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- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Its Shield Max Energy stat has a base value of 90%. The stock belt has a base value of 110%. 22% more maximum shield strength! While they both have the same base recharge rate of 13%/s, since the stock belt has a greater maximum, then the stock belt will recover more HP per second in order to fully recharge just as quickly as the ranged variant.
Do correct me if I'm wrong!
I'm unsure how destructive this is, but I'm no longer able to find any explosive belts in the dev menus so I will assume this works, and update accordingly if I run into any game-breaking bugs. Do this at your own peril.
@Realm Imp Cherry picker is pretty broken at the moment sadly
If any adjustments are being considered it would be vastly improved from both a lore and gameplay perspective if instead of auto-exploding upon death, explosive belt wearers had to spend a second triggering their belts to explode while conscious, meaning that melee pawns could still kill explosive belt wearers either by killing them extremely quickly or being agile enough to get out of the way during triggering.
Hi. I have 2 significant errors after the last update. They are related to vaea apperel mini turrent pack but I also read that it may have something to do with the framework. After 1 be I can force production on crafting tables for my pawns. After clicking the mouse right on the table no list is displayed. After 2 in dev mode when I try to use spawn thinks no list is displayed and I get errors
I found a teensy weensy little issue where tribals tend to be carrying ammo packs for some reason? Instead of their normal quivers. I'm not sure what the problem is with this BUT I tried poking around and couldn't find anyone with the same issue. Hugslibs didn't help me when I looked through it, but I could just be a moron.
Thanks again, love your work.
And a memo: These belts actually spawn on enemies (description is probably outdated).
I guess if I do any start other than tribal, I'll just have to add quivers to the starting drop pods.