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Please review it.
You can review it here .
Maybe it sheds some light on the buoyancy problems with the freighters.
I also noticed that the "Generic (04)" isn't in the recognition manual.
However, in the upcoming patch I believe most of these have been resolved. I can't be sure about 100% of them
Just had a massive battle with a convoy consisting almost exclusively of those and the buoyancy made them really hard to sink. Some even surviving four torpedoes or more. But I had massive fun with this one, as there was an entire German battlegroup attacking the convoy at the same time. Sadly I couldn't see the surface battle, as the free cameras range is limited. But I saw countless shots flying over the battlefield.
Same with warships like the Flower and River class. Which are now "Blumen" and "Fluß Klasse" which is rather annoying.
Could this be related to your mod directly?
Wait for the next game patch
As far as the ship's spinning issue, there's nothing that I've seen in the log that indicates why the issue is happening
And I believe this problem has been observed in vanilla gameplay as well
1. Some of the convoys are extremely mod heavy and are just the vanilla destroyers and all other ships are just the same 3-4 types
2. Many of the ships cause magnetic fuzes to detonate at a set distance in front of the sip (hit box issue)
3. some convoys are just sitting in place without moving and the ships start spinning when detected or hunted and also they seem to cross paths sometimes directly into vanilly convoys
Stullenandy
I haven't determined the cause, whether it is the custom ships or something from the game.
And a patch was released which resolved the shell collider being misconfigured and damaging the players ship
Same trouble from yesterday 🥲
Ive suddenly had a lot of issues today with the game, but no clue which mod is causing it, so don't assume these have anything to do with your mod or not but maybe you've heard of them before?
1. An entire convoy of ships, sitting still, but doing circles in place (just spinning in place, like a top)
2. whenever I fire my deck gun or my AA gun, it somehow hits MY UBOAT in the conning tower as if there's an invisible box around it.
Ever heard of either of these?
The reason the ships have pink textures is because of you don't have the shared bundle
The reason you don't have identification silhouettes is because of the shared bundle
This is a dependency for the mod
Can load the mod on its own, But it doesn't interact well with other mods, ends up crashing a lot even with the UBE mods, It crashes with the rest loading.
I also found quite a few pink ships sitting at 280+m depth, Just pure pink silhouettes.
It would also be nice to have an update in the Ship identification book, as a lot of the ships don't have a silhouette to reference against.
Looking promising though, Would be a great mod for extra life into the game :)
I am aware that the cargo system doesn't work with the custom freighters, but I would always love an output log when this occurs so I can look for errors regarding this.
Not sure about the TNT issue. I will look into this
I've been having a weird bug, I board ships and when I search their cargo nothing happens after the search. I can't look at the cargo or anything of the sort. Ontop of that, when I go to sink them with TNT they blow up but the game seems to think they're still floating?
I don't know if it's from this mod, but a lot of ship names are also coming up as Generic(00X) with X being a number.
Thanks!