Crusader Kings III

Crusader Kings III

Community Mods for Historicity - More Cultural Names
12 opmerkingen
Tractoristu'  [auteur] 27 jun om 5:57 
@Solmyr the mod did indeed have game-breaking bugs that caused crashing. Can you try again with yesterday's version?
Solmyr 20 jun om 5:03 
Consistently getting a crash with this mod on a specific date in my game. No crash with mod turned off, and after going past the crash and turning the mod back on, the game seems to continue fine. Tried with both CMH and base versions of the mod.
redmasqu 23 nov 2024 om 11:50 
Hello, this mod is marked as updated but when I go into a new game the game crashes out. This happens with the other two mods (MB+ and CE) as well. Is there a bug that is keeping this from working correctly? Thank you for your time.
Heir Riddles 11 jul 2024 om 12:21 
thank you
Arashura 1 aug 2023 om 4:50 
Just a question, I got the mods but my game always crahses when i try to start it...btw I have not every mod from the series....
Tractoristu'  [auteur] 24 dec 2022 om 5:25 
Updated with the latest versions of the mods in the CMH collection
Horizon 23 dec 2022 om 21:51 
Update?
Darien 29 jul 2022 om 11:12 
Ok, thanks!
Tractoristu'  [auteur] 29 jul 2022 om 9:59 
@Darlen yes, as @Nilserich stated, this version is for standard CMH (which includes SoW)
Nilserrich 29 jul 2022 om 7:36 
@Darien
Since this version of MCN is only for the "Community Mods for Historicity" collection, the mods of this collection are also probably necessary. However, there are a couple of different versions for Vanilla, just ibn Battuta alone or Culture Expanded.
Darien 29 jul 2022 om 6:43 
is SoW mandatory?? :(((((
Kaepbora 10 jun 2022 om 10:08 
thank you so much