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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XML error: <surgeMitigation>1000000</surgeMitigation> doesn't correspond to any field in type CompProperties. Context: <li Class="RT_Fuse.CompProperties_RTFuse"><compClass>RT_Fuse.CompRTFuse</compClass><surgeMitigation>1000000</surgeMitigation><breakdownOnTrip>false</breakdownOnTrip></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XML error: <breakdownOnTrip>false</breakdownOnTrip> doesn't correspond to any field in type CompProperties. Context: <li Class="RT_Fuse.CompProperties_RTFuse"><compClass>RT_Fuse.CompRTFuse</compClass><surgeMitigation>1000000</surgeMitigation><breakdownOnTrip>false</breakdownOnTrip></li>
---------------------------------------
errors in red, how to fix it?
Duplicate keyed translation key: CompRTFuse_SurgeMitigation in language English
Duplicate keyed translation key: CompRTFuse_WillBreakdown in language English
Duplicate keyed translation key: CompRTFuse_WillFlick in language English
The duplicate key is in
\728314182\Languages\English\Keyed\CompRTFuse.xml
1836248672\Languages\English\Keyed\CompRTFuse.xml
I assume they can be ignored in this case?
Fixed the graphical issues, and the tickertype warning.
Config error in FPIndustrialBreaker: CompExplosive requires Normal ticker type
Config error in FPGWBreaker: CompExplosive requires Normal ticker type
Config error in FPIndustrialBreaker: CompExplosive requires Normal ticker type
Config error in FPGWBreaker: CompExplosive requires Normal ticker type
Full log: https://gist.github.com/2c4a36b999e29958f3ddc59c4307ed85
The GW breaker wasn't good enough for the cost invested. In compensation it will take up more room. Here are some tweaks made to the mod in the sake of balance and immersion.
Industrial Breaker:
Tech level: Spacer --> Industrial
Terrain affordance: Medium --> Light
Beauty: -10 --> -5
Affected by rain: yes
Build cost: 60 steel, 5 components
Explodes when damaged: yes
Glitterworld Breaker:
Power protection: 200,000w --> 1,000,000w
Building size: 2x2 --> 3x3
Terrain affordance: Medium --> Heavy
Beauty: -2 --> default
Affected by rain: yes
Build cost: 300 steel, 60 plasteel, 8 components, 8 advanced components, 1 AI core, 3,500 silver
Explodes when damaged: yes
(PLEASE NOTE: when you load your save you may need to replace your Glitterworld Breakers. If there's no room for it to expand, it will plop down as an item! Make sure you replant it)
The mod should complain before starting the game, or adding the mod if you don't have this.
Could not find type named RT_Fuse.CompProperties_RTFuse from node <li Class="RT_Fuse.CompProperties_RTFuse"><compClass>RT_Fuse.CompRTFuse</compClass><surgeMitigation>30000</surgeMitigation><breakdownOnTrip>false</breakdownOnTrip></li>
etc.
It's working as intended. The power will vanish from your batteries during a Zzzt event. The difference with a fuse is it's safely discharged, and doesn't cause fires or explosions anymore.
这些断路器的研究和制造成本很高。他说:“这是一个非常有趣的游戏。”
工业断路器:防止30,000千瓦的放电
闪光世界城市断路器:防止20万千瓦的放电
Increased the research time for the industrial breaker, as I forgot to increase it from the circuit breaker template. Sorry
If you are suddenly unable to build industrial breakers, just finish the rest of the research for the project.
Do the second tier glow yellow or orange, I can't tell from the art
Thank you for this :)