RimWorld
Damage Indicators [1.6]
Комментариев: 164
Danbo丶 21 июл в 6:57 
@lunatic_TH,I've found the reason. You turned off enabling the list optimizer in this mod“Toggleable Overlays”. I hope it's helpful to you. (I don't know English. This is a machine translation.)
Danbo丶 21 июл в 3:35 
doesn't work. I dont konw why
lunatic_TH 20 июл в 21:50 
For some reason the mod doesn't work. :(
shawyer 30 июн в 9:44 
Thanks for the update!
Renzor 30 июн в 5:53 
huzzah a very necessary mod imo :)
CaesarV5  [создатель] 30 июн в 1:50 
If you have this kind of error message "XML error: <rememberDrawStyles>False</rememberDrawStyles> doesn't correspond to any field in type PrefsData." when rollbacking to 1.5 from 1.6, it means that Rimworld 1.6 added new settings in your Prefs.xml file and Rimworld 1.5 doesn't recognize them. It's not linked to this mod in particular but if you want to fix the error, you can delete the lines with "rememberDrawStyles" and "zoomSwitchWorldLayer" in C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Prefs.xml
路人 30 июн в 0:54 
Red error messages appear after the 1.6 update :(,Is anyone else having the same issue?
Emerson 14 июн в 17:42 
Works fine for 1.6, as far as I can tell.
Kaedys 4 апр в 6:56 
Mods don't have to have a folder for each version. Mods can specify a LoadFolder.xml, or failing that, if the game cannot find a folder matching the version of the game, it loads the latest versioned folder below that instead. In this case, it would load the 1.4/ folder automatically, even when running 1.5. I find it a bit unusual that a DLL-based mod would work like that, but if the functions it is patching didn't change, it's not out of the question.
猫雷Kiss 4 апр в 0:10 
Why does this mod support 1.5 but doesn't have a folder named 1.5?
kaputzz 2 апр в 6:34 
i see damage indicators over plants on the map lol
Kaedys 30 июн. 2024 г. в 10:41 
Ish. Individual injuries can kill colonists, if they are to vital parts (ex. if a colonist's heart, neck, head, brain, liver, both lungs, etc gets destroyed, they just instantly die). However, the game is also set up where if a colonist gains a total of 150 points of damage in active injuries across all of their body parts, even if no vital organs are destroyed, they instantly die from massive damage.

However, for the purposes of this mod, that's largely irrelevant. Each body part has an HP value, and each attack deals a specific amount of damage to the part or parts it hits. If the total damage, across all injuries and scars, on a specific part reaches or exceeds that part's HP, that part is destroyed. The damage indicators reflect this. That's why you get things like Lancers shooting people's arms off, because the unmitigated damage from a Charge Lance exceeds the HP of nearly every body part a pawn has.
Flaws 30 июн. 2024 г. в 7:14 
Don't colonists die from injuries rather than "Damage"?
I thought they don't have like "100 out of 100" health.
lol 10 мая. 2024 г. в 10:34 
Mentioned in Best Mods • Vanilla UI collection.
CaesarV5  [создатель] 7 мая. 2024 г. в 3:49 
@Mad Dog Peter It's only related to the amount of damage.
Mad Dog Peter 7 мая. 2024 г. в 3:45 
What do the different colors mean? Type of damage or simply the amount of damage?
KLRCH 27 апр. 2024 г. в 23:18 
I am fascinated by the fact that 1.5 broke mod that pops up numbers when damage is done.
Schoppeng 21 апр. 2024 г. в 4:11 
How is this still now in the base game?

Thank you
CaesarV5  [создатель] 13 апр. 2024 г. в 10:51 
Hello, Rimworld will pick the binaries with the closest inferior or equal version number so 1.4. It's the same for older versions : Rimworld 1.3 will pick the binaries from 1.1 folder and so on...
Archie 12 апр. 2024 г. в 16:20 
Hey there, I noticed the 1.5 binaries are absent from the mod files even though it's marked as 1.5 compatible. Resubscribing did not change anything.
A Fat Kid 23 мар. 2024 г. в 22:41 
Issue is resolved, thanks.
CaesarV5  [создатель] 23 мар. 2024 г. в 7:31 
It should be fixed now.
A Fat Kid 23 мар. 2024 г. в 2:42 
@CaesarV5 Running on version 1.3.3389. Something with the 3/15 update broke the mod. The debug actions menu and debug logging menu does not open. In addition, the damage motes do not appear and player pawns are nearly immune to damage. Traps are also not destroyed after being triggered.

