Garry's Mod

Garry's Mod

Prop2Mesh
416 条留言
SexPatriot 7 月 21 日 上午 6:14 
Oh okay, understood
shadowscion  [作者] 7 月 21 日 上午 4:46 
I don't know what that is but it sounds like something that should have to support other addons, not the other way around.
SexPatriot 7 月 20 日 下午 12:10 
Will p2m support Improved Overlay Tool? I think it'll be very damn useful for building, cuz there will be a way to make some dirt, blood and rust on builds.
pekmez 7 月 7 日 上午 11:33 
will any e2 functionality to check if a controller is valid be implemented?
Shved 5 月 31 日 下午 10:54 
Why i have 5 FPS after load mesh?!
Sanders 5 月 22 日 下午 8:43 
hmm ok no worries man i managed to fix it no idea how but seems ok lol i do love this addon :D
shadowscion  [作者] 5 月 22 日 下午 6:21 
No idea. They are identical.
Sanders 5 月 22 日 下午 12:56 
umm why does the ws one mess up? i have removed the other one i had from the github to install this but for some reason some things in p2mesh fail to load every time
James Altegro 5 月 15 日 下午 10:47 
At the same time, if you log on to any server where there is Prop2Mesh It quietly changes sizes, etc. in the chip.
James Altegro 5 月 15 日 下午 9:31 
It also outputs this to the console "[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:884: attempt to call method 'Nick' (a nil value)
1. unknown - lua/weapons/gmod_tool/stools/prop2mesh.lua:884 (x2)"
James Altegro 5 月 15 日 上午 7:49 
There was such a problem. I have installed a saved prop2mesh and cannot change its size. He writes to me "Wait 0 more seconds before uploading again", what could this be related to? Restarting the game/computer does not help
shadowscion  [作者] 3 月 14 日 上午 3:44 
should be a few options for that in the tool menu
EpicFrostchaserSWF 3 月 13 日 下午 5:17 
How does one disable the addon clientside?
shadowscion  [作者] 1 月 17 日 上午 6:37 
the way settings and data is stored on this addon is quite complex and that just isn't feasible or worth it, sorry
Максим Больнов 1 月 17 日 上午 5:55 
Please add vanilla duplicator support
shadowscion  [作者] 2024 年 12 月 13 日 下午 2:38 
it is fixed, sorry

using an imesh as a render override (this handles the engine lighting) on entities only supports one imesh object

imesh objects can only support ~60k vertices, p2m using more than that are handled a different way
Doitsu Ryoku 2024 年 12 月 13 日 下午 1:51 
is the vertice limit for lamps to affect meshes fixed or is there a command to change it
Doitsu Ryoku 2024 年 12 月 3 日 上午 10:54 
as everyone is aware wireteam is incompetent beyond belief and thereby shouldnt be used as a guide
Doitsu Ryoku 2024 年 12 月 3 日 上午 10:54 
okay okay, but how about not doing that ye
shadowscion  [作者] 2024 年 12 月 1 日 上午 4:05 
it was deliberate, wiremod blocks a few materials, I used their list to do the same
Doitsu Ryoku 2024 年 12 月 1 日 上午 2:38 
I noticed that a very specific material, engine/writez could not be applied to meshes while other see through materials or materials that dont render behind them work fine, whether this was deliberate or not i dont know but it would be nice if this was made possible
Nakkitsunami 2024 年 10 月 28 日 上午 4:25 
i had a weird idea, could you add a new tab titled "bodygroups" where you can add models and toggle them on or off just like a bodygroup on a model would work, i could easily turn this into a randomized customization feature using e2
vlad 2024 年 10 月 20 日 上午 5:00 
при мешировании пропа, его материал заменяется на models/p2m/cube.mdl, а мне нужно сделать так, чтобы у пропа остался его стандартный материал.
shadowscion  [作者] 2024 年 10 月 20 日 上午 4:55 
i don't understand your question
vlad 2024 年 10 月 20 日 上午 4:45 
this addon can be used to optimize transport and buildings. I need to optimize props in my building without changing material.
vlad 2024 年 10 月 20 日 上午 4:42 
how to change standart material to meshed prop?
Sanders 2024 年 10 月 12 日 下午 1:56 
hey can you please fix the addon?

