Arma 3
Realistic Driving Terrains REWRITE
140 Comments
_mickey_ 29 Jun @ 6:31am 
@R. Gonzalez Good Day!

I have a question. I see how wheeled vehicles are damaged even when driving on roads (asphalt or ground) , which in my opinion should not happen. Then I wanted to remove this damage in the mod settings, but there I did not find the Asphalt surface or any roads mention. What surface do you have that is responsible for driving on roads?

In other words, how can a user remove vehicle damage, if those vehicles are driving on the roads?
_mickey_ 31 May @ 3:43am 
@R. Gonzalez thank you! Now no problem!
R. Gonzalez  [author] 30 May @ 9:00pm 
@_mickey_

Done, check it out... The mod will no longer have this issue, part of the code is now "universal" (don't know why never thought about it before)

@Marki
Check the video on the original version page (linked on top of this page) to know about it better
_mickey_ 30 May @ 3:59pm 
as i understand they added new vehicles, they are the ones that require support
_mickey_ 30 May @ 3:55pm 
@R. Gonzalez Bro your mod requires new Global Mob support, today we received updates and now the player is getting error spam again.
Marki 13 May @ 10:25pm 
Also I noticed that with this mod cars become quite slidy even on the asfalt road. Which option adjust the grip of the vehicles?
R. Gonzalez  [author] 1 May @ 11:08am 
@marki

No man, it's a script running on background wich depends on private variables only...

But you can always set the stuck coheficient to 100% on the CBA options too
Marki 1 May @ 5:55am 
Is there a script to manually get vehicle stuck in the terrain?
_mickey_ 12 Apr @ 6:53am 
@Anatoly Ilyushin

This mod is fully compatible with Global Mobilization. I remember very well the time when it didn't work (there was a spam of text errors), then I asked the authors for some time to add compatibility and they did everything. Many thanks to them for this...
R. Gonzalez  [author] 12 Apr @ 4:47am 
@Anatoly Ilyushin

GM is already compatible, as should also any vechile based on "Tank_F" and "Car_F" families threes
Anatoly Ilyushin 12 Apr @ 2:56am 
Hello, dear author. Do you plan to add compatibility with CDLCs? For example, with the Global Mobilization CDLC, which includes plenty of good off-road vehicles and especially off-road trucks? Thank you in advance for your response.
R. Gonzalez  [author] 11 Apr @ 9:11am 
@_mickey_

It's already done, mate

I've detailed on the BUG REPORT thread. Check the last page
_mickey_ 11 Apr @ 8:49am 
R. Gonzalez

Maybe I should have put my post in the BUG REPORT thread, sorry dude, if I did something wrong. You just wrote to me - "Create a thread about any issues" and created a my issue separate topic.

If you need me to move your issue to BUG REPORT, let me know.

I don't clutter up the comments anymore.
R. Gonzalez  [author] 11 Apr @ 7:35am 
@_mickey_

Check the BUG REPORT thread
R. Gonzalez  [author] 8 Apr @ 8:20am 
@_mickey_

Done!

I can't test it on a multiplayer match so soon, but the changes made should work.

If you could make a test, while you are NOT the host, would help... Give me any feedback

PS: Haven't forgot about the "creaks and shaking" sound... Just really didn't stop to look for SFX for it
_mickey_ 7 Apr @ 1:44pm 
@R. Gonzalez good day bro! Unfortunately I noticed a not good detail in your mod.

When the player is off-road, the shaking will be created only for the driver position, while at the commander/gunner position there is no shaking! Checked for all APCs and Tanks.
Could you make the shaking be for all 3 positions for all vehicles? Otherwise it looks strange.

It would be great to see such a detail, it would force the player to choose shooting positions more intelligently and would look realistic. After all, any crew member should experience shaking!
R. Gonzalez  [author] 31 Mar @ 4:15pm 
@Quack

It's disabled by default

CBA options for it
Quack 31 Mar @ 12:38am 
Can I disable this for AI? I think its a good idea, to still allow them to drive while players cant do weird stuff
Łysy D3 14 Mar @ 3:31pm 
Awesome mod! I was craving for some offroad-like experiences in arma :))))
But I can't get damage blacklist to work properly. I'm putting B_Quadbike_01_F in damage vehilce blacklist and damage speed trigger is set to 50km/h but still wheels are getting damaged when driving 55km/h. Am I doing something wrong?
_mickey_ 15 Feb @ 8:41am 
@R. Gonzalez I'm glad you understood me right. Thanks!
R. Gonzalez  [author] 14 Feb @ 4:46pm 
@_mickey_ That's actually a good idea...
I'll look into to it
_mickey_ 14 Feb @ 1:54pm 
@R. Gonzalez It could be additional creaks and shaking, as it happens off-road. Such a feature would greatly improve immersion
_mickey_ 14 Feb @ 1:52pm 
@R. Gonzalez Hi! do you have the ability to add an additional shaking sound (from first person view) when any vehicle is driving off-road? That would be really cool, because right now the sound, off-road and on-road it will be the same. It would be possible to add a shaking sound if the speed is > "X" km/h
R. Gonzalez  [author] 6 Feb @ 7:44am 
@Smokkerino

Nops
Smokkerino 6 Feb @ 7:23am 
4x4 has an ACE interaction as well like the stuck system? If not any plan to add it?
R. Gonzalez  [author] 5 Feb @ 12:27pm 
@SSG

Don't worry mate

1) They despawn once player moves around a radious and never go beyond a certain number limit
2) They won't spawn if targered FPS (on mod's AddOn options) is below
3) They spawn locally for each player
4) You can disable all RainFx on CBA options

.. and no, they can't be set as simple objetcs orelse they'll have all the same form
SSG 2 Feb @ 1:52pm 
Hi, is it possible to set up the water puddles as simple objects? They pop up in zeus and I am a bit worried about performance impact, but if there isn't any performance impact then no update should be required, thanks!
_mickey_ 22 Jan @ 1:40pm 
@R. Gonzalez thank you for your answer bro!

