Arma 3
The House of the Devil - Survival Horror
63 Comments
marco.toppy 17 Jul @ 4:53pm 
Take your time please. thank you very much ! :steamfacepalm:
s1N  [author] 17 Jul @ 4:27pm 
@marco. I'm still looking into this. I hope to have it fixed by the weekend. Thanks for bearing with me
s1N  [author] 14 Jul @ 1:35pm 
I'll be having a look at this later today once I'm home :engineercat::engineercat:
marco.toppy 14 Jul @ 1:31pm 
Arma3: id compilacion 18981707, last update 25 jun 2025.
marco.toppy 14 Jul @ 1:28pm 
No problem. I have windows 11 :

Edición Windows 11 Home Single Language
Versión 24H2
Se instaló el ‎03/‎12/‎2024
Compilación del SO 26100.4652
Experiencia Paquete de experiencia de características de Windows 1000.26100.128.0

Procesador AMD Ryzen 5 5500U with Radeon Graphics (2.10 GHz)
RAM instalada 32.0 GB (31.3 GB utilizable)
Tipo de sistema Sistema operativo de 64 bits, procesador x64

Fabricante HP

ArmA: version Arma3
s1N  [author] 13 Jul @ 8:49pm 
Hmm.. Ok. I have a backup computer where I can load the mission like you are doing and I will see if I am getting these errors as well. I'll look further into this and go through each dependency.

Again apologies for the inconvenience
marco.toppy 13 Jul @ 8:46pm 
game saving = save progress.
marco.toppy 13 Jul @ 8:45pm 
save progress mission Ok but take too much time for its execution.

Reload previous progress message:

1 step - Can not play/edit this mission; depends of content loadable that was canceled. vehicles_f_IxWS, characters_f_IxWS, data_f_IxWS, language_f_IxWS, vehicles_f_IxWS_truck_02, weapons_f_IxWS, Air_f_IxWS, weapons_1_f_IxWS_rifles_glx.

2 step - CONTINUE botton click and the mission exit to escenarios list.
marco.toppy 13 Jul @ 8:40pm 
Yes, i did but the game, after continue click, exit from mission and return to escenarios list.
s1N  [author] 13 Jul @ 8:23pm 
Did you click 'close' and try to continue anyhow? I'm curious if those errors are game breaking. I will probably replace these objects with a substitute once I locate them
marco.toppy 13 Jul @ 8:15pm 
I was try only start mission testing.

At Start Play with mods:
Addon 'A3_Aegis_Air_F_Aegis_UAV_02_IxWS' requieres addon 'Air_F_IxWS'.

At start mission:
No entry 'bin/Config.bin/CfgMagazines/3Rnd_Pellets_Granade_Shell.picture' .

At exit mission:
No entry 'bin/Config.bin/CfgFaces/Man_A3/IxWs_African_Head_01.identifyTypes' .
marco.toppy 13 Jul @ 7:59pm 
I try and i will report any problem ....thanks. :steammocking:
s1N  [author] 13 Jul @ 7:55pm 
@marco

I went through the code and found no errors, however I did upload a new build to Steam and it should've downloaded for you. if not untick subscribe and resubscribe. Also make sure you have all of the dependencies subscribed as hell. It's alot heheh

@Horror_Mod
Arma 3 Aegis
ArmA 3 Custom Buildings - Original
CBA_A3
CUP Terrains - Core
CUP Weapons
CUP Vehicles
PLP Beach Objects
RDS Civilian Pack
Max_Women
BG21 Slaughter Assets
CUP Units

I had no idea what I was doing when just placing things on the map at the time and not realising it wasn;t from the Vanilla base game :HeheGori:

Hopefully it works for you and if it doesn't I'll have another look . Good luck and have fun
marco.toppy 13 Jul @ 6:19pm 
Good , youe are #1 and i wait your work , see you later. Thank you very much in advance... :steamhappy:
s1N  [author] 13 Jul @ 6:15pm 
@marco.toppy

