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My later maps Wither & Zenith play even heavier into their respective tones, featuring dynamic changes the background ambiance to fit the specific areas, including transition sounds.
It is very possible that you've experienced a scenario in which you either hadn't finished drinking the perk, where overwhelmed + multi-tapped, had already damaged yourself with an explosive, or not fully healed from previous hits. Considering the map's constrained playspace, it's very easy to be overwhelmed.
Thanks for letting me know
Link: https://www.youtube.com/watch?v=e-iiBMME4ZM
Link to my playtrough: https://youtu.be/H6YZzCrkhm4
Thank you the effort put into this map it is definitely appreciated❤
And yeah, basically, the whole map is a death zone, bar the active zones, which are activated by debris/door purchases. That was a game-breaker, thanks lad ^^
@F3n1ks BE Does the invisibility spot work post-patch ?
Wanted to point out that when you bought quick revive 3 times and it dissapears you can stand with your back against the place the perk machine was adn push yourself on the right against the wall i the corner where zombies will just deaggro and stand still in place
Funnily enough it was intentional that it be traversable, but I didn't quite think about using it the other way xD
Which specific section of Distant Memory were you in when your teammate respawned- the living room, hallway, or the little fortified room at the back ?
https://www.youtube.com/watch?v=BnVEYIMqkNU
TWITCH: https://www.twitch.tv/pankakelive
DLIVE: https://dlive.tv/Pankake101
MIXER: https://mixer.com/Pankake101
I see what you did there >_>
This all sounds and looks awesome! A good way to remake a map but a whole new coat of paint! Im looking forward for playing this!
i love the pap camo
and the sounds you added
pls more like this :D
Going to give it another attempt in coop, maybe I will have more luck.