RimWorld

RimWorld

Toxiplas - Wastepack Metal
10 Comments
John Helldiver 26 Jan @ 5:45am 
neat :MHRISE_OK:
tzverg 9 Sep, 2024 @ 6:26am 
lilwhitemouse 19 Aug, 2023 @ 5:26pm 
You could have a GameComponent that keeps track of all items with the components, and patch Despawn() to remove them if it's destroyed &c. Doable, but probably complicated to catch all the little things, like weapons? Or maybe it'd be straightforward :personshrugging:
Vardath 11 May, 2023 @ 6:06pm 
Fair enough, all good.
Bosh  [author] 11 May, 2023 @ 9:11am 
@Vardath I seriously doubt it.
Vardath 11 May, 2023 @ 4:54am 
couldn't you use the code from the wastepacks and extend the timer?
Bosh  [author] 10 May, 2023 @ 8:06am 
@Vardath that would be a good idea but I don't think it's possible to assign effects like that solely to the material itself.
Vardath 10 May, 2023 @ 3:26am 
Looks good, though, could you add a timer which makes the product, either the new metal or the buildings and items, explode in toxic fumes in 5 years?
Bosh  [author] 9 May, 2023 @ 11:54pm 
@Krazyfan1 that would be a good idea but I don't think it's possible to assign effects like that solely to the material itself.
Krazyfan1 9 May, 2023 @ 11:46pm 
perhaps weapons made out of it could give toxic buildup on the target?