There's probably an issue with the CUP dependencies.. I'll have a look at this and also about the saving. I'll keep you updated :engineercat:
marco.toppy 13 Jul @ 5:51pm 
The mission dont work with save progress (error loadable class not a long availables) and at at start error class not found ageis vehicle.... ?! :steamfacepalm:
Chopper 10 Mar @ 10:00pm 
@s1N Good luck!
s1N  [author] 10 Mar @ 7:01pm 
Thx for the suggestion. I've been doing some planning tossing ideas around for a remaster of theses missions (optimizing the mod, adding voice acting and reimplementing all of the cut content i removed before the release: ie the respawn system for solo players and a better persistent safehouse) and removing 80% of the dependencies It's still in the planning phases, but hopefully I can have it done before the summer.
Chopper 8 Mar @ 11:17pm 
@s1N At first glance it works, we launched the mission yesterday. But there is a strong frame loss on the server side, up to 25-30 frames with the usual 90+ in multiplayer on Tanoa.

I recommend you add the necessary DLCs to the description, since the Arma 3 Aegis mod requires Apex and Western Sahara.
s1N  [author] 8 Mar @ 9:21pm 
Hello, it should be? It's been a few months since I've played but it was working perfectly fine then.

If you happen to give it a try and it doesn't work. Let me know and I'll try to make a quick fix
Chopper 8 Mar @ 1:33am 
Is the mission still working?
s1N  [author] 8 Sep, 2024 @ 11:02am 
Hmm ill have a look to see if any errors appeared
Snowflakes1179 8 Sep, 2024 @ 9:52am 
i just cant move
Sandman 24 Oct, 2022 @ 2:15pm 
I think you have a talent for this. I want you to do well.
1) Players are goal-oriented. Subtle hints are okay, but if it doesn't generate an item on the task list, it's probably not going to get done. "Dad, we did all the tasks on the list and killed everybody. If that's not enough, then screw it."

2) We were there to eliminate a cult, but there was never a sense that the cult was ever reacting to us. The enemies all seemed happy to just wait around for us to come kill them. Move to location, kill everybody, take their stuff. Wash, rinse, repeat.

Wouldn't a cult leader bent on world domination have some kind of QRF? Instead of cult members just waiting or wandering around aimlessly in the woods, I'd have a cult QRF come to every objective that was attacked, and a small pursuit force that would spawn and follow after the players to keep them on their toes. There should be a reason why those guys at the beginning didn't want to leave the base.
Sandman 24 Oct, 2022 @ 1:46pm 
Did all that. Killed the clerics, got the intel. Saw the flare. Talked to the chick, killed the cannibal. Also killed the cult leader twice. Once in town near the airfield, and again on a hilltop.
Every single thing placed on the map has to be rendered. Every single vertice, every texture, every movement. Lets face it, the ARMA engine is over 8 years old and just isn't that efficient at using resources. That's resources. But it's not just that. It's that the animals have nothing at all to do with the mission. It's dark. In most cases, you never even notice them. Remember "Chekhov's Gun"? https://en.wikipedia.org/wiki/Chekhov%27s_gun
s1N  [author] 23 Oct, 2022 @ 6:44pm 
Hmm, if you're referring to the cabin in the woods in the wooded path over in the Tobakoro area, this is a sidequest that can be given to you in the same area. Once you kill those cleric members, gather the intel and head west a flare shoots in the sky over this blue house that will contain an npc and will give you the quest to kill the cannibal hunter there ATV's help somewhat with traversing eventhough they're extremely loud. However moving on foot is totally manageable.

I will see how much of a performance boost I can receive by removing the animals throughout the map. some are lore-wise and others are just for immersion.

