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also, it wouldn't transition from the first chapter into the second without crashing.
but if I load the second chapter directly it seems fine (like from the console).
I know the campaign is still incomplete, but is there really nothing to do in the third chapter?
you have that radio on the desk and the ending music starts but it doens't seem to end.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1572773543
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1474706974
bsp update to fix portal issues, also visual changes to bus event
Buses no longer require holding the button
One thing I tried to add but doesn't work when packed in vpk, the addition of some arrows for the multiple pathways (especially the tunnel).
Somehow they are getting activated twice, which consumers the entity and makes them disappear, maybe I will have to activate them later in the map. Weird
The bus event definitely needs some work. Not like the alternate barn event doesn't. My thought on the triggers was that it made one player vulnerable during Versus, but not that fun in single player, especially when the bots won't use it. Though at least you can shoot and press at the same time. I wrote a lot of this code pre-EMS update, so a rewrite is probably in order,. Maybe you just press to start each bus. Then maybe have a slightly different version for Versus that kind of keeps the same idea
The one with the buses. Maybe next dont make me lift like three buses two or one is fine. Second dont make it like I have to hold a button please.