where you need to open the door and start the generator. Did a lot of running around trying to find my way, arrows painted on walls aren't a good indicator of paths FYI. The constant zombies and specials made it really hard to navigate without running out of ammo, and then everyone getting smoked at the same time.
ƓའįⱮⱮ 5 Feb, 2019 @ 11:38am 
half*
ƓའįⱮⱮ 5 Feb, 2019 @ 11:37am 
in the first chapter i have only 2 mods one on rochelle and coach ...the map was good but i told you i was in god mode for hald chapter and than crashed ...:(
Trunten 5 Feb, 2019 @ 11:00am 
during transition as I said in my jan 20th comment
shotgunefx  [author] 5 Feb, 2019 @ 10:59am 
GRIMM, sorry to hear it, I thought I had the issue with the transformer incaps ironed out. It happens far less frequently but apparently it's still hitting it sometimes. I'm pretty sure it's caused by a survivor trying to revive another in the trigger. Did it crash on map transition or in the first map? That's not something I've had reported a lot, what mods are you running?
ƓའįⱮⱮ 3 Feb, 2019 @ 12:16pm 
half map i was in god mode hahaha no dmg for me and than crash.... 2/10
Shapeshifter 3 Feb, 2019 @ 12:15pm 
It is very bugged
Trunten 20 Jan, 2019 @ 12:36am 
confirmed, there's a point where you seem to be immune.
also, it wouldn't transition from the first chapter into the second without crashing.
but if I load the second chapter directly it seems fine (like from the console).
I know the campaign is still incomplete, but is there really nothing to do in the third chapter?
you have that radio on the desk and the ending music starts but it doens't seem to end.
✠AngeLion✠ 11 Jan, 2019 @ 7:52am 
It was with bots and all run around transformer.Dont remember were hp stop at 74.
shotgunefx  [author] 9 Jan, 2019 @ 3:15pm 
Thanks for the feedback, I thought I had the immortal thing fixed, were you or a teammate incapped by a power transformer? As far as the next map, it's going slower than I'd planned as work has been busy but it's coming.
✠AngeLion✠ 6 Jan, 2019 @ 9:42am 
Good map,hard,but good :) hope next maps coming soon :) gj. in 1st map my hp stop at 74 and then i was immortal :) until i meet witch :/ after this,cant heal myself :/ continue with 1hp ,pills working.Next map all ok.
shotgunefx  [author] 24 Nov, 2018 @ 2:17pm 
Thanks Morning 洗碗精奶奶 , I'll fix it in the next update.
Cass 12 Nov, 2018 @ 2:18am 
this map crash chapter 1 in dedicated server
Llamalord 25 Sep, 2018 @ 4:38pm 
This campaign has great potential. I think that all real-world based campaigns, such as Yama and Day Break, are the best. The first map is SUPER long, but there's nothing wrong with that, if it's survivable. I think you're using scripted spawning in this map? Double special infected is too much on a map this long, in my opinion. Excellent work, though! I'm from Worcester, and visit Boston frequently, so I immediately recognized it as a real area, and even mapped it out on Google Maps. Even the little details, like the "State Official" license plates, and Faux 25 News. Nice work, mate!
shotgunefx  [author] 12 Jul, 2018 @ 5:45pm 
I got burned out on it and took some years off, then figured I better put it out now so all the work wasn't for nothing. Hit most every engine limit at some point so there was a ton of refactoring over time. Between that and compile times, I just got frustrated. Hoping the next map drops soon, work has been super busy, so I haven't been able to finish it off as soon as I'd like.
Morning 鰻魚精奶奶 12 Jul, 2018 @ 12:40pm 
Do you really build this campaign from 2012 to NOW?? I saw your thread in the obsolete Steam forum and you stopped update your mapping progress in 2014, though.
shotgunefx  [author] 14 May, 2018 @ 7:35pm 
New update, a ton of soundscript additions and sound changes. Was pleased to learn that position works in l4d2, let me get rid of a lot of ambient generics
bsp update to fix portal issues, also visual changes to bus event

Buses no longer require holding the button

One thing I tried to add but doesn't work when packed in vpk, the addition of some arrows for the multiple pathways (especially the tunnel).

Somehow they are getting activated twice, which consumers the entity and makes them disappear, maybe I will have to activate them later in the map. Weird
shotgunefx  [author] 8 May, 2018 @ 11:11am 
Thanks for the feedback.
The bus event definitely needs some work. Not like the alternate barn event doesn't. My thought on the triggers was that it made one player vulnerable during Versus, but not that fun in single player, especially when the bots won't use it. Though at least you can shoot and press at the same time. I wrote a lot of this code pre-EMS update, so a rewrite is probably in order,. Maybe you just press to start each bus. Then maybe have a slightly different version for Versus that kind of keeps the same idea
John190_homicidal_maniac 8 May, 2018 @ 8:21am 
Oh god that creshendo event was horrible. I like the idea but it was executed horribly.
The one with the buses. Maybe next dont make me lift like three buses two or one is fine. Second dont make it like I have to hold a button please.
shotgunefx  [author] 7 May, 2018 @ 11:29pm 
Tried to balance it a bit better, some small changes to map/nav