Project Zomboid

Project Zomboid

Over the River - Secondary Road
135 Comments
BlackSoul 14 Feb @ 6:19pm 
C.Ritter i have the same Problem, maybe can Woldren help ?
C.Ritter 11 Feb @ 12:41pm 
Hello, wonder if this is what wesley mentions as well, images showing it https://imgur.com/a/FCf3fzH
4e2wesley0 25 Nov, 2024 @ 10:12pm 
idk if youre up but im trying to play the mod and the entrance to the bridges are just gone i mean they appear over the water a little past land and the town is there but no entrances
Woldren  [author] 14 Oct, 2024 @ 12:35am 
yes, all intended. You don't need to cross in one day, that's why there are so many rooms and beds etc everywhere.
About loot: a lot of zombies for a lot of loot.
Few zombies for a small amount of loot.
Also, your backpack can only contain a certain amount of loot, so, the rest of it must be left behind.
FenFenScreeScree 13 Oct, 2024 @ 6:32pm 
not gonna lie, the sheer amount of zombies that spawn here make it so that crossing the bridge without dying will take about two weeks or more, plus a shit ton of supplies, not all of which you will be lucky enough to find on the bridge. The crashed ship is even worse, because after there are THOUSANDS on board, and they spawn in all at once due to the PZ building spawn system (which in and of itself is wonderful at getting people killed from lag), and after about an hour straight IRL of just whacking and slashing and shooting, I STILL have not been able to progress past the top deck where you first go aboard, because more zombies just keep pouring out of the lower decks.
Woldren  [author] 19 Jul, 2024 @ 11:24pm 
It requires a new save
[NSG] JWACK22™ 19 Jul, 2024 @ 3:33pm 
I have no idea what I am doing wrong but I am trying to install this mod and the 2nd route onto a fresh host. The buildings are showing up on the map but not in game. Does this require any other mods?
Woldren  [author] 31 May, 2024 @ 12:44am 
I don’t think that’s possible for a map to cause a crash
Dajellybomb 30 May, 2024 @ 6:05pm 
Probably a stupid questions here, But I crash upon approaching the secondary route. I was in a vehicle and had one of the PZNS npcs in my car. Would npc mods conflict with this? If not, what sorts of mod would be a likely culprit of compatibility issues.
MishaXG 7 May, 2024 @ 7:29am 
I suppose coordinates of this addition are Cells:

39x20 / 40x20 / 41x20

?
Ryan 4 May, 2024 @ 2:38pm 
coordinates?
tilarium 24 Feb, 2024 @ 12:39pm 
You can't remove map mods from an existing save.
TinchoDosis 24 Feb, 2024 @ 12:30pm 
Hi Woldren, quik question. I start a game with this submod but now i would like to remove it. Its safe to continue playing the same save by just unfollowing this sub mod so the only access to the city is from the bridge? Cheers
Woldren  [author] 5 Feb, 2024 @ 9:38pm 
You have to start a new sandbox game
ChaoticallyToni 5 Feb, 2024 @ 7:45pm 
Need help, the secondary bridge is there but the side with access to it seems incomplete for me and you cannot get to it ? any insight ?
Woldren  [author] 20 Jan, 2024 @ 12:10am 
this is an optional map. Disable it and use the main bridge and the ship :D
Monkey Magic 19 Jan, 2024 @ 10:16pm 
Yeah, but my dude was living in one of those houses XD
Woldren  [author] 19 Jan, 2024 @ 11:51am 
it removes three little houses north of West Point, but there are 20 more houses near them
Monkey Magic 15 Jan, 2024 @ 8:45am 
This map needlessly removes the first three riverside mansions from vanilla. There is nothing new along the space, it's just woodland. Kinda sad these were arbitrarily removed, and not copied over into this map. :/
Woldren  [author] 15 Jan, 2024 @ 12:00am 
Instead, if you play in single player, the order is not important
Woldren  [author] 15 Jan, 2024 @ 12:00am 
it's really easy. I had the same problem many years ago.
Go to the main menu, then "Host a game".
It will generate the setting files called servertest
Open that file and copy the content ---> inside the file of your server.
Play.
Codex 14 Jan, 2024 @ 2:23pm 
This mod is a little funny, because it seems like the Mod ID needs to be loaded after the main mod, but the Map Folder ID needs to be loaded *before* the main mod.