trying to spawn this on any lan server or even a gmod server (one that is paid for every month) this error happens and the meshes dont spawn


[Prop2Mesh] lua/weapons/gmod_tool/stools/prop2mesh.lua:1261: attempt to index field 'prop2mesh_controllers' (a nil value)
1. PreDrawHalos - lua/weapons/gmod_tool/stools/prop2mesh.lua:1261
2. fn - lua/weapons/gmod_tool/stools/prop2mesh.lua:1285
3. Run - addons/ulib-master/lua/ulib/shared/hook.lua:109
4. old_renderhalos - lua/includes/modules/halo.lua:149
5. fn - addons/wire/lua/wire/client/cl_wirelib.lua:247
6. unknown - addons/ulib-master/lua/ulib/shared/hook.lua:109
Wise cat 2024 年 10 月 6 日 上午 4:04 
Have you exported the model yet? You said yes when I asked
Максим Больнов 2024 年 9 月 8 日 上午 7:04 
Egorsplay3 just a bug
Egorsplay3 2024 年 8 月 24 日 上午 2:19 
It's just an error...
Galok 2024 年 7 月 26 日 上午 3:47 
other user can't see my mesh model, I was using static model from addon.
is there a solution for it?
zenzur 2024 年 7 月 25 日 上午 4:03 
then make it a checkable box so you can check load as text
shadowscion  [作者] 2024 年 7 月 16 日 上午 6:31 
Not going to happen. UV coordinates are projected real time, not stored as text. Doing that would increase load times by at least 200%.
kasper 2024 年 7 月 16 日 上午 6:17 
author create an option to load custom textures pls:steamhappy:
shadowscion  [作者] 2024 年 5 月 7 日 上午 4:41 
No I'm not sorry, that would double the load time.
Parkman 2024 年 5 月 6 日 下午 8:48 
Love this addon, it has allowed me to build awesome stuff. I'm sure people are bugging you for features, but I'd like to know if you ever plan on implementing a way to preserve custom mapping on import?
EmilyTheSkulldog 2024 年 4 月 13 日 下午 8:01 
every time i load into a server with several meshes they load incredibly slowly without actually loading.. everything that uses the meshes my game tried rendering simply stay invisible.. maybe a "refresh meshes" button could be useful to fix this?
shadowscion  [作者] 2024 年 4 月 6 日 下午 5:15 
you need to press the enter key in the text boxes, the color of the text should change to indicate an upload pending confirmation
H4NK-7457 2024 年 4 月 6 日 下午 4:24 
I loaded a few objs that came out just fine in game, however any attempt I make to scale them is not working. I tried adjusting the scale values on the controller and on the attached models, but neither did anything to change the final scale.
shadowscion  [作者] 2024 年 4 月 1 日 上午 9:07 
Not helpful. Whats broken?
Nakkitsunami 2024 年 3 月 26 日 下午 12:37 
also there seems to be an increasing issue of models getting stuck loading when removed or something else is causing it, could you include a console command to refresh the download list
Nakkitsunami 2024 年 3 月 26 日 下午 12:36 
hey would it be possible to include uv maps for the use of custom textures loaded with starfall
Nakkitsunami 2024 年 3 月 12 日 下午 12:15 
could we get a command to reset client side downloads as some models that are deleted midway download can get stuck and after that you are required to rejoin to fix that
Eclipse 2024 年 3 月 10 日 下午 9:28 
Is there a way to combine multiple controllers into one?
Puppet 2024 年 3 月 5 日 上午 8:47 
No, everything being placed was originally props, happens in multiplayer as well as singleplayer. Its not common but it happens often enough to be annoyed by it
shadowscion  [作者] 2024 年 3 月 5 日 上午 5:34 
Are you or other people using objs
Puppet 2024 年 3 月 4 日 上午 10:13 
Sometimes meshes just dont seem to load in or only a few of the controllers actually load, is there any reason why this is happening?
shadowscion  [作者] 2024 年 2 月 25 日 上午 5:11 
not that i'm aware of... i was going to add a converter for that but pac3 is foreign magic to me and i didn't care enough to learn
Eclipse 2024 年 2 月 24 日 下午 8:47 
Is there a way to convert pac3 to prop2mesh?
shadowscion  [作者] 2024 年 2 月 23 日 上午 5:18 
no