Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Wars of the Gods-Realism Campaign Sub Mod by Bran Mac Born.
35 Comments
BRAN MAC BORN  [author] 7 May @ 9:20pm 
No just makes it harder for the player. It is the same mod DEI uses.
Prince_Of_Ionia 6 May @ 4:06am 
Is it 100% required to use this submod with the people of rome 2 sub mod? Or should I just look to looking at the other submods?
BRAN MAC BORN  [author] 23 Apr @ 8:56pm 
Updated.
BRAN MAC BORN  [author] 28 Oct, 2024 @ 7:12pm 
That should not be happening with the realism mod. Are you loading the realism sub mod above the main 4 parts of the WOTG mod.??? I will address this problem after testing
kuonenjerome 28 Oct, 2024 @ 1:30am 
Hey Bran amazing work! I wanted to ask, why the ai-units coast 0 upkeep, so the ai armies are always spamming...do you have a submod to evite this, couldnt find one. Greetings
BRAN MAC BORN  [author] 19 Sep, 2024 @ 6:23pm 
Added new start pos with lower starting income all factions. Must start new game to work.
BRAN MAC BORN  [author] 29 Jul, 2022 @ 11:31pm 
sure.
pietrofracca03 25 Jul, 2022 @ 4:21am 
Can I load it after I start a campaign with the bare Wars of the Gods mod?
pietrofracca03 21 Jul, 2022 @ 11:34pm 
So what can I do to make it not crash?
BRAN MAC BORN  [author] 21 Jul, 2022 @ 9:00pm 
All factions are unlocked in Wars of the Gods.
pietrofracca03 21 Jul, 2022 @ 12:49pm 
Could it be because I had chosen Umbri faction (one of those not originally unlocked)?
pietrofracca03 21 Jul, 2022 @ 12:45pm 
Hi, when I upload it (as the only submod + main mod) for Rise of the Republic campaign it breaks down. I'm so sorry cause it was just what I was looking for!
Hawk™☆KevRockZ☆ 17 Jul, 2022 @ 2:00pm 
Ok thx Bran. :D
BRAN MAC BORN  [author] 17 Jul, 2022 @ 1:46pm 
updated.
Hawk™☆KevRockZ☆ 13 Jul, 2022 @ 8:58pm 
Hey i love your submods for WotG Bran. Would it be possible to make a version of this with even less armies? Cause my problem even with this submod is, small factions with 1 city still have like 2-3 full stacks.
I played with Rome the other day and beat the Etruscans in north italy. Now they only had 1 city left on the corsican island. But they still could form/produce like 2 full stacks and were even building a 3rd one. :D
Gman9090 23 Jan, 2022 @ 1:56pm 
Hey Bran what was in the update? Is there any possibility of getting a StandAlone Less Armies SubMod?

Thanks for all the awesome work and all of the time you've poured this incredibly MOD series you rock dude!
BRAN MAC BORN  [author] 19 Dec, 2021 @ 2:17pm 
most of all ai buffs have been removed.
bluemoon 18 Dec, 2021 @ 10:57pm 
What would be the difference between this mod and the Slower Campaign Sub Mod?
BRAN MAC BORN  [author] 14 Nov, 2021 @ 2:23am 
Updated-AI focus more on regional development.
BRAN MAC BORN  [author] 18 Sep, 2021 @ 4:39pm 
Rome does get a boost at the start to help the Rome AI. If you played DEI for years then the Realism mod is just more of the same. There are many sub mods for the campaign. If you want a real challenge then use one of the difficulty mods like Total Slaughter, Super Slaughter or Apocalypse or Annihilation,
Ampyr 18 Sep, 2021 @ 6:50am 
Thanks for checking into it. I looked at some other factions and they seem to be correct in their income being low at the start, so seems like it's just an issue with Rome getting an enormous boost to starting income. I do get what you are saying about trying the GC first but man I am so burnt out on the GC. I've played DEI for years and it really only works on the GC and the earlier DLC campaigns. I've been wanting to give the other campaigns a try but I can't stand CA's design so I've never touched ROTR and ED.

Also wanted to say that I loved your mods back in the Empire TW days so I am very eager to dive into this. Loving it so far, will give some other factions a try.
BRAN MAC BORN  [author] 18 Sep, 2021 @ 1:07am 
It was working before-maybe steam launcher is not loading the mod. Try changing the load order or there might be a conflict. If it does not work Use the Hard Slow campaign instead. ROTR is not the best way to first use this mod try the Grand campaign first.
BRAN MAC BORN  [author] 18 Sep, 2021 @ 12:30am 
I will see what I can do about this.
Ampyr 17 Sep, 2021 @ 8:07pm 
Trying this with the ROTR campaign, doesn't affect economy at all. Mod on or off, income doesn't change. Longer unit recruitment and slower battles seem to be working fine though. Building costs are very cheap. Turn 9 had over 100k in treasury as Rome. Starting income was 17k on hard with 4k in treasury. Not sure if it's just to encourage rapid expansion and income becomes harder to manage later on but it doesn't feel as though this submod is meant to be this way? First time playing WOTG.
BRAN MAC BORN  [author] 20 Jul, 2021 @ 3:52am 
Allies will help more.
BRAN MAC BORN  [author] 26 May, 2021 @ 7:13am 
Raised ai defensive behavior. Raised faction resource consumption.
BRAN MAC BORN  [author] 18 May, 2021 @ 6:17pm 
Tested on Gaul campaign and it is working. Load at the top of load order.
BRAN MAC BORN  [author] 18 May, 2021 @ 2:01pm 
I will test this on Gaul campaign. I only test on Grand campaign.
dazzaman 18 May, 2021 @ 8:23am 
I must be missing something I have loaded above all main wotg mods 1,2,3,4. Trying them all on the Gaul Campaign on very hard, I see no difference in map movement or economy weather I use no exta sub mods or this one ?
dazzaman 18 May, 2021 @ 7:48am 
Trying to get my perfect setup sorted before pumping many hrs into a campaign and looking at WOTG patron.
dazzaman 18 May, 2021 @ 7:45am 
Sounds like this is could be the mod for me. Was trying out most mods you recommend on your own list, and was surprised how much I liked the longer battle mod. It wasn't as long as I was dreading, it was exciting and allowed missile troops to have more input. Time to react or change things on the battlefield as well. Will this still work with the people mod (as that's listed as a campaign) and easier auto resolve for that rare small battle at a port ? Lastly would you go for Longer battle mod and harder economy mod or this one the Realism mod ?
BRAN MAC BORN  [author] 17 May, 2021 @ 5:23pm 
This is more difficult than slower campaign as it has restrictions on the economy. The Ai is also a bit more aggressive.
dazzaman 17 May, 2021 @ 2:45pm 
Do you prefer this Realism mod or Slower mod Campaign ?
dazzaman 13 May, 2021 @ 10:08am 
Argh sorry Ignore 2nd question. I can see some sub mods are clearly marked as campaign
dazzaman 13 May, 2021 @ 10:06am 
Hi Bran

Is this sub mod a collection of sub mods rolled into one ?
Can no other sub mobs be played with this one i.e blood mod etc ?

Think what you have done and are still doing with WOTG is very Special
Thank you so much