Stormworks: Build and Rescue

Stormworks: Build and Rescue

Large Career Search and Rescue ship V1.5.3 [FIXED]
85 Comments
thom-96  [author] 16 Oct, 2021 @ 1:52pm 
I've made a new, much better one: TWNR-5376L
*DarkStar 16 Oct, 2021 @ 8:00am 
Thank you I was actually working on my own
thom-96  [author] 15 Oct, 2021 @ 1:00pm 
*DarkStar 12 Oct, 2021 @ 3:32pm 
I will thank you and its not that broken only issue i couldnt fix is the engines dont start first time they attempt to start
thom-96  [author] 12 Oct, 2021 @ 9:52am 
Oke. Just link back to this when you upload it please. Not sure how broken it is due to updates though...
*DarkStar 8 Oct, 2021 @ 9:07pm 
would you be ok with me taking your base ship and converting it with the weapons dlc.
smathebest3 10 May, 2020 @ 8:59pm 
*bridge* winch
smathebest3 10 May, 2020 @ 8:59pm 
I just realized more things, the winch in the cargo bay is actually now an electric connector not a small connector, the attahment that goes from electrics to small connector makes it so you can use the attachments on the other things too like the ridge winch
smathebest3 10 May, 2020 @ 8:55pm 
wait nevermind i see how it works with the winch in the cargo bay, that's even more modular than I thought!
smathebest3 10 May, 2020 @ 8:34pm 
Weird how it flipped around like that mabye cause of the winch updates
smathebest3 10 May, 2020 @ 8:33pm 
the winch is the cargo bay is a small connector
smathebest3 10 May, 2020 @ 8:33pm 
Cool
thom-96  [author] 9 May, 2020 @ 6:00am 
Don't know what happened there but it's fixed now. The modular stuff works with the deck crane and with the winch in the cargo bay.
smathebest3 8 May, 2020 @ 3:32pm 
So I am just wondering if this change was purposeful
smathebest3 8 May, 2020 @ 3:31pm 
I really like the idea of the modular connectors though
smathebest3 8 May, 2020 @ 3:30pm 
I noticed that the modular connectors are electric but in the picture they are small connectors, also the button to turn the connectors on doesnt work
Afrotown 9 Apr, 2020 @ 2:26pm 
The retractable gimbal camera likes to get stuck on the hatch if its not aligned perfectly. Other than that, absolutely wonderful ship!
smathebest3 9 Apr, 2020 @ 1:08pm 
I am glad you fixed it! I came across this a little bit ago and I loved all the features and winch! Overall a great ship.
thom-96  [author] 8 Apr, 2020 @ 11:21am 
v1.5.1: Side thrusters were also broken apparently. Is now fixed again.

Let me know if you find more problems.
thom-96  [author] 8 Apr, 2020 @ 8:16am 
I've added a system that switches to direct drive at high speed instead of diesel-electric. That makes it a bit faster again after the updates broke it. It now does 24 knots again.
Hague 11 Mar, 2020 @ 6:16pm 
Would love to use this boat but, it needs to be updated to fix the eng system
Tigerlal 7 Feb, 2020 @ 6:45pm 
Dude can you link add a link here of the submarine that used to be inside the ship before you removed it?
Rosemary 6 Feb, 2020 @ 9:05am 
All you had to say was '' Hey, could you please make the boat a little faster? Thanks!'' and rinse and repeat for all the problems you have, being pass remarkable is socially bad.
Rosemary 6 Feb, 2020 @ 9:02am 
BRENT7007 You will find that if you talk to anyone, that they will walk away, thank you
Roseman 22 Dec, 2019 @ 7:43pm 
My engines don't engage. Caped at like 9 knots.
Tigerlal 13 Dec, 2019 @ 10:23pm 
Go downstairs to start the engines in room E1 which is room “engine 1” via the elevator
*DarkStar 17 Nov, 2019 @ 4:00pm 
ive been having a problem you said that the engines will kick in automatically but for me they are not. If you have any advice i would gladly take it.
Royalocelot 9 Oct, 2019 @ 5:08pm 
Only getting 5 knots How can I fix this.
MrGh0stGaming 25 Aug, 2019 @ 11:13pm 
love the ship mate but for some reason the engines go to start but die straight away
kriffe2004 22 Aug, 2019 @ 8:02am 
how do i start diesel egines?
Sonnich 15 Jul, 2019 @ 3:52pm 
in the bridge it says that the Engine will kick in when the electric mode does not have more electric
TaliaKuznetsova 8 Jul, 2019 @ 11:07am 
Crash its because the devs added a super unrealistic update where gearboxes don't stack.
Crashcore17 7 Jul, 2019 @ 1:47am 
any idea why it only drives with a speed of 9 knots?
BigClarky 3 Jul, 2019 @ 9:14pm 
Engine won't start. It turns over but then dies a few seconds later.
ChaseTheInternet 1 Jul, 2019 @ 3:09pm 
This ship is excellent!