Also I'm curious to know if the ending ever triggered for you if you completed the scenario again.
Sandman 23 Oct, 2022 @ 6:30pm 
Making a compelling scenario/mission is like writing a book or script. It should grab the audience right from the first page and not let them go til the end. The writing is only the first part though. The other half of good writing is absolutely ruthless editing. Only meat. No fat. If it doesn't serve to move the story along it's got to go. I hosted again and we played it again tonight, and just from a resources standpoint, before we even started the mission itself, and I have to be honest, I used Zeus to lay waste to every sheep, goat and four-wheeler on the entire map. They were just taking up RAM and didn't seem to serve any real purpose to the story. I caught the vague reference in the intel, but since it didn't generate a mission task and was just to vague to pursue it. We found somebody's treehouse out near the X in the woods but there was nothing else there. I even did a detailed grid search of the map and couldn't find anything else.
s1N  [author] 22 Oct, 2022 @ 11:22pm 
@Sandman, Thanks alot for trying my mod. I'm really glad you enjoyed it. I've been considering giving this mod and it's sequel an overhaul and adding a few things like voicework, removing some of it's many dependencies and some other technical features that would help with the mission progression.

It sucks though that you didn't get to view the ending cutscene. and get the 'mission complete' screen. I will load this up in the editor within the next couple of days and see where it's broken. I really wanna people to experience the ending.

I will also look into your suggestion on intel to be referenced later

Again, thanks for playing it :engineercat:
Sandman 22 Oct, 2022 @ 9:49pm 
First, great scenario. I hosted it on LAN and my sons and I had a ball with it. Story-telling wise, we would put your scenario up with some of our other favorites by guys like Phantom and The Paramedic. I can only agree with Sid. A little voice-acting by some friends would help the immersion a bit (it doesn't have to be great, just to move the story along) and perhaps put whatever was said under "Intel" in the action menu so it can be referenced later if necessary.
The only other thing was, after we had finished all the objectives, we went to the exfil and nothing happened. Double checked and the list was clean. I'm guessing we got "ARMA-ed".
s1N  [author] 24 Sep, 2022 @ 9:21am 
Hello and no you do not need that DLC to play this
Murge 24 Sep, 2022 @ 9:07am 
Do I need Arma 3 Creator DLC: Western Sahara for this since it requires Aegis?
s1N  [author] 31 Mar, 2022 @ 3:20pm 
Hello, I think I fixed this error. Please give it a try and let me know if everything is okeys
s1N  [author] 30 Mar, 2022 @ 8:18pm 
Sorry for the delay on the fix. I hope to have it resolved within the next few days.
Semore Cheeks 30 Mar, 2022 @ 7:44pm 
Any fix yet for the mission failing at the beginning
s1N  [author] 21 May, 2021 @ 7:30pm 
@Sid.. Thanks for the kind words! My upcoming mission will have voice acting for sure, and after its release, my intentions are to patch in voice work to this mission and 'girls nite out'.

I hope you also try that scenario as well, it has some great moments.. It's not as great 'technically' since it was my first mission i created within the editor, but in my opinion, the ambiance is just as tense if not more tense as this one.

And i'll keep ya in mind if I need any extra vocals. extra help is always appreciated :engineercat:
Sid 21 May, 2021 @ 5:09pm 
Oh wait, I want to also add some input and suggestions:
Voice acting please! I know it's already pretty good as it is, but some of the dialog from our main character - Cake - and the other NPCs goes very very fast to the point we cannot even read it fast enough. Having actual voices for them would just bring this mod tenfold. If you cannot get any people willing to give you a few lines of dialog, I volunteer to do it and find a bunch of other people to do that dialog!
Just simply awesome!
Sid 21 May, 2021 @ 5:06pm 
Holy crap I wasn't expecting such a great scenario. The creepy ambiance in right on point, those scary whispering and crying all during your play-through will keep you on your toes!
I am a complete fan of scenarios like this from Phantom, but this, dare I say, almost surpasses it! I think there was another scenario that kinda turned me off (girls night out or something-rather) because I thought it would be like a thot-loving waifu sorta scenario but if it's even half as good as this, I'm totally in!
Thank you for this wonderful scenario, please keep them coming.
Murdoc Fluxes 28 Apr, 2021 @ 9:06am 
Awesome! Thank you @s1N I can't wait to try it out.
s1N  [author] 28 Apr, 2021 @ 9:02am 
@Murdoc I've fixed the bug and the mod should be working correctly.. I hope you enjoy my scenario
s1N  [author] 25 Apr, 2021 @ 6:24pm 
Thx.. I will post via comment once I get the error fixed. im hoping to have it resolved by the next few days
Murdoc Fluxes 25 Apr, 2021 @ 6:08pm 
Thank you for getting back to me so fucking quickly lol I wasn't expecting to hear from you for awhile but I'm happy to hear you're trying to fix it already :) Good luck and can't wait to enjoy the mod.
s1N  [author] 25 Apr, 2021 @ 6:07pm 
Hello.. Yes, I was just informed about this error a few days ago by another player. There seems to be a file change in one of the dependencies.. I will have a fix up shortly. I apologize for the inconvenience
Murdoc Fluxes 25 Apr, 2021 @ 6:02pm 
"vehicle class C man functionary 3 f no longer exist"
anyway to fix this?
Valken 22 Nov, 2020 @ 6:35pm 
I missed ALL the side quests then! LOL!

