Crusader Kings III

Crusader Kings III

Major Re-balance
50 Comments
Captain Smollett 3 Jul @ 9:48pm 
Oh yeah the movements speed bonuses are getting very ridicilous. If i didnt have a bigger rebalance mod i would roll "nomad nerfs" out in the first couple of weeks :P
drwhite  [author] 3 Jul @ 4:46pm 
thanks for the heads up! There's been an abundance of movement speed buffs in the last dlc too. It was getting a bit ridiculous. I haven't been on much lately but once there is another dlc I'll be back with a bunch of changes again :)
Captain Smollett 3 Jul @ 8:38am 
Passing by to say that i think the county opinion malus from culture is a great change and i should totally steal it.
Also you may not know it, but movement_speed is bugged and applies twice if the ruler with said modifier is leading the army themselves, so you may consider lowering the bonuses for that even further.
drwhite  [author] 28 May @ 7:58pm 
same as below sorry. I don't really test this mod with other people's mods. It touches a lot of files. But just like with AGOT, you might be able to run those mods with a specific load order to overwrite the files from my mod with those. You'd lose some of my changes, but it shouldn't be too big of an issue if that happens
deausiflack 28 May @ 11:54am 
Do you think that this mod would be compatible with More Interactive Vassals, Nye's Balancing Mods, or even Dark Ages?
skarzul 16 May @ 9:10am 
Ok thanks i will try =)
drwhite  [author] 16 May @ 1:11am 
I have no idea, but I would imagine since this mod touches many files it would interfere. You might have success trying them in different load orders, maybe AGOT can override the important files from this mod
skarzul 15 May @ 12:43pm 
Hello, is this compatible with AGOT pls ?
CROW 21 Apr @ 10:32am 
İ am reading tx
drwhite  [author] 20 Apr @ 4:34pm 
Tried to update the description a bit, but it's just too big. Just cleaned up a few things that weren't accurate anymore and added back like 1 or 2 new things. But I can't fit everything there. I guess I'll put a more updated one on my patreon but I have a suspicion nobody will read that.
CROW 14 Apr @ 6:45am 
Tx good mod
drwhite  [author] 5 Apr @ 12:39pm 
updated for 1.15
drwhite  [author] 4 Apr @ 3:17pm 
I'll try and get one out soon. was somewhat waiting for the steppe dlc, but this last patch seems to have improved stability to the point I can actually play the game again
CROW 3 Apr @ 4:53pm 
Update ?
Jeron 30 Dec, 2024 @ 1:48pm 
I feel like a compatch instead of integration of adventurer nerfs would be better since KGD has updates not included here
drwhite  [author] 10 Dec, 2024 @ 10:31am 
thanks for the heads up! I haven't tried it since the last dlc. I usually come back to ck3 when there's a big new dlc with lots of interesting content and play a bunch for a while then put it down for again until the next one. I assume there's probably more bugs than just that caused by the last small dlc
cream 10 Dec, 2024 @ 7:49am 
Just a small bug report, the Wanderer lifestyle disappeared from view with this mod enabled. I fixed it locally by just adding it to the 00_lifestyles file.
cream 9 Dec, 2024 @ 7:45am 
That's super helpful, thank you!
drwhite  [author] 8 Dec, 2024 @ 9:31am 
hey cream, you'll probably want to copy paste the mod into another directory. The one you downloaded should be in C:\Program Files (x86)\Steam\steamapps\workshop\content\(some numbers specific to you)\2829064994 You'll want to copy it to C:\Users\(your windows user name)\Documents\Paradox Interactive\Crusader Kings III\mod. Then the files you're probably interested in most is in C:\Users\(your windows user name)\Documents\Paradox Interactive\Crusader Kings III\mod\Major_Rebalance\buildings\ (mrb_tribal, and 00_duchy_capital). You might want to copy over a fresh version of C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\common\buildings\00_standard_military_buildings.txt too. There are other spots as well Major_Rebalance\common\domiciles\buildings\ camp & estate buildings comes to mind, probably more I can't remember off the top of my head. Happy hunting :)
cream 8 Dec, 2024 @ 4:54am 
This seems like a great mod, I'm pretty stoked to try it out. But I would like to scale the MaA bonuses down a bit more, but I'm struggling to find which file to modify. Could you maybe point me in the right direction? Thanks!
Captain Smollett 4 Nov, 2024 @ 9:06am 
Same honestly, i stopped updating description except for when i added gamerules since like second time i updated the mod <:
drwhite  [author] 4 Nov, 2024 @ 8:47am 
gotchu, sorry I've been lazy about updating the description. the change notes are too massive to fit there anymore, and I just have to migrate it to somewhere else eventually, but factorio is calling me
Captain Smollett 3 Nov, 2024 @ 11:57pm 
Oh hey, KGD: Adventurers Nerfs is my mod, i have no problem with you integrating it, can you please leave a link to it somewhere in the description tho? If you still use most of it's stuff, that is
drwhite  [author] 17 Oct, 2024 @ 9:16am 
found a mod focused on adventurer nerfs, gonna have to comb through it for ideas I like in a few days when I get back: KGD: Adventurers Nerfs
drwhite  [author] 30 Sep, 2024 @ 5:52pm 
I have been playing the new dlc quite a bit. I haven't made any changes yet, but I do plan to. It might take a bit to bring the mod up to speed. Did a fun merc adventurer run, and now I am playing around with byzantium. The merc adventurer had a truly insane army of like 14000 varangian veterans in 950ad
Dohaerās! 30 Sep, 2024 @ 7:01am 
is it alive? Adventure nerfs?
Scorpion 27 May, 2024 @ 1:14am 
One thing I forgot in the other legacy mod, the AI will be allowed to use those perks with out meeting the achievements. You can however turn of AI cheating as a rule.
Scorpion 25 May, 2024 @ 4:59pm 
Yeah, the other mod did have some spicy ideas but as you say they are overpowered with some hurdles to overcome. I wanted to see what they might look like if I took them. Unfortunately never got a chance as I hadn't picked up the game in some time. lol
drwhite  [author] 27 Apr, 2024 @ 3:47pm 
@scoprion I was looking at that other mod for ideas, man its like the exact opposite lol. just hugely beneficial legacy perks, no increase in cost just some hurdles to meet. The hurdles is a neat idea. Somewhat tempting to make fewer legacy perks, stronger, more expensive, with hurdles. Not sure how well it would play for the AI tho, as they would never seek out to meet those hurdles. So they might have renown to burn, but nothing to get
Scorpion 23 Apr, 2024 @ 6:35am 
Keep up the great work and just know its appreciated.
Scorpion 22 Apr, 2024 @ 2:22pm 
Tip added. If you can add another "product" i can leave another tip.
drwhite  [author] 22 Apr, 2024 @ 1:14pm 
I have never looked into that before, I just created a quick patreon cause I have heard of it. It looks like it offers various paid membership things. I'm not sure if it has a more one off option? patreon.com/DanWhite917

