RimWorld

RimWorld

Vanilla Furniture Expanded
1,737 Comments
I subscribed this mod for the 1x1 table. And I started a new Odyssey Run without it activated... it is so noticable for me that something is missing. Thanks für all your work! :happycthulhu:
Solpel 17 hours ago 
I'm not noticing the large bins picking up filth/trash from gravship substructure at all. Haven't checked the small bins yet to see if its same issue. Have one sitting on my ship(currently parked near my ground base) for a while and still at 0 trash in it and ship is getting filthier. Anyone else tried to see if its working on ships?
Mac 18 Jul @ 10:42pm 
Just a heads-up that's not exactly bug report material, your Sitting Cushions are 64x64 as opposed to every other 1x1 furniture in both here and VTexE which are 128x128 in size.
CelilK 18 Jul @ 2:21am 
PERFECT
CarbonatedWood 17 Jul @ 12:31pm 
Ghostmare 17 Jul @ 9:42am 
Are single royal beds or royal sofa planned?
Oskar Potocki  [author] 17 Jul @ 3:14am 
We're not doing individual toggles. Sorry.
nena 16 Jul @ 9:25pm 
Probably one of your mods that needs indicidual toggles the most. A lot of it is either things out of place that would eat up menu space or done better by other mods, like weapon racks.
AeliusAnonymous 15 Jul @ 2:30pm 
I really like the trash bins in this mod! It's just enough to not feel terribly broken, and serve the same purpose my beloved sweeper mechs from your Mechanoid Expanded mod. Still looking forward to your remake though!
QuatroMains 14 Jul @ 12:07am 
After some testing I have no idea what's happening lmao. OCCASIONALLY an exotic goods trader will come by with nothing, same for faction settlements. However this seems to be random, and despite me checking logs every time this happens I cant find what's actually causing it. I DO think there's something particularly weird in Vanilla Furniture modules though, since it happened more often with them installed.
QuatroMains 13 Jul @ 11:13am 
I'm like 95% sure vanilla expanded is breaking exotic goods and settlement trades
Sayori 13 Jul @ 1:20am 
Oh nevermind it just hasn't got 1.6. Rip
Sayori 13 Jul @ 1:17am 
I've done what both previous comments suggested, almost all are good but I cant get the security module to say 1.6 for some reason. Everything else works now though so thank you Cathulhu and Zahnlloli for your helpful comments :)
Cathulhu 13 Jul @ 12:11am 
@Sayori Steam Workshop is a piece of garbage and you have to unsubscribe / resubscribe in order to get the 1.6 defs downloaded correctly. Happened to me for a bunch of random mods, including some random VE mods.
Zahnloli 12 Jul @ 2:27am 
Had the same, I just reinstalled the game which forces a redownload of all mods, that did it
Oskar Potocki  [author] 11 Jul @ 11:28pm 
Nothing I can do. I’ve uploaded the mod, people are able to correctly download the 1.6 version. You need to figure out why it hasn’t downloaded for you.
Sayori 11 Jul @ 10:17pm 
This mod and a few of the modules despite saying 1.6 on the mod pages say 1.5 in game and gives me errors if I load it in. Is that normal? Medical, Production and Spacer work fine but Core, Farming, Power and Security all hit me with a bunch of errors
Steve123410 11 Jul @ 7:13am 
Furios Gamer the mod list/collection that you are looking for is Dead Man's Switch. Its mostly metal gear inspired but recently they added Mobile dragon stuff which is kinda mecha. There also is the Mech mod which adds op mechs.
Skidi9001 11 Jul @ 2:04am 
the desk lamp + desk combination look worse then the default end table with lamp cuz when i put it on top it kinda offsets to the side which just look wrong
Oskar Potocki  [author] 10 Jul @ 1:24am 
No chance, sorry! Not into anime.
Furios Gamer 9 Jul @ 3:43pm 
I just wanted to give you an idea. You can use it if you want... I'm a big fan of the anime Mobile Suits Gundam. Now with the Odyssey DLC, is there any chance of releasing an anime-style mod?
It would be cool to see the colonists in some mecha and even using them to get out of the ship to explore, etc.
Note: I really love your mods, thank you for your dedication.
I'm Brazilian and I'm using Google Translate. If there are any spelling mistakes, just leave it alone, lol.
Oskar Potocki  [author] 9 Jul @ 3:28pm 
Read the mod description you troll. We've added desk lamps you can put on end tables.
Skidi9001 9 Jul @ 1:57pm 
why did it get removed it was so fuckin good man
Skidi9001 9 Jul @ 1:56pm 
where the hell is the end table with lamp
Long-comment-san 6 Jul @ 1:15am 
Hey I wanted to suggest modern computer increase research speed passively. Also bench and counter have quality - maybe they shouldn't. Otherwise amazing
10rooster 30 Jun @ 2:35pm 
I'm also having the issue where furniture has disappeared from the build menu. :/
Gexi_TheHundredth 29 Jun @ 6:14pm 
Can't find vanilla shelves of bookcases in the build menu even though I have Complex Furniture researched. Everything else is there tho...
Heckerpecker 29 Jun @ 2:59am 
Ikea Oskar:selike:
ShadowX116 28 Jun @ 6:40pm 
Firepits don't count for Ideo festival start locations that require a campfire. :<
charple hl2 28 Jun @ 5:05pm 
Why are the advanced televisions and radios so expensive? Sixteen components for a flatscreen TV? Advanced components for a long wave radio?
Cazfiend 27 Jun @ 12:25pm 
This mod gave me grey screen. I have had to disable which is a shame as I love this mod.
Krazy 24 Jun @ 8:32pm 
Enabling this mod hides most of the furniture and storage options for me
Kigsfoo 22 Jun @ 1:31pm 
...
is it a bug that the modern computer autocompletes any research project? or a feature?
azure_wolf_22 20 Jun @ 5:16pm 
Modular Couches, hallelujah~
DrBossWatson 20 Jun @ 8:14am 
It would be cool if the lounger had some integration with DBH and if it worked under a roof with a sun lamp. Like if a lounger is within a certain radius of a DBH pool they can relax poolside.
Realm Imp 19 Jun @ 5:53pm 
punching bag and darts doesnt work. pawns would ignore it and would rather cloudwatching
Kwaan 18 Jun @ 7:39am 
My game files were corrupted by this mod, again
Smiley Face Killer 17 Jun @ 3:21pm 
The wooden bench connects to nutrient paste pipes from nutrient paste expanded.
As in you have a wooden bench against a wall, build a nutrient paste pipe inside said wall, now the bench's texture is connected to the nutrient paste pipes in the wall.
Not sure if this is a just me problem, just wanted to put it out there
Onion 17 Jun @ 11:23am 
would love to see a compat with the Lounger and Skylights!
madkow77 15 Jun @ 10:52am 
If you add to existing game, you need to research Vents. No good.
Octarin 12 Jun @ 11:00pm 
I am getting this error: Could not resolve cross-reference: No Verse.ThingDef named Table_IlluminatedWardrobe found to give to AdaptiveStorage.GraphicsDef VFES_Table_IlluminatedWardrobe, please advise.
Constable 10 Jun @ 10:19am 
а есть русская версия данного мода?
ybsoClliB 9 Jun @ 6:11pm 
Why get rid of the separate furniture tab? When I get most things unlocked it takes up a significant part of the screen. The previous version with the "extra furniture" option was much better

