Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Lvgvs: Buildings and Cities (Final Version)
44 Comments
Dr. Miggles 26 Oct, 2024 @ 11:29am 
@天使 is it compatible with the D.E.I Graphics Enhancement Mod?
天使  [author] 17 Dec, 2023 @ 9:40pm 
There is nothing to update anymore. It's finished.
Centurio 17 Dec, 2023 @ 9:20pm 
Please more and more update!
•LGA• Cyrus: Emperor of Mankind 29 Nov, 2023 @ 1:04pm 
Will you be updating with new models? These are amazing
Taste of Capitalism 26 Nov, 2023 @ 6:33pm 
So beautiful
RÜZGAR 10 Sep, 2023 @ 8:49am 
Brooooo , the best of recent times ♥
天使  [author] 6 Sep, 2023 @ 6:14pm 
Fixed a small issue with some weird blemishes on the walls.
天使  [author] 18 Jul, 2023 @ 8:26pm 
yes
Romanorum 18 Jul, 2023 @ 12:17pm 
Same question as Valerius, but also for 1100 AD?
Umaril 11 Jul, 2023 @ 3:18am 
Does this work with DEI? Anyone tested it?
joselillodecornella68 6 Jul, 2023 @ 2:14am 
[-=STFU=-]8===NOOBS===-)
Correcto...Me pasa lo mismo no puedo tocar la configuración gráfica....:steambored:
Proconsul Hispaniae 19 Jun, 2023 @ 12:41pm 
Excelente trabajo, amigo. Así sí que se juega a gusto. :Dandelion:
[-=STFU=-]8===NOOBS===-) 19 Jun, 2023 @ 8:36am 
Nice work. Only one thing though, I couldn't change the graphic setting, the game freeze when I tried.
Turro Magnetico 12 Jun, 2023 @ 3:38am 
oooo Enkeli eres un tesoro nacional :D
YamatoPower9000 11 Jun, 2023 @ 10:07pm 
Siege of Nikomedia/Bithnia (can't recall proper name)(modern Istanbul)
Half of buildings/ground bugged or floating in air. When I start the fight, I got crash.Only using this pack and DEI.
Also city looks barbaric when I took over as Pergamon. Can check cultures later if needed.
Exodus 10 Jun, 2023 @ 12:08pm 
Cities still look barbaric even after a long period of romanisation - was that intended?
KurdishTigers:The Big 🧠 Gamer 7 Jun, 2023 @ 9:24am 
hay love your mod, but i wanted to let you know that there are some game braking massive bugs with naval siege maps with towers being shifted and some towers being invincible and gates being in the middle of the fort and the front gate towers don't shoot and if you burn the gate of that broken gate the game has a 50% chance of crashing, i noticed that medium naval settlements tended to be the most "fucky" with the southern Spanish port of qart hadasht being extremely broken with massive tears on the edge of the map and broken gates and towers and ships spawning on land, if you wish to recreate 1. load up port assault on qart hadasht 2. set settlement size to medium 3.bring a few ships. theirs really weird shit like the front gate being a tower and the gate being in the center of the map, ive also noticed a lot of tomfuckery going around Athens Antioch and majorly massilia also sorry for my langue its a habit don't take it the wrong way just wish to help my favorite rome 2 mod maker ;)
zubillagajose 7 Jun, 2023 @ 9:15am 
Muchas gracias por el mod , tengo algo de problemas con el rendimiento en batallas , cuando hay humo se bajan mucho los fps, debo configurar algo en mis ajustes gráficos ? , si alguien me puede ayudar les agradezco
天使  [author] 6 Jun, 2023 @ 6:17pm 
@PsychoNinja995
no for me
PsychoNinja995 6 Jun, 2023 @ 11:44am 
Athen is crashing when this mod is activated - I played as the defender
天使  [author] 5 Jun, 2023 @ 1:21pm 
@Majpalmer
Hi, I fixed that by creating an invisible barrier around the cities :steamhappy:
Timbe 5 Jun, 2023 @ 9:09am 
@Bibleboy777 Best ripper ever...
Majpalmer 5 Jun, 2023 @ 7:43am 
I gave this a try, before the latest update. Worked fine. No hit on FPS. I'm using it with DEI. Maybe it's a coincidence, but since I started using this Mod, enemy garrisons defending cities no longer storm out into the open field to be slaughtered by my troops. I have no idea how a graphics Mod could have changed that. But it's great! Maybe they so like their new buildings that they don't want to leave town. But it's probably coincidental. We'll see.
DecentLoam 5 Jun, 2023 @ 2:45am 
Does para bellum effects count as a terrain mod? I'd love to use all your mods but I think my pc would die. Was wondering if i could at least use this one :)
天使  [author] 4 Jun, 2023 @ 9:08pm 
@ElTitoMuelas
Interesante, ya que son solo texturas.
manucrag 4 Jun, 2023 @ 8:49pm 
y como atacante cuando las puertas caen se escucha como el consejero nos dice "nuestras puertas" cuando somos atacantes no son nuestras puertas las que cayeron... en lo visual me gusta mucho pero sin no puedo romper las puertas en los asedios como que no voy a poder con una campaña me parece jajaja
manucrag 4 Jun, 2023 @ 8:47pm 
si las rompemos con arietes tambien el juego se cierra,
ElTitoMuelas 4 Jun, 2023 @ 8:24pm 
Al quemar las puertas de una ciudad en un asedio con antorchas crashea el juego.
notomgis. 4 Jun, 2023 @ 2:19pm 
Will you work at persian building textures as well?
Redin5ide 4 Jun, 2023 @ 6:36am 
Works with your Epona mod?
Bibleboy 3 Jun, 2023 @ 10:37pm 
best modder ever
SillyDemonLily 3 Jun, 2023 @ 9:08pm 
Hell yeah! Thenkyu!
Mordrik 3 Jun, 2023 @ 1:46pm 
Your work is amazing just breath taking congrats my dude
pablost233 3 Jun, 2023 @ 11:40am 
Que pasadaaa...🚬🗿que belle èpoque de mods estás creando
Otho 3 Jun, 2023 @ 8:13am 
This is what heroes look like
RHYNO 3 Jun, 2023 @ 7:52am 
Applies to uploaded campaigns?
The Bananaborn 🍌 3 Jun, 2023 @ 7:26am 
some temple doors look like they have a portal to another dimension lol other than that found no bugs
The Bananaborn 🍌 3 Jun, 2023 @ 7:07am 
your mods makes Rome 2 look better than Total War: Pharaoh
HyperThrone 3 Jun, 2023 @ 6:20am 
Oh my friend , I v played Total Wars my whole life . Rome II with DEI and your graphic new side of all things is just amazing . I Love how you added new life to this game :) Thank you my friend You are the Hero we needed :D .
RealTeuto 3 Jun, 2023 @ 6:05am 
Woah, the temple looks amazing, I'm going to test it now!
Skyn0s 3 Jun, 2023 @ 5:41am 
@Enkeli : Seems great ! I will test it right away. Wonderful work as always !
天使  [author] 3 Jun, 2023 @ 4:30am 
@Carabinado91
with my effects mod you will have fire expansion.
Carabinado91 3 Jun, 2023 @ 4:08am 
Just from the images, I already in love with those temples. Good work, as always. Since I will not be able to play until next weekend, does these new buildings have any new interation with your predecessor mods, like a burning effect or some persistent debries if hit by artillery?
天使  [author] 3 Jun, 2023 @ 3:55am 
The Egyptian and African buildings are still missing, they will be added in the following weeks.