I guess there's always paypal or zelle but those aren't really designed for accepting donations so much as paying people for a service.

As an aside, I appreciate that you enjoy the mod :)
Scorpion 22 Apr, 2024 @ 12:58pm 
Thanks so much for the efforts,
Do you have a place I can leave a tip? (monetary)
drwhite  [author] 22 Apr, 2024 @ 12:36pm 
ah I spoke too soon. Newest change does indeed make it so that my mod works with theirs, but it also makes it so I lose my changes in that file. Would need the other modder to rename their file I think for that trick to work
drwhite  [author] 22 Apr, 2024 @ 12:26pm 
after consulting the ck3 mod discord I found a solution. I'll upload a patch momentarily
Scorpion 22 Apr, 2024 @ 1:44am 
The other mod is Hiraeth - Dynasty Legacies Overhaul
It looks like the noble veins dynasty change you made is added to all their choices (that row has 6 instead of 5)
drwhite  [author] 22 Apr, 2024 @ 12:59am 
At worst, you can always make your own fork of the mod, and adjust the files yourself. You probably want Major_Rebalance/common/dynasty_perks/(one of the 2 files in this folder)
drwhite  [author] 22 Apr, 2024 @ 12:57am 
@scorpion, which legacy change and which other mod? I can at least take a look and see if its possible. I think in general this mod is not going to have great compatibility with other mods due to just how many files I am adjusting. It's kind of a bummer in that regard, but I will do what I can
Scorpion 21 Apr, 2024 @ 10:48pm 
Absolutely an amazing mod, From a person who hasnt used mods and doesnt have any DLCs this really makes the game better instead of Paradox's giving insane buffs balanced by RNG death events.
One question I had is there a way I can remove one of the Legacy changes that overlaps with another mod?
Fantastic work and thanks so much for this great piece of work.
Tragopan 18 Mar, 2024 @ 7:34am 
Thank you for the update!
drwhite  [author] 17 Mar, 2024 @ 5:21pm 
@MaxTheManiac that bug is fixed now. I'm maybe halfway through updating the rest of the files. So would not be surprised if there are other issues for now.
drwhite  [author] 16 Mar, 2024 @ 9:20am 
@MaxTheManiac thank you for the bug report! I will look into it (and update the mod for the latest version of the game soon). I have just been quite distracted with Last Epoch lately
MaxTheManiac 15 Mar, 2024 @ 10:00pm 
pretty weired bug; building benefits are not visible while beeing in the construct-menu, Im 100% sure that it is this mod causing the issue
Blockbird 7 Mar, 2024 @ 4:20am 
Thank you for this. Take your time in presumably updating to 1.12.
Yanos 15 Nov, 2022 @ 11:53am 
Absolutely amazing and essential, please keep updating and upgrading
THOMCNTV 19 Oct, 2022 @ 6:35am 
Amazing mod, thank you for the work
drwhite  [author] 4 Aug, 2022 @ 3:00pm 
@Tragopan I am not seeing this behavior in game. Looking at the files, it seems the biggest determining factory of whether or not the AI will develop or not is if they have 300 gold saved up. There is a flag for no_ai_increase_development, but I can't find it anywhere else, not sure how it gets applied. This mod does help the AI save up a bit more money by increasing their desired amount of gold before going to war. It might be incidentally helping in that regard. Maybe you can shoot me an email with more in depth information and I can look more into it? dtemp85@pm.me (temporary email address, will delete one day if it gets a shitload of spam)
Tragopan 29 Jul, 2022 @ 2:39pm 
Thank you for your work! There is currently a game breaking bug in vanilla where an AI tribe will never feudalize/adopt clan on its own because the AI never develops its territory with the councilor task, thus never meeting the requirements. Would you consider implementing a fix for this in your re-balance?
drwhite  [author] 2 Jul, 2022 @ 6:42pm 
@Army of Two, just posted some of what I could think of in the discussion on this page "Can we get a list of all changes?" Hope this helps. I would appreciate any feedback you guys got
[Army of Two] AXIS 2 Jul, 2022 @ 8:16am 
I really like how this osunds, but could you be more specific on some of the examples?