Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I always play with bots and no cheat mods just music.
I appreciate the time creating a campaign like this would take.
I have never had any crashes or issues with any campaigns or maps in over twenty-five years of online gaming. Those problems are caused by performance mods always. Turn them off.
Thanks again for another long well thought out campaign.
The only issue is the bots only pick up health in safe room. Nothing that will stop me from playing again. I got a new gaming computer and haven't dialed everything in yet.
The finale is fine. Usual hold out challenge within a small area before mad rush to the exit vehicle. honestly, that finale is fun but the rest is decent at best and meh at worst. no replay value after the first walkthrough. pretty decent, but not something i'd keep playing because of how stale it is especially for someone who finished hl2 multiple times..
overall, city 17/10
Touching the water-canal's sluice gate will have the player close enough to the tank to allow it to approach and enter the playable area.
Otherwise the tank MIGHT be too far to want to move towards the player, and the player won't be able to finish the map.
This is only a minor hindrance that can be solved with a simple positioning by the player.
I don't know if this is still a thing in the 2022 version, but it's not game breaking in the 2017 one.
I love your original map, and prefer it for not having the new sky box.
I haven't experienced a problem with the 2017 original regarding performance, textures, events/scripts, etc. Not before or after The Last Stand update.
I also use the [RNG Tank mod (not a skin)], which has minor bot a.i changes.
It lets me shove the bots so i can control them.
I don't consider bots integral to the functionality, since multiplayer eliminates this.
No idea what changes are made, as this page details nothing.
Only noticeable difference to me is that hideous new sky box, and i don't consider it an update.
The sky box is the only reason i'm not playing this version.
I also use many mods that i tested over dozens of hours to make sure they work with all 20+ custom maps i'm subscribed to.
Proper and simple mods cause me no crash-causing conflicts with the original.
I will keep using your 2017 original.
I will be playing that version.
But why the sky box with all those planets? so so many planets!
It makes no logical sense, and it makes no physical sense.
It's extremely out of place, doesn't fit the setting and visual style of the game, and the implications are absolutely silly.
In my opinion a terrible creative decision.
Are we on earth, or in some random fantasy star system?
Every planet is so close together, and there are so so so many planets, that they would actually pull into each other and all explode.
I think it's extremely ugly, makes no sense, and it doesn't make me want to play this map.
This is not a mere port, but a modded version of the original map.
In my opinion this is artistic butchery.
they tend to get stuck in many parts of the campaign, and will hurt (or even kill!) themselves at ladders constantly
it's a shame really, this campaign looked very promising