I have tested this with all other mods removed with the exception of Harmony, Core, Royalty, Ideology and then this mod, in that order. The buggy behavior remains. It does not appear to be a compatibility or loading order issue.
Pokemon Sapphire 19 мар. 2024 г. в 15:18 
Not sure if mod load order was a issue, but i was playing the night before just fine. I checked the recent updated mods huglib, nyaron race, allow tool, and after un checking damage indicators fixed the problem for me.
CaesarV5  [создатель] 19 мар. 2024 г. в 14:58 
@Pokemon Strange, I didn't change the code of the mod, I just updated the version compatibility list. Are you sure it's not a matter of mod loading order ?
Pokemon Sapphire 18 мар. 2024 г. в 12:35 
This mod was updated 3/15 and it broke my debug actions menu, the / key. Currently still on the 1.3.3287 build. Posting to help anyone else that might need it.
Pos 4/5 15 мар. 2024 г. в 13:57 
Thanks for the update!
Some_one 6 янв. 2024 г. в 14:59 
@1315016654 because lag
1315016654 17 июн. 2023 г. в 17:03 
Why do I have to make the screen very large to see the numbers?
SuperPox 11 апр. 2023 г. в 8:51 
just wanted to say I really like this mod. its always on
χø£¡Ŧ|ź <(´= w =`)> 2 апр. 2023 г. в 6:46 
This mod is incompatible with Callouts 1.4, resulting in a Clash To Desktop at the start.
Kokorocodon 6 мар. 2023 г. в 11:48 
The Call-Out mod does that
trexxet 26 фев. 2023 г. в 5:10 
I've seen in some videos that some players have damaged parts indicator instead of just numbers. Which mod is that?
brady 13 фев. 2023 г. в 16:54 
A small change and it makes my game incredibly more fun to play! Thank you.
KiTA 25 дек. 2022 г. в 3:13 
As a followup, it's not specific to this mod. Had it happen just now to the little pop up text when I was treating someone in my latest game's hospital. Either weirdness with my AMD drivers or some weirdness with the Vanilla system for handling the floating text.
KiTA 7 дек. 2022 г. в 0:24 
Here's a HugsLib upon loading (can't get one after the thing locks up on loading sadly): https://gist.github.com/HugsLibRecordKeeper/3673e0e6ea463025e3544880e0508966

And here's a pastebin of the callstack: https://pastebin.com/9D8rWVzb
CaesarV5  [создатель] 6 дек. 2022 г. в 0:58 
@KITA Do you have the full callstack of the exception ? And the list mods you are using ?
KiTA 5 дек. 2022 г. в 16:09 
Just as a heads up, this mod -- or perhaps this mod conflicting with other mods, not sure -- causes the game to hang upon loading if you load while damage numbers are floating on the screen. If you load without any numbers on screen, or wait till they vanish before hitting load, the problem doesn't occur.

Error in the logs is an infinite loop of Root level exception in Update(): System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
redbrick 8 ноя. 2022 г. в 7:06 
I would like to suggest to add LoadFolders.xml on root directory of this mod as follows:
<?xml version="1.0" encoding="utf-8"?>
<loadFolders>
<v1.1>
<li>/</li>
<li>1.1</li>
</v1.1>
<v1.2>
<li>/</li>
<li>1.1</li>
</v1.2>
<v1.3>
<li>/</li>
<li>1.1</li>
</v1.3>
<v1.4>
<li>/</li>
<li>1.4</li>
</v1.4>
</loadFolders>
CaesarV5  [создатель] 24 окт. 2022 г. в 11:40 
@Attrition As there is no breaking change between the versions for Rimworld 1.1 to 1.3, I only left the folder for 1.1. The way it works, is that Rimworld will load every folder in the package that have a version less than or equal to the current version of the game. For example, if you start Rimworld 1.3, it will try to load 1.3, 1.2, and 1.1 folder (as explained here : https://docs.google.com/document/d/e/2PACX-1vSOOrF961tiBuNBIr8YpUvCWYScU-Wer3h3zaoMrw_jc8CCjMjlMzNCAfZZHTI2ibJ7iUZ9_CK45IhP/pub) . I've tested the mod for 1.1, 1.2, 1.3, 1.4 and it worked on my side so it should on yours too.
Attrition 24 окт. 2022 г. в 11:01 
Hi, found that the latest update removed folders for versions 1.2 and 1.3, could I request that they be repacked in
Cleric_McManus 23 окт. 2022 г. в 14:26 
@CaesarV5 Thank you for the super quick update!
Tablenack 23 окт. 2022 г. в 4:57 
DUH ..... thanks ill give it a try again :) i use to check the damage to when i die understand who destroyed me lol :)

thanks :)
CaesarV5  [создатель] 23 окт. 2022 г. в 4:18 
@Tablenack You can change this behaviour in the settings of the mod. By default, damage is not shown if the target and the instigator are not in a faction (wildlife animals are not in a faction). If you check the first setting of the mod, you'll see damage coming from everything to everything.
Tablenack 22 окт. 2022 г. в 21:05 
i tried fighting a rabit by hand and hitting object by hand and no damage was showing ... that as far as i tried it =/ was in a nacked brutal so didnt have a chance to try it with weapon =/
pauldeelaek 22 окт. 2022 г. в 19:49 
Thanks!
CaesarV5  [создатель] 22 окт. 2022 г. в 7:12 
@Tablenack All damage ? Or damage from a specific weapon on something specific ?
Tablenack 22 окт. 2022 г. в 5:26 
damage isnt showing up for me =/
Catts 21 окт. 2022 г. в 18:44 
Thanks for the update!
Nox Tenebris 21 окт. 2022 г. в 10:29 
Thanks for updating :D