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AI is a bit on shaky's ground, because it's built around the base game's AI, and the AI has to be adjusted for EM for certain behaviours and patterns to work (i.e chinese utilizing granaries, mining and lumber camps instead of the now non-existent storage pits)
No problem, not so much of an issue with bugs or anything, just been too lazy (or focused on another stuff) to have bothered, but will be fixed in the next EM update!
thats it
click subscribe on that thing and bam