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Is this map balanced for both teams?
It's such a silly spin on TF2
-The boat pushes you off on a few of the corners if you're standing still, kinda annoying,
-The cart pushes you off it if you're standing still and its moving
-The boat feels... lame? Like its practical gameplay-wise, but its just kinda a plank, no real mechanisms for movement like a little propeller or smthn underneath it.
-The map feels long. Ive only played it singleplayer to check it out but it doesnt feel like BLU would have enough time to push the cart without being in overtime by the end of each checkpoint. Maybe make the boat go a bit faster? Or idk maybe this is bc its only me pushing the cart :p
fr though this is a really unique map idea and I hope to see it in the Summer update!
Also not enough clipping in underwater areas, and i found a dev texture near the last point. It's in the underwater flank area to the right of point C, there's a medium health and ammo pack there.
otherwise it's a cool map. would want this in the game!
IT'S PYROSHARK HEAVEN.
anyways, really neat idea!