Am I just stupid, or is that actually how the load priority should go? The secondary route bridge didn't appear on the map until I did the above.
Zeratai 26 Nov, 2023 @ 8:16pm 
Is it just me or this doesn´t match well with The Frigate Map. I mean on the Louisville side the road just cuts
Маттоsо 5 Aug, 2023 @ 8:54am 
Nvm, I saw your info. Apparently this has to load after. Please make sure to keep it clear in the desc, it really helps out!
Маттоsо 5 Aug, 2023 @ 8:51am 
Load order?
FeeNiX 27 Jun, 2023 @ 4:06pm 
@Mr.Zombie, @tilarium Thanks, I'm still knew and didn't know that. Perhaps I can script it then. Thanks. Not sarcasm.
Mr.Zombie 27 Jun, 2023 @ 12:34pm 
It's easier to just find the mods folder (the id in the URL) and open it, go mods > Over the River - Secondary Route > media > maps > Over The River Secondary Route and just look at the numbers on the lotheader files.

It's 40,20 & 41,20.
tilarium 23 Jun, 2023 @ 6:26pm 
You know, it is not very hard tonfigure that out on your own. Just open the games map on their website and compare the location provided in the pictures here with the map.

Teach a man to fish and all that jazz.
FeeNiX 23 Jun, 2023 @ 3:17pm 
Sorry if I missed it somewhere, but what cells are used by this map?
Woldren  [author] 4 Jun, 2023 @ 4:48am 
Sethos this is a submod that I made so people can use cars to reach the main map of "Over the river"
Woldren  [author] 4 Jun, 2023 @ 4:47am 
bÅd you are facing that issue because you loaded this map in a game already started.
tilarium 4 Jun, 2023 @ 1:35am 
@Sethos Late reply but it works fine for the original because the original is elevated and raised while this one is not. Part of the reason for this one is so you can drive over the river, which you can't do with the original because it's elevated. So making this work like the other one would negate one of the features and reasons for this one.
Sethos 9 Apr, 2023 @ 3:33pm 
Any chance we could get it so boats can sail under this bridge also, works fine for the original one just not the secondary route
LapperDapper 16 Mar, 2023 @ 11:17pm 
Is the Aquatsar Yacht Club mod boats able to sail across both of the bridges, wanted to verify before installing.
Saygoodnight000 8 Mar, 2023 @ 5:22pm 
Hey I keep having a probelm with the bridge being covered by the water. I can obviously see the bridge is loading on the "Over the river side", as I can see it over there but when the bridge meets the waqter tiles, those water tiles appear over the top of the bridge making it impassible. I've tried differen't load orders to see which works. I also am loading this into an existing save by overwriting the saves map.ver file with a new games file. Any ideas?
Woldren  [author] 27 Feb, 2023 @ 1:04am 
sure, no problem :)
Monty 26 Feb, 2023 @ 3:46pm 
In behalf of End Of Days Server I would like to ask for permission to add this mod in our server's mod pack.
Tapwater 23 Feb, 2023 @ 4:28pm 
Is there supposed to be zombies on the bridge? Also i only seen 4 destroyed car on the bridge, im guessing that its supposed to be empty?
Woldren  [author] 23 Feb, 2023 @ 11:47am 
are you talking about foraging? What is the point of doing foraging inside the forest of the 2 cells of this bridge?
PsychoTheRabbit 23 Feb, 2023 @ 7:40am 
From the bridge to the McCoy place and surrounding areas theres was nothing but ???? for me.
I could try again to heck that further.
Woldren  [author] 12 Feb, 2023 @ 1:10pm 
Are you sure about this? Every area of this map have foraging zones
PsychoTheRabbit 12 Feb, 2023 @ 12:43pm 
I do like the map, even more so with this addition. But gotta say, with how much of it doesnt have proper forage regions set up it does prevent me from spending much time in it or if any depending on my run set up. I usually go for very scarce loot so foraging is a must. Sadly most maps have this issue ever since they've changed the foraging system.
CilginFlix 15 Jan, 2023 @ 2:12pm 
do we need to install it like we install mods or like we install maps?
TiraboTurbos 1 Jan, 2023 @ 2:04pm 
Activating maps in order is irrelevant, the game has a little list of overlaping maps int he bottom right corner of the mod list, go in there and you can choose which maps take priority over the cells they share, if you want a map to be prioritzed, have it be above the one it overlaps.
Reece 14 Sep, 2022 @ 8:07am 
server wont update this mod?
척현 14 Sep, 2022 @ 6:41am 
Could you please let me know about the update?
Woldren  [author] 5 Sep, 2022 @ 11:12am 
it's not a glitch, it's the load order of the maps, this sub mod but be activated after "over the river" and in a new save game
Eruviel 5 Sep, 2022 @ 11:01am 
Is anyone else having the glitch where the secondary bridge doesn't connect back to the main land? It just runs right into the river?
CarltoN. 4 Aug, 2022 @ 5:43pm 
thanks for the reply. ill use this and otr together then :) .. if i can ever get custom maps to work on my server.