Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and they don't have ammo at the Safe Room area nor the Med Kit
Where is the radio? Where do we get on the rescue vehicle? So confusing…
Issue 1. Not enough light sources. Chapter 2 is almost completely unnavigable because of this.
Issue 2. No respawn closets (except for some reason in the end of chapter 1 and at that point why bother since you respawn on map change anyways?)
Issue 3. Finale softlocks.
-No items in the safe houses(Except for last chapter where there was a few floating weapons)
-Empty void backgrounds(especially at the school chapter),
-Many Empty Spaces, especially in chapter one.
-Floating weapons in some areas.
-Invisible props/walls that you can randomly bump into.
-An escape vehicle that gets stuck after escaping rather than actually ending the campaign.
It feels like i was playing a test of a level thats still heavily in progress, that or the creator gave up and decided to publish the level.
Anyways. i'm giving it 4/10. i'm sure if it was more polished and finished up it could have been alot more enjoyable.
1 их 10
Hammer does have enough resources and tutorials out there, this campaign can very much benefit from those. I do see a lot of potential, but if the gameplay relies on having to use the flashlight, then it can come at a costly price of straining the eyes.
I see this as the most common way to spoil a good map with a good campaign. Take a look at the maps: Centro, The Last Volt, and Cambalanche. I thought the same thing when going through them, "Where the heck am I?"
Light cues, or placing other objects that'll stand out from the environment will help the players where they need to be. Maybe a dim light inside of a store, a car with its headlights pointing towards the right direction, etc.
Send me a DM if you'd just like some advice, or if you'd like for me to help you on lighting up the map a bit more.
The train rushing in was cool, however.
Did not continue from there after the big cresendo event in the theater , it lacked direction again do i need to keep running? Do i need to defend untill some timer runs out? Do i need to do something?
All questions that are left unanswered and completely kill the mood to continue.