Thank you for your brilliant mod! This will always be at the top of my precious Arma3 mod collection!
R. Gonzalez  [author] 22 Jan @ 1:20pm 
@_mickey_

Next time, adress this on "BUG REPORT" thread please
But thanks for the report

I don't have the DLC so can't solve it right now

I'll try later to look for it

Sorry
_mickey_ 21 Jan @ 4:10am 
@R. Gonzalez @Misc.

Hey. are there any other of you here?
"Reaction Forces" vehicles are causing a error messages in your mod. Global Mobilization Vehicles had the same issue for a long time, but it was later fixed.

Is there a way to fix this as well?
_mickey_ 22 Dec, 2024 @ 2:03pm 
@R. Gonzalez @Misc.yn Hi guys! Your mod is one of my favorites, but it seems to me that it creates problems for the AI ​​driving, even when the "AI assistant" is disabled! I am sure of this, because I had tests with and without your mod!

When a car is driving on the road, at higher speeds on a turn, it will have a chance to slide like on an icy road or like cars with worn tires. AI driving in Arma3 is not perfect and when the AI ​​slips from its invisible path, it can't find it for a while and stands still, moving super slowly. Sometimes it takes 1-2 minutes for it to get back on track!

Could you please tell me why it happens, even when the influence on the AI ​​is disabled? And how player can affect this? If you want I can make a video with my tests with and without your mod, which will show what I'm talking about.
Marki 18 Dec, 2024 @ 7:09am 
How di I increase traction? It feels like vehicles are driving on ice on some maps.
ElPedroChicoRaulAlfonsoTejada 3 Dec, 2024 @ 3:24pm 
@Axebeard you can set the AI to get stuck and damaged yes
Axebeard 3 Dec, 2024 @ 9:15am 
Does the AI get stuck? I'm looking for something that prevents them from cruising around the farmlands at 90mph.
R. Gonzalez  [author] 2 Dec, 2024 @ 1:58pm 
@elpedrochicoraulalfonsotejada

Yes, they are. Info is on description
ElPedroChicoRaulAlfonsoTejada 2 Dec, 2024 @ 1:10pm 
APCs and trucks counted as off road or will I have to do that myself?
R. Gonzalez  [author] 18 Nov, 2024 @ 12:15pm 
@mark de gamer

👌
mark de gamer 18 Nov, 2024 @ 10:03am 
Could you add Ivanivkova to the compatibility? Thanks in advance
R. Gonzalez  [author] 11 Nov, 2024 @ 4:16am 
@Kalle

Sure, will be done
Kalle 10 Nov, 2024 @ 6:55am 
Can you add the map Stubbhult to compability? Thanks!
R. Gonzalez  [author] 24 Oct, 2024 @ 1:10pm 
EVERYBODY,

Mod updated! Awesome new features...

Check update notes!
Spicy 8 Oct, 2024 @ 8:12pm 
@R. Gonzalez thanks :)
R. Gonzalez  [author] 8 Oct, 2024 @ 8:27am 
@Spicy
The surfaces of the map need to be added to the mod's core. That "normal" every time a new terrain uses new surface types.

Unfortunaly,I'm not quite into Arma nowadays, and will take some weeks to get back to it, but you can manually add a terrain compatibility via the addon on options:

1. Turn on the "Test mode"
2. Get to the place of the map the surface is not ok
3. Copy the name of the surface
4. Insert it in the correct field of the add on option of the mod

@@Big Thinker
Nah.... that's too much trouble for a thing that will bring no true advantaged.
Besides, modded arma already has a lot of keybinds and there no place for new ones that can be used other ways
Big-Thinker: on "Level-Nine" 8 Oct, 2024 @ 6:17am 
Sorry if i have overlooked a control but is it possible to trigger the 4x4 gear with a keybind?
Spicy 1 Sep, 2024 @ 5:39pm 
My community is having an issue (using RHS USAF vehicles) where certain vehicles will become unstable. When driving they're very 'bouncy' so to speak. It seems like the bump feature freaks out. This happened on Napf Winter, not sure if the map impacts it.
RunForRest 20 Aug, 2024 @ 4:44am 
Worked for me as a client on server that doesnt have the mod - love it, than you :steamthumbsup:
_mickey_ 15 Aug, 2024 @ 7:38am 
@R. Gonzalez and @Misc.yn

May God bless your names! You made one of the best mods for Arma3 in 10 years!
Every time I play Arma 3 and I get behind the wheel of any vehicle, I thank you guys!
SSG 29 Jul, 2024 @ 7:40am 
Hi, is it possible to see what maps are supported? and is it possible to point where to check on how to add supported maps? the Global Ops Terrain maps (3 in total) seem not included, thanks!
他妈的王八蛋 3 Jun, 2024 @ 9:10pm 
@RickGonzalez : I have tuned downed the bump and damaged + offroad damage but most wheels still seem to pop every 100-200m, what seems to be the problem
R. Gonzalez  [author] 2 Jun, 2024 @ 10:28am 
@begleitpanzer
Maybe the specific terrain type is set as a "hard" one and giving higher damage levels... I'll check it out

If not, that's what "reallistic driving" means 😂