Total War: WARHAMMER II

Total War: WARHAMMER II

Regional Unit Rename - yes, it still works
78 Comments
Thursdaythe12th 21 Apr, 2022 @ 12:20am 
TWW3 version incoming? :cleanseal:
Picasso Sparks 16 Jan, 2022 @ 10:42pm 
This is fun. Give every unit a sense of history,
prop joe  [author] 31 Oct, 2021 @ 1:06am 
I'd be easy to do if you just modified this mod.
Aaron 30 Oct, 2021 @ 6:02pm 
How difficult would it be to add a mod like this but gives them officer names instead like "Altdorf Swordsmen (Henri)" or something like that?
ThrobbingforMorbius 8 Oct, 2021 @ 12:03am 
does this work with unit reskins?
prop joe  [author] 17 Jul, 2021 @ 7:14am 
Pressed the update button, no changes to the mod.
prop joe  [author] 1 Feb, 2021 @ 1:40pm 
all mods gets flagged as outdated when a DLC hits, but that doesn't mean it's actually outdated
❤ Indolthir 1 Feb, 2021 @ 1:19pm 
Does it really work with T&T ? It is still noted as obsolete in the mod list at game's launch.
prop joe  [author] 8 Sep, 2020 @ 2:22pm 
That's possible, but you would have to know scripting, and it's not something that I plan to add.
Filthy Pollo 🐔 8 Sep, 2020 @ 1:49pm 
I'd like to ask you a question since I have no modding experience, is there a way to put a faction name as dynamic variable in that case if we play as Naggaroth the unit name comes with a prefix for example "Naggarothian Bleakswords" besides Cult of Pleasure could be "Bleakswords of Slaanesh" I hope you know what it means, thanks!
prop joe  [author] 2 Sep, 2020 @ 3:58am 
@Humpy Dumpy No.
@Ruggedgolem Works with all custom units.
Rurumeto 1 Sep, 2020 @ 6:41am 
I have one question:
Do we get Lothern Lothern Sea Guard?
Ruggedgolem 22 Aug, 2020 @ 6:07am 
So does this also work with big unit mods like the Glory mods or ?
Jaylen 9 Aug, 2020 @ 6:57pm 
love it, now i know where dat enemy army come from
bcr_Light 9 Aug, 2020 @ 1:14pm 
Can this be made to only work with player units?
Ciaphas Cain 30 Jul, 2020 @ 4:03pm 
Great stuff :D
prop joe  [author] 30 Jul, 2020 @ 6:16am 
It works for everyone.
Kaldin 30 Jul, 2020 @ 3:21am 
@Neferata13: Afaik it is for every faction. At least worked for Von Carstein too.
Ciaphas Cain 29 Jul, 2020 @ 3:18pm 
Only Empire? Would love it to be every unit and faction.
prop joe  [author] 29 Jul, 2020 @ 1:31pm 
I don't see a good way to do this.
Reanimator 25 Jul, 2020 @ 5:53am 
any chance we can make it work that units get prefixes after we rename the towns?
prop joe  [author] 20 Jul, 2020 @ 3:12pm 
Updated:
added MCT option for not renaming an unit if that unit isn't expensive enough, cutoff set by the user
prop joe  [author] 20 Jul, 2020 @ 3:10pm 
yea, that's right
Filthy Pollo 🐔 14 Jul, 2020 @ 7:51pm 
I assumed you added a function that prevents renaming the unit if there is an existing region name
prop joe  [author] 11 Jul, 2020 @ 2:59am 
yea, sure
Armados 10 Jul, 2020 @ 2:56pm 
Hi, cool mod. One thing that is kind of funny is when you recruit units named after locations. Like for instance “Tor Yvresse Spire Guard of Tor Yvresse”. Kind of redundant don't you think? Can you make it so that the mod checks if the unit is recruited in the region its named after, or if there is a “of” in the name. Then just keep the name as it was.
Lampros 8 Jul, 2020 @ 10:02am 
Indeed; it adds so much! Sometimes it's the little things that are more important! ;)
Kaldin 8 Jul, 2020 @ 10:01am 
Ok, it now works on resurrected units too. Did you fix that in an update or did I have a weird incompatibility maybe?
Adds so much by just adding those names of places, like it a lot.
Lampros 8 Jul, 2020 @ 8:07am 
Never mind. It seems that MCT had an update today, and you have to manually (re-) set it now.
Lampros 8 Jul, 2020 @ 8:02am 
Hmm, did you get rid of the Roman numerals? They no longer seem to appear.
prop joe  [author] 5 Jul, 2020 @ 1:07pm 
I can't actually get such information from Lua. I can add a MCT option for an adjustable unit gold cost cutoff.
Krimson 4 Jul, 2020 @ 6:13pm 
Would it be possible to have a version of the mod or an MCT toggle to limit this to only elite units, say tier 3 and up? I don't really care where my skavenslaves or peasant mob came from but for the elite and rare units it would be more flavorful.
Mr. Business 30 Jun, 2020 @ 8:29pm 
Great idea.
prop joe  [author] 27 Jun, 2020 @ 4:07pm 
Thanks, very cool.
Filthy Pollo 🐔 26 Jun, 2020 @ 10:38pm 
General Brooks 26 Jun, 2020 @ 2:08pm 
If you change the name of the settlement, does that apply to the units?
Joe Arschtreter 26 Jun, 2020 @ 7:02am 
Cool Mod, Sigmar really aproove this...
Joe Arschtreter 26 Jun, 2020 @ 7:01am 
@UnevenRaven

There were a lot of mods for that in Part 1. Sadly no one for Parrt 2 and even if, with every update the mods are wortless. We need a Lore-Nerd who will update his mods even after a year^^ Iam such a Lore-Nerd, but sadly i have no idea of programming mods. I would put out a shitload of mods for Total War: Warhammer.
Varsocona 26 Jun, 2020 @ 2:42am 
What an awesome idea, I have to try this!
Theo' 25 Jun, 2020 @ 7:48pm 
I like the idea, would be pretty cool if it kept regional colours. Like Swordsmen recruited in Middenland retain the blue and white scheme when recruited by Reikland for exampl.
OksmanTV 25 Jun, 2020 @ 3:24pm 
Woouuld love this to be a thing for like regional buffs, certain regional troops are stronger than others ;) cool shit
**IRAN** 25 Jun, 2020 @ 10:24am 
Great mod! Though could you make an option to enable only the roman numerals option without name prefix please?
prop joe  [author] 25 Jun, 2020 @ 10:23am 
@God Save the King
This script doesn't do anything when you're queuing up units. It does stuff on the turn start when the units get created and put in your armies. I really don't think it's this mod causing your issue.
High Lord Ligma 25 Jun, 2020 @ 9:29am 
Thank you this mod is awesome.
Lampros 25 Jun, 2020 @ 8:04am 
Hmm, can't you check by disabling this mod?
Laughing Forest 25 Jun, 2020 @ 7:26am 
Hey Joe, love this. Question - when I click to recruit there's about a 1 second delay which I assume is the script running. Any chance if you know this could conflict or break Drunkflamingo's TTC Table Top Caps mod? Should that 1 second delay be happening? Just trying to troubleshoot a possible bug. Cheers
af17317596 24 Jun, 2020 @ 10:07pm 
oh awesome man thanks, so glad you thought it was a good Idea!!!
Lampros 24 Jun, 2020 @ 2:56pm 
Me, too!

QuasiMOB 24 Jun, 2020 @ 2:56pm 
I love our modding community! thank you very much.
prop joe  [author] 24 Jun, 2020 @ 7:38am 
Updated:
Added the roman numerals option. See mod description for link.