There were no indicators that were obvious.

You have to remember I am playing in SP, by myself, in the dark, headphones, lights out and the game was creeping me out... It was a good thing but I wished to have played it in COOP mode with friends.

But I would not mind replaying all of it again in a REMASTERED format.

PS: You should have a COOP server with these missions in rotation. You, Phantom and few others here... Just ONE online horror COOP server would be amazing for the community.
s1N  [author] 22 Nov, 2020 @ 12:25pm 
Thanks alot for the input! I will have a look at the intro and see if it's bugging out for me along with the duplicate ending. Will also double check the 'helicopter objective' bug.. it could be a 2.0 issue

I will add more clarity for the side missions as well.. there's one that gives you the opportunity to fight the cannibal hunter, that quest can be found over by the 'cleric meeting' objective. A flare falls when you're close to the NPC that offers the quest. There's also a sidequest over in Doodstil

And Voice acting has totally be on my mind and I've really been thinking about implementing it. I still have one more mission to complete this trilogy and it's gonna take me a while to get that one finished since it will be my biggest mission to date, but I plan on optimizing and expanding this mission and the sequel

Valken 22 Nov, 2020 @ 4:09am 
Part 1 of comment due to text limit:

I was very surprised with the ending. Actually, it replayed twice for me so there might be some bugs. In the intro, I can see the view zooming in for like 3 seconds with the song playing, then it LOADs into the starting point for some reason. I never see the full intro or if that is just a glitch.

You should add voice acting! As cheesy as it may be, spoken voice would be tremendous because your story is very good. You can cheat by using an online speaker to record it! Select both male and female. Just paste your talking lines into it and it will spit out an audio file and link it.
Valken 22 Nov, 2020 @ 4:09am 
Part 2 comment due to text limit.

I missed a couple of side missions. The one with the note to meet at X location. It does not create a mission or side quest and for the life of me, I cannot read GPS coordinates! LOL.

The second one was the find the chopper side mission. It pops up after the correct event, but then a few seconds later, it says completed.

It might be the 2.0 update.

Multiple ending paths would be cool. A couple of surprise ones and one to lead to the official followup mission. I hope you will do more after the next one. I'm going to play that tonight and see how it goes!
s1N  [author] 21 Nov, 2020 @ 11:19am 
@Valken, thanks for giving my mission a try and I'm glad you liked it! And yes, the performance is very heavy on this. it could be from my level design. I have been thinking about on how to optimize the entire thing

Hopefully you enjoyed that ending? I've been thinking of adding multiple ones, especially if that ending was too surprising
Valken 21 Nov, 2020 @ 9:12am 
I just completed this mission. Fantastic! Incredibly creepy in SP. Really should be played in coop. I wanted to ask why was the performance so heavy? I get between 14-30 FPS during the game. Perhaps you can optimize the AI better? I will play the next mission now. I won't spoil the ending.
Hybrid Angel (Danny) 18 Jun, 2020 @ 6:18pm 
@s1n We will do for sure! :) Thank you so much!