The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

Nextgen Better FX
99 Comments
Cpt BaseballBatBoy™ 18 Jul @ 3:27am 
Bro i see u update your mods recently alot

ive installed the halks next gen texture pack is it compatible?
gregor19  [author] 27 Jun @ 2:59pm 
@SWAP LIKE yes. achievements are untouched..
Язагит Лера 24 Jun @ 11:12am 
does this work with achievements please someone tell me?
CutieWithAbootie 11 Jun @ 11:06am 
wont work for me idk why can anyone help me ?
碎月弄影 7 May @ 3:03am 
仅限 DIRECTX 12!会影响 FPS!

粒子效果:
- 优化了过度使用的粒子效果和着色器,使特定区域以及过场动画/任务中的烟雾、雾气和云朵更加逼真。
- 增强了雨雪粒子特效。
- 为部分怪物(幽灵、雾灵、希里、莱森)的出现和消失动画添加了新的粒子特效。
- 改进了台阶的水纹效果。
- 为特定区域(史凯利杰群岛、诺维格瑞)的海岸添加了近 70 个手动放置的波浪发射器。
- 海岸波浪在夜间会变形且颜色略深(也取决于天气)
- 地面上的脚步声更加清晰/更深/更一致。
- 为特定区域添加了地面雾。
- 为特定水域(维伦/诺维格瑞)添加了水下粒子特效(类似 E3)。
- 改进了桶爆炸特效。

