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Sounds add size massively, a 10x bigger & more detailed map may be smaller due to less sounds/features. Detailing & map layout is not a clear indication of filesize. Weapon packs often have 100s of sounds. You could have less weapons/features but I much prefer a map with more.
Map makers shouldn't waste space, never leave silent space in sounds. Make sure assets are optimised. Unfortunately wav files are huge (.wav can be 8x the size of mp3). I wish we could use mp3 & compress more.
In every map you download, chance is most of it is stuff you downloaded in other maps. So your 160 maps probably sitting at approx 500GB is probably about 450GB of duplicate assets lol. It's not like DayZ where modified/added files are what's in a download, instead each map contains all the stock files necessary & more to function.
If you need help reducing the filesize further @Chrome just hmu, would happily help.