Garry's Mod

Garry's Mod

Unreal Tournament 2004 SWEPs
196 Comments
COCOABUTTER 17 Jun @ 12:36pm 
For some reason, the spider mine launcher just crashes my game if it ever tries to explode.
alexanderboys808 28 Jan @ 11:23am 
Perfect! Now all I need is an addon for pneumatic mail tubes, pipes, whatever, and I'll have just about everything I need to recreate Budget Cuts 2 in Garry's Mod.
Hidden  [author] 28 Jan @ 8:40am 
As long as the disk isn't destroyed, you can teleport to it any time, even before it lands. If said vacuum tube sucks in physics objects, sure, it'll work.
alexanderboys808 27 Jan @ 11:00pm 
That disk the Translocator shoots has to land on the floor before you can teleport to it right? If there was an addon in Gmod that adds a vacuum tube of some kind to the game, could that suck up the translocator disk and send it somewhere else, and it will teleport me there? Because this is what I need to recreate the first game of Budget Cuts, and it just might work for the second game.
Shr1mple 23 Jan @ 10:28am 
I wanted to ask if there is a way to speed up the respawn rate of some of the weapons or pickups
Yske 15 Jan @ 5:07am 
In multiplayer games it seems all the projectiles are invisible. I think it's conflicting with something with another addon, but I can't tell what. Anyone know?
VolKov 29 Dec, 2024 @ 6:39pm 
[Unreal Tournament 2004 SWEPs] lua/weapons/weapon_ut2004_shock_instagib/shared.lua:102: Tried to use a NULL entity!
1. SetSkin - [C]:-1
2. ResetSkin - lua/weapons/weapon_ut2004_shock_instagib/shared.lua:102
3. OnRemove - lua/weapons/weapon_ut2004_shock_instagib/shared.lua:115
4. unknown - lua/weapons/weapon_ut2004_base/shared.lua:143
VolKov 22 Dec, 2024 @ 7:26pm 
it happens when I attack a player with the weapon_ut2004_lightning
VolKov 22 Dec, 2024 @ 7:26pm 
Can u please fix this one?

[Unreal Tournament 2004 SWEPs] lua/effects/ut2004_hitoverlay/init.lua:43: attempt to compare number with nil
1. unknown - lua/effects/ut2004_hitoverlay/init.lua:43
Hidden  [author] 18 Dec, 2024 @ 7:53am 
how?
Kaliber 17 Dec, 2024 @ 8:32pm 
minelayer seems broken
Rhabarber Barbar 6 Nov, 2024 @ 2:26am 
nice
Gordon, GORDAN! 11 Aug, 2024 @ 11:40pm 
okay, I'll try it.
Hidden  [author] 4 Aug, 2024 @ 12:57pm 
You set your model quality to low in the settings menu, or used a console command to force them to use their lowest LODs.

Check the screenshots, that's how they're supposed to look.
Gordon, GORDAN! 1 Aug, 2024 @ 4:26pm 
Why do most of the guns look weird and low-poly in third person?

Could you improve the quality of the worldmodels?

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2776316934&searchtext=Unreal+Tournament+2004

I wonder if you could use these for worldmodels?
Hidden  [author] 14 Jul, 2024 @ 9:08am 
Alright... i couldn't reproduce the error with the hit overlay comparing a number with nil, but i was able to fix the flak shells hitting you when you shoot, and some other small things.
Haliceph 14 Jul, 2024 @ 5:53am 
Just had a kinda funny bug with flak shells in a low gravity map; they kept killing me from inside the instant I fire while midair. Hasn't happened with any of the other guns I think
VolKov 25 Jun, 2024 @ 12:23pm 
Uhh, let me try it again, because I posted that along ago so I take off this addon from my server
Hidden  [author] 25 Jun, 2024 @ 12:10pm 
What did you do to cause this error?
VolKov 22 Apr, 2024 @ 4:36pm 
[Unreal Tournament 2004 SWEPs] lua/effects/ut2004_hitoverlay/init.lua:43: attempt to compare number with nil
1. unknown - lua/effects/ut2004_hitoverlay/init.lua:43

