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It's nice that you've fixed it, thank you! Maybe later I'll try it out.
I noticed your profile is in Russian so here is a Google translate:
Спасибо, что сообщили мне об этом районе! Я нашел точно, где ты застрял и исправил это. Извините, что не поймали это! Я надеюсь, что вы можете играть через мод сейчас и наслаждаться им
Fortunatelly I've exited the game by killng the process (not via the game menu) so my progress wasn't saved. Or I would need to erase my save...
Please ensure the mountain nearby place will not block any player.
@Nano Mello Thanks for trying the mod out! The people in the camp may have some clues on how to proceed. If you need more help I'd be happy to give you some more hints in private. Don't want to spoil too much here!
Where is it!
The very beginning bridge section is intended to cause death just like the beginning section of vanilla Delver. Similarly in this mod, the player then revives after a short intro sequence and goes onto the camp and the rest of the level.
Let me know if there is a specific section you are having trouble with and I'll try to help!
Thrown in Abyss.
ps.it would be cool if you did add Nagas
https://steamproxy-script.pipiskins.com/app/249630/discussions/1/1651045226227378751/
Modding is indeed currently quite limited. It was...a challenge working around some of the technical limitations of Delver/DelvEdit making a non-random level this big. I DREAM of someone taking the recently open-sourced Delver Engine and doing something akin to what the Doom source ports like ZDoom have added to that engine. I would make Delver mods forever!
Honestly it makes me want to take a stab at adding some features to the engine although I have never fully learned any programming language. I think it might be a fun project but it may be like learning to swim in the deep end haha.
Forget those guys, I heard there's this awesome Shrine up some mountain that I heard about. Some pretty cool loot and more fun than you can shoot a wand at!
And if you see that Bard, tell him he still owes me $20!