Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To be honest, this map feels a lot like overpass, with no direct path to the middle of the CT side. The CT side supports faster speeds than the T side, but it doesn't have as many three-dimensional designs
However, CT bots really like to rush XD , so they always lose
1. 4 CT can hold all spots with no blindspot
2. On B the heaven and hell players have the same angle on the entry, what means you have to clear 2 spots at once or get shot from 2 people in 1 angle (maybe pulling the wall more back could change that)
Overall i like the map and the jump tricks etc