i too wish for this.
Sarg Bjornson 9 Jun @ 10:46am 
Sigh
gunns22 9 Jun @ 10:44am 
So, now that End Table With Lamp has been removed, how about we all get together to ask the RimWorld devs why we can’t just build a lamp onto a Table or End Table like we can in real life?
Alison 6 Jun @ 8:02am 
I noticed that for 1x1 tables they looks shorter than they should be. Like the table legs should extend downwards and beyond the tile border so that the table face fills the entire tile, like other sized tables. Their current state makes that if I place a chair below the table it looks like the chair is further away from the table than it should be. Is this intentional?
Realm Imp 4 Jun @ 7:44am 
is it just me or no one plays the darts. they ignore it completely and would rather watch the stars or whatever than playing darts
xkp92110(orick) 4 Jun @ 12:59am 
after 6/3 update i can't uninstall bench.(deconstruct only)
Burst Vulcan 3 Jun @ 7:01am 
When using this mod with a new colony or if i load a colony i get bad stuttering when placing floor tiles or when the outdoor lamps turn on or off. If i remove the mod, the issue persists on any colonies i had saved with the mod active. If i make a new colony without the mod enabled i don't have any of the listed issues.
No errors pop up when placing floors or when the lamps turn on/off
Anyone else have this issue?
Lance Axiom 31 May @ 3:40pm 
anyway i popped back by to let you know that the outdoor lamps dont turn on for eclipses.