BRO PLEASE FIXXX
Corrosion 1 Apr, 2024 @ 7:53pm 
Oh
Hidden  [author] 1 Apr, 2024 @ 7:03pm 
You set your model quality to very low (or used a console command to force the lowest LOD).
Corrosion 1 Apr, 2024 @ 6:39pm 
They appear all chunky and crap in third person. In first person they’re okay. But in third person they look like a couple of faces strewn togetherz
Hidden  [author] 1 Apr, 2024 @ 2:52pm 
What do you mean?
Corrosion 1 Apr, 2024 @ 2:51pm 
Can you fix the third person models of the weapons? They look like they've been inside of a paper shredder and I honestly hate it so much. Can you please fix them?
Flakes Gaming 10 Jan, 2024 @ 12:23pm 
Can there be a way to disable shield deflecting?
NextKurome76TheSoldier 9 Sep, 2023 @ 8:58am 
the shield noise is kinda annoying
Combined 13 Apr, 2023 @ 6:39am 
Now I realised I should've posted it in the pinned discussion. Sorry.
Combined 13 Apr, 2023 @ 6:38am 
There's this weird bug where it spams this error message in the console:

[Unreal Tournament 2004 SWEPs] lua/effects/ut2004_playertele/init.lua:81: attempt to call method 'RenderOverlay' (a nil value)
1. unknown - lua/effects/ut2004_playertele/init.lua:81

It could be a conflicting addon but I'm not sure.
Haliceph 26 Mar, 2023 @ 6:27pm 
Thanks so much!
Hidden  [author] 26 Mar, 2023 @ 5:04pm 
Sure!
Haliceph 26 Mar, 2023 @ 11:50am 
Hi! I've been working on some UT maps and I was wondering if it's okay to use your sweps as pickups in them? I can link to your mod as required item
Hidden  [author] 20 Mar, 2023 @ 7:05pm 
Check the Unreal Wiki
Paulie Walnuts 20 Mar, 2023 @ 6:27pm 
How do you use the Ion Painter and the Target Painter?
Soundsystem65 19 Mar, 2023 @ 10:00am 
Dang man! you've come a long way with this mod! everything is here. Thanks for all the hard work you put into this mod! You should go treat yourself with what you've accomplished
Dekko 7 Feb, 2023 @ 9:01am 
Ah thas y XD
Hidden  [author] 7 Feb, 2023 @ 8:30am 
If the mines don't wake up when an enemy is nearby, it means there is no navigation mesh in your map.
Dekko 7 Feb, 2023 @ 6:57am 
Ok well the herding doesnt work, although it does seem to be making walking animations. When i block a bunch of zombies by surrounding them with mines they walk into them and cant get through them instead of the mines exploding which only happens if i launch a mine at an enemy. I would suggest enlarging the detection radius of the mines.
Dekko 7 Feb, 2023 @ 6:55am 
You dont know what it does?
Hidden  [author] 6 Feb, 2023 @ 3:00pm 
I suggest that you read about the weapons on the Unreal Wiki.
Dekko 6 Feb, 2023 @ 12:26pm 
What does the laser on the mine layer do, and how do i make them go off, they only seem to work if i launch them at an enemy and it doesnt seem to do anything if they walk over them.
Hidden  [author] 28 Dec, 2022 @ 1:05pm 
There are USB disc trays available in some stores. These two games also require patches to even start on modern hardware.
[WindVex] 28 Dec, 2022 @ 12:28pm 
I can't believe this has happened to Epic...
Someone needs to bring them back in any way they can, I miss them.

I have disc variants of UT and Unreal II but I dont have a pc that has a disc player anymore.
Hidden  [author] 28 Dec, 2022 @ 7:28am 
Epic Games has removed a bunch of their old titles from all stores, including the entire Unreal and Unreal Tournament series. The exact reason for it is still up for debate, but it may be related to the FTC suing Epic for half a billion dollars for COPPA violations and and dark pattern UI design in Fortnite.
[WindVex] 27 Dec, 2022 @ 8:30pm 
R.I.P. Unreal Tournament and the Unreal series in general, gone forever :'(

1998-2022

"The death was unexpected and didn't deserve to die"
Hidden  [author] 22 Dec, 2022 @ 5:26pm 
Aim at an enemy for long enough and you'll hear a beep. The AVRiL will also change it's reticle color to red.
Wiz 22 Dec, 2022 @ 5:23pm 
How can i make the rockets lock into an enemy? the rockets of the Avril and the rocket launcher just go in a straight line
WADerdude 22 Nov, 2022 @ 10:18am 
who is a person who installed this cuz of a series of self aware ai who annoy the f**k out of a twitch streamer.
Hidden  [author] 21 Sep, 2022 @ 4:52pm 
The rockets spiraling turned out to be too much of a hassle. The shield gun bump was planned, but not implemented.
HungarianPatriot 21 Sep, 2022 @ 1:00pm 
A suberbly made addon. There are two minor details that seem to be missing, though. One, is that the Shield Gun should automatically release its charge in melee mode if an enemy bumps into you (or you bump into an enemy). The other one is that the secondary charge + hold lmb combo of the rocket launcher is supposed to make the 3 rockets piral around each other, iirc.