I'm trying to make a slightly smaller ship with the same moon pool, but mine is flooding for some reason. Any special tips to get the moon pool to be leak proof?
sandman2030 1 Jul, 2019 @ 5:59am 
Fantastic Ship! This is my all time favorite ship but after the latest update I cannot get the engines to restart once the drive battery dies. I have tried to fix it myself but have been unable to.
thom-96  [author] 15 Jun, 2019 @ 4:18pm 
Cruising speed has been reduced to 11 knots after the V0.7.10 update :(
thom-96  [author] 2 Jun, 2019 @ 12:03pm 
I've also updated the ship again with revised logic and electrics and some other stuff.
thom-96  [author] 2 Jun, 2019 @ 12:02pm 
The gyro became unstable in one of the updates. It's now almost completely fixed but I still advise you to let it idle for 5s before taking off to be 100% that it doesn't flip. Also don't toggle the heavy lifting button when not lifting anything as that makes it unstable again.
Operation_Blackbird 30 May, 2019 @ 4:14am 
The helicopter for this flips over making it unable to fly, can you fix it please?
wyrethefury 26 May, 2019 @ 7:53pm 
I use this ship almost exclusively. It has everything I could ever want other than heaters for the arctic climate. I love everything about it pretty much. The only thing I do not think it needs is the swivel cam on the top. I wish there was a way to telescope the deck crane or make it longer for delivery from deck to dock, the underhull crane that drops from the bottom of the ship is a bit bulky, and as far as the underhull room that opens up: I wish it was a bit bigger for lifting wrecks out of the ocean and into the ship. If you make a new version of this - can you toss some of these ideas into it?
thom-96  [author] 25 May, 2019 @ 5:02am 
Read the instructions blackbird! Just press the drive button on the bridge. Engines auto-start
Operation_Blackbird 24 May, 2019 @ 5:53pm 
I can't start it! I go down to the engine room and it won't start.
thom-96  [author] 24 May, 2019 @ 3:37pm 
Fixed it again. I'm working on a new version which has completely redone logic and electrics so that this doesn't happen anymore.
Elliot Sims 24 May, 2019 @ 5:56am 
the engines dont kick in
A,B,C und die 6 23 May, 2019 @ 12:41pm 
On sea the diesel engines won´t restart.
RagingBull0716 19 May, 2019 @ 4:17pm 
I meant a kitchen for suggestion 1
RagingBull0716 19 May, 2019 @ 3:59pm 
Thank you very much but 2 more suggestions and they are pretty easy:
1. Lunchroom/Cafeteria: I know you can't eat in stormworks but can you add like a lunchroom. I would look cool for like details.

2. Lifeboats: Since the helicopter was causing lag, can you get lifeboats. I am asking this because there is a scuttle button and there is no way to escape.

Thanks again
thom-96  [author] 19 May, 2019 @ 12:32pm 
I've updated it with the camera stuff. I've also replaced the submarine deck with a giant winch which is much more useful than the submarine ever was. Keep in mind that I made this while short on time so expect some bugs. Please report them here so that I can fix them next week.
thom-96  [author] 18 May, 2019 @ 5:56am 
I'm first trying out the update stuff on a smaller boat. That will hopefully be uploaded this weekend. I'll start updating this ship next week but that will take some time. I'll also have to see how much the camera's impact the lag.