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The subskill values are lowered depending on the *position of AI units* relative to *the amount of foliage* around *them*. So basically, if a player is in a forest but the AI is not, the *AI skills are not lowered*. The severity of reduction can be affected by lowering the maximum terrain count slider. AFAIK, the mod only counts bigger bushes and trees for this..
Then, the "detect" module has *no effect under 300 meters*. It's instead meant to give the AI detection range over those default arma values with KnowsAbout probability checks based on player posture, AI posture, weather and daylight. So messing around in the detect menu has no effect on the subskill part of the mod, or the possibility of being detected under ~300m.
This mod doesn't do anything else for AI functionality; that's all on Arma or other AI mods.
After that, this mod allow to set accuracy AI on several situations: under suppression , in the forest /foliage.
The "boost module" increase the AI precision , if you shoot from the same corner too long.
And the "detect module" allow the AI to detect you from far, than vanilla.
The key is testing, good luck!
I spend a lot of hours, testing ai reaction / accuracy, before to find a good balance, to play.
(testing with vanilla presentation "infantry", and battle as spectator in editor, between 4 groups (2 NATO/2 CSAT)
With CFBAI i use "expert" for AI (0.8 skill/ 0.7 precision).
In CFBAI, in suppression set/general skill, i put 0.45 instead of 0.5 .
Firefight are more long, the ai can flee, hide , smoke.
They are dangerous unsuppressed, but when AI is suppressed you can survive more easily.
I tested to adjust only the courage( defaut 0.20) to 0.10 and 0.15
Result: AI too coward: hide very long/ don't move
I use CFBAI with Isky Ai mod (light ai mod)
Do you have some setting of CFBAI to share?
CF_BAI is compatible to Dynamic Camo System. They are not doing the same thing. They complement each other.
CF_BAI modifies the sub-skills of the AI. They are set depending the configured min/max values, the vegetation around the unit, day/night and rain/fog. The CF_Bai detect module changes how far the AI is able to spot enemies and how good it is at spotting.
Dynamic Camo System modifies the Arma3 camouflage coefficent of units. This determines how difficult is it to spot the unit.
Could you recommend settings to further increase this range?
I noticed in the CBA settings that there is a 'Death module'. It isn't obvious what this does. Could you explain? Thanks.
@AmazBoi77, this mod does not interfere with waypoints or FSMs so nope I won't. Verify your own mod preset.
wish me luck xD
I'll update on this when i find it
i use lambs,what do i have to change? i dont understand :/
And you can remove rockets from AI inventory in Editor, through editing their loadouts.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2946868556
I think some of those values are screwed as far as I remember the original author said a while ago in his workshop forum.
Especially the environment functions (fog and rain respectably).