血腥效果:
- 玩家身上会略微沾满鲜血,敌人的血迹会溅到地面和物体上,也会沾满鲜血。
- 升级原版血液纹理(比原版略暗)
Luck 5 May @ 10:43pm 
nice!!!
Lackness Chan 18 Apr @ 3:54am 
awesome
SloppyPotato4 14 Apr @ 2:48pm 
yes thank you, it works perfect now. amazing work
Doğukan 8 Apr @ 11:57am 
nice
swejack 8 Feb @ 10:51am 
@gregor19 oh i see
gregor19  [author] 3 Feb @ 11:55am 
@swejack this is an issue with directx 11. Use direct x 12 or dont use my mod. it is incompatible with direct x 11
swejack 2 Feb @ 6:29am 
this mod makes small rivers dissapear. tried turning the mod on and off and the rivers appeared only when the mod was not in use
Blood Cat 14 Jan @ 5:03pm 
Crashes happen a lot due to the Nvidia hair physics in the graphics settings, not due to this mod
gregor19  [author] 4 Jan @ 3:01am 
@Viliamm thats on your end. maybe you have to many mods or a bad rig, I dont know. The mod affects the performance
Viliamm 3 Jan @ 7:17am 
Game giving a lot of crash with that mod tanks!,.. :steamthumbsdown:
TepidKitten 24 Dec, 2024 @ 9:07am 
Does it affect the performance of the game.
HaloStarrySky 18 Dec, 2024 @ 2:43pm 
-洞穴看起来更潮湿
-为某些墙材质添加视差,以提供更多深度
-现在大多数光源(大多数蜡烛/烛台)都会投射阴影,增加了阴影范围;在血和酒中为蜡烛和烛台添加阴影
(为了更好的表现,我不得不把一些蜡烛还原成香草色)
-NPC的毛发着色器更好,头发现在可以移动了
-为怪物调整着色器:
-死鲸(看起来更湿)
-雾(看起来更湿更有雾)
-增加wyvernwings的亚表面散射(看起来更肉质和透明)
错误修复:
-增加了死鲸的LOD,这样当你靠近它时,网格就不会变形
-包括鲸鱼动画修复(在一定距离处冻结)和更多的滑水粒子。
-杰诺特的脸在雨中淋湿
HaloStarrySky 18 Dec, 2024 @ 2:43pm 
颗粒:
-过度使用粒子效果和着色器,在某些区域和过场动画/任务中获得更逼真的烟雾、雾和云。
-雨雪颗粒物增多。
-新的粒子特效,用于某些怪物(鬼魂、雾、Ciri、lessun)的出现和消失动画
-改善台阶的水效
-在某些地区(Skellige、Novigrad)的岸边增加了近70个手持波浪发射器
-海岸线扭曲,晚上有点暗(也取决于天气)
-足迹更深入/更一致
-在某些地区增加了地雾
-在某些水体中添加水下颗粒(如E3)(velen/novigrad)
-枪管爆炸得到改善
血液:
-玩家被轻微的血液覆盖,敌人流血到地面和物体上,也被血液覆盖。
-升级香草血质感(比香草色稍深)
着色器/实体调整:
-某些河流的自定义着色器(泡沫和颜色调整)
-下雨时,每个生物都会淋湿
YoutubeYtkills 17 Dec, 2024 @ 6:01am 
i got the dlcs but it crashes my game?
尼克狐尼克 3 Dec, 2024 @ 2:29am 
The map stream of the Skaliger Islands disappeared, hopefully the author can fix this flaw.
RiCoWeSt 18 Nov, 2024 @ 9:17am 
hi, please add a developer console to the witcher
Lex 16 Nov, 2024 @ 5:50am 
Also, the nexus page tells to edit rendering.ini after installing the mod. Is this mandatory for this version as well?
Lex 16 Nov, 2024 @ 4:09am 
Does it work only in dx12 or in dx11 version as well?
Dreyar 29 Oct, 2024 @ 1:35pm 
Great mod!
Faroki 28 Oct, 2024 @ 1:17pm 
gj:steamthis:
VictorVVagen 27 Oct, 2024 @ 4:06pm 
Great addition to the game!
FunGamer 20 Oct, 2024 @ 3:21am 
Great mod!
misterTrahwell 10 Oct, 2024 @ 8:36am 
Тестил. Годно
Ал 4 Oct, 2024 @ 5:06am 
Фпс сильно їсть ?
余九歌 2 Oct, 2024 @ 2:48am 
着色器/实体调整:
- 为一些河流定制着色器(调整了泡沫和颜色)
- 下雨时,每个有生命的实体都会变湿
- 洞穴看起来更潮湿
- 为某些墙壁材质添加视差,以增加深度
- 现在大多数光源(大多数蜡烛/烛台)都会投射阴影,增加了阴影范围;在血和酒中增加了蜡烛和烛台的阴影
(为了获得更好的性能,我不得不将某些蜡烛还原为香草色)
- 改进了半兽人的毛发着色器,毛发现在可以移动了
- 调整了怪物的着色器:
-死鲸(看起来更湿润)
-雾灵(看起来更湿润、更有雾气)
-增加了狼翼的次表面散射(使其看起来更加肉质和透明)
错误修正
- 增加了死鲸的 LOD,因此当你靠近它时,网格不会变形
- 包括鲸鱼动画修复(在一定距离内冻结)和更多溅水粒子。
- 杰拉尔特的脸在雨中会变湿
更新 5.0.1
- 修复了一个倾斜的波浪
余九歌 2 Oct, 2024 @ 2:48am 
粒子
- 改进了粒子效果和着色器,使某些区域和场景/任务中的烟雾和云层更加逼真。
- 增加了雨雪粒子效果。
- 为某些怪物(幽灵、雾灵、Ciri、lessun)的出现和消失动画添加了新的粒子特效
- 改进了台阶的水流效果
- 在某些区域(斯凯利格、诺维格勒)的海岸上增加了近 70 个人工放置的波浪发射器
- 海岸波在夜间会扭曲并变得更暗一些(也取决于天气)
- 更多地面/更深/更一致的脚步声
- 为某些区域添加地雾
- 在某些水体(维尔伦/诺维格勒)中添加了水下粒子(如 E3 中的效果)
- 改进桶爆炸效果
血迹:
- 玩家会轻微沾上血迹,敌人的血流到地面和物体上也会沾上血迹。
- 升级了香草血液纹理(比香草的颜色深一点)
Lknife 28 Sep, 2024 @ 10:21am 
提高帧数的神!!!
季伯常 28 Sep, 2024 @ 3:48am 
good
Malé kotě 23 Sep, 2024 @ 10:16am 
(∩˃ω˂∩)
大黄鸭 17 Sep, 2024 @ 10:50pm 
阴影rs/实体-调整:
-一些河流的自定义着色器(泡沫和颜色调整)
每一个生命都会在下雨时被淋湿
洞穴看起来更潮湿
-为某些墙壁材料添加视差以提供更多深度
-大多数光源(大多数蜡烛/烛台)现在投射阴影,增加阴影范围;在血和酒中添加蜡烛和烛台的阴影
(为了更好的性能,我不得不将一些蜡烛还原为香草)
-适用于npc的更好的毛皮着色器,头发现在正在移动
-为怪物调整的着色器:
-死鲸鱼(看起来更湿)
-雾气(看起来更湿和雾气)
-增加了飞翼的subsurfacescattering(看起来更多肉和透明)

