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minimum_xp_gain_from_eligible_battle "400"
What the vanilla valour in comparision of this?
I loooove this mod although I'd love to have this one in a "lite" version, e.g. half the unit boni that this helpful mod provides (attack, defence, armor, damage, range).
I have almost no casualties at all even in big battles, so just a bit less extra for my own units would be perfect for me. But I dont know how to change this...and if it exceeds changing txt-files in windows editor, Im afraid I am too stupid (or too old) for that ;-)
The civil buffs and upkeep buffs however are very fine with me!
Thanks again and keep up your good work!
Thanks for the upload
Casualty replenishment does not work due to a faulty effect scope call according to RPFM.
Effects are instantly applied as it is a multiplying effect on top of the base value(seen as a green bar instead of the usual brass colored bar). So the same type of bonuses as from passives or gear/items/followers etc.
Also in the various campaigns I've tried I can confirm it works in both Vortex and Mortal Empires campaign, and only for the player. (Except for Winds of Magic of course that is for both player and AI as stated in the description)
Happy cheating
I just tried this with pictures before and after of troop stats and this is save game compatible.
@Everyone else
This works on heroes and only on players. If this is not the case then you have a mod conflict!
Mods like Radious and SFO will almost definitely not be compatible and/or spawn unwanted behavior. This mod (player cheats) touches Winds of Magic parameters and strength tables, modifiers for autoresolve, handicap/penalty effect depending on your difficulty and something called effect_bundles_to_effects_junctions_tables(regarding a type of forced upkeep per difficulty).
Depending on mod load order and/or if overhauls moves/changes the location and/or names of these tables WILL affect compatibility. Depending on the situation the game can even crash, due to conflicts.
But I am using it as we speak for the latest update and it works completely.
+100% charge bonus ← X
+100% charge bonus + 100 ← O