错误修复:
-增加死鲸LOD,所以当你靠近它时,网格不会变形
-包括鲸鱼动画修复(在一定距离冻结)和更多的水花粒子。
-Geralts脸在雨中淋湿

更新5.0.1
-修复了倾斜的波浪
大黄鸭 17 Sep, 2024 @ 10:50pm 
颗粒:
-在某些区域和过场动画/任务中,过度使用粒子效果和着色器以获得更逼真的烟雾、雾和云。
-增加雨雪颗粒。
-新的粒子fx出现和消失动画的一些怪物(鬼,雾,Ciri,lessun)
-改善了台阶的水效果
-在某些地区(Skellige,Novigrad)的海岸上增加了近70个手动波浪发射器
-海浪扭曲,晚上有点暗(也取决于天气)
-更多理由/更深/更一致的脚步声
-在某些区域添加了地雾
-添加水下颗粒(如E3)到某些水体(velen/novigrad)
-枪管爆炸改进

血液:
-玩家被轻微的鲜血覆盖,敌人流血到地面和物体上,也被鲜血覆盖。
-升级的香草血纹理(比香草深一点)
Krathium 17 Sep, 2024 @ 6:32pm 
Nice job
Mickey 17 Sep, 2024 @ 4:40am 
nice job here!:Geralt:
Siry 12 Sep, 2024 @ 5:27am 
cool
꧁༒⸸Møpsy⛧Møps⸸༒꧂ 8 Sep, 2024 @ 9:32am 
)
𝔸ℕ𝕘𝕖𝕃คʎคW☯ 4 Sep, 2024 @ 12:10pm 
:DonaldToad::neonp::spiralheart_::neonp::DonaldToad::neonp::spiralheart_::neonp::DonaldToad:
:spiralheart_::ss2sparkle::circle_point::ss2sparkle::spiralheart_::ss2sparkle::circle_point::ss2sparkle::spiralheart_:
:neonp::circle_point::ss2sparkle::circle_point::ss2sparkle::circle_point::ss2sparkle::circle_point::neonp:
:spiralheart_::ss2sparkle::circle_point::ss2sparkle::circle_point::ss2sparkle::circle_point::ss2sparkle::spiralheart_:
:DonaldToad::neonp::ss2sparkle::circle_point::ss2sparkle::circle_point::ss2sparkle::neonp::DonaldToad:
:DonaldToad::DonaldToad::spiralheart_::ss2sparkle::circle_point::ss2sparkle::spiralheart_::DonaldToad::DonaldToad:
:sun_fade::DonaldToad::DonaldToad::neonp::ss2sparkle::neonp::DonaldToad::DonaldToad::sun_fade:
:rosebud::sun_fade::DonaldToad::DonaldToad::spiralheart_::DonaldToad::DonaldToad::sun_fade::rosebud:
超级任天堂 4 Sep, 2024 @ 6:29am 
非常酷的创意
MarkofTheFallen 3 Sep, 2024 @ 4:25pm 
very cool
Pedrada 1 Sep, 2024 @ 4:05pm 
Nice
Гурапыч 31 Aug, 2024 @ 12:10am 
chlen
Artsi 25 Aug, 2024 @ 9:44am 
cool
Нежный Кексик 24 Aug, 2024 @ 7:35am 
With this mod in Toussaint, there is an incredible FPS drawdown in the cemetery, from about 150 to 30, due to the large number of candles in the catacombs of the cemetery.
Fix plz...
gregor19  [author] 18 Aug, 2024 @ 6:28am 
@uncle comrade Thats strange but it doesnt has to do with my mod even though it may seem that way. I never got feedback that cutscenes stuttered or sth like this and I never experienced it myself after playing over 40 hrs with my mod.
I dont know if mod limit is still a thing but it sounds like there are maybe conflicts unresolved or other issues at work.
Uncle Comrade 18 Aug, 2024 @ 2:26am 
@gregor19 For me, it happens just after some time in the gameplay. Also, when the save loads, the in-game movies with Dandelion explaining the plot are stuttering at times. Never happened without the mod.

I uninstalled it and the problems seem to have went away. Needs more testing, ofc, but, well, here's my feedback.
gregor19  [author] 18 Aug, 2024 @ 2:11am 
@uncle Comrade I dont know. I get crashes even without the mod and I dont think it is linked to this particular mod since it doesnt change the textures (besides the blood textures). Maybe, because there are more particles on display, it needs more memory but this should not cause this problem. For me the crashes happen mostly when I am in the menu applying oils or sth, so I guess the problem is elsewhere