RimWorld

RimWorld

Mod Manager (Continued)
103 Comments
Guppi 13 hours ago 
GL on updating all your mods!
|S| Wienky 18 Jul @ 1:02am 
Sorry, we posted at the same time :)
|S| Wienky 18 Jul @ 1:01am 
1.6 PLS
Mlie  [author] 18 Jul @ 1:01am 
@puwa555 Already answered that
puwa555 17 Jul @ 11:48pm 
1.6?
szmtex 16 Jul @ 8:30am 
@Mile Hello since you will be updating this anyway would it be possible to add a space to name what color was used for what something like: Red -> textures etc. I often like to use option to color their names and group similiar mods together but its kinda easy to forget what color was what if you use too many
Tratos 14 Jul @ 11:22am 
Glad to see I'm not the only one having issues. Will stick to Rimsort for now until it's fixed.
Kathars1s 13 Jul @ 4:16pm 
Thank you for all your work keeping your mods going!
Amitaliry 12 Jul @ 12:10pm 
find out when new version is ready, with this mod all mod menu disappear and only starter menu left. Begin to worry, without this wonderful mod i just cant play! Find a answer in comments, calm down. Thank you for this hard work, hope this mod will be better ^_^
Copper Boltwire 12 Jul @ 9:30am 
I need this for Duke Nukem 3D Dos version, Please port! (jk)
Whatdahellbro 12 Jul @ 6:09am 
Appreciate all your hard work!
Emperor Newt 11 Jul @ 11:17pm 
on god, author had to post twice to get it to stick :steammocking:

Keep up the good work, Mlie!
Sir Cuddleboo 11 Jul @ 9:37pm 
Fuck, some of you can be so entitled, chill the hell out.

I utilize this mod pretty much all the time as well, but I'll keep using vanilla if that means it relieves some pressure off the developer. Most mod devs are pretty much doing this in their free time without any sort of compensation.
Mlie  [author] 11 Jul @ 9:16pm 
Updating all my mods, see Discord for progress
King Glenmore 11 Jul @ 1:57pm 
Do not enable this mod until the 1.6 update is out. It will break your mod page, you will need to uninstall the mod to access the mod page again.
A Kobold 11 Jul @ 8:10am 
Can confirm, it's dead: Going into Mods with it active turns the screen into just the main menu image.

I'm partly in agreement with KawwaK, as well, due to the convenience it provides.
KawwaK 11 Jul @ 7:24am 
Given it's function, shouldn't this mod have been the first to update?
Thanks for your work anyway.
Mlie  [author] 9 Jul @ 2:06am 
Updating all my mods, see discord for progress
math368 9 Jul @ 1:28am 
hi update 1.6 ?
Honest ClarkVT 4 Jul @ 10:23pm 
I hope this is on the update list soon, the vin uI is garbo
Inerael 12 May @ 9:06am 
Thanks you <3
SstarLit56 29 Apr @ 9:26pm 
commented the modlist string on the uploaded log, archipelago is a local mod if that helps, there is nothing wrong with it loading normally.
SstarLit56 29 Apr @ 9:16pm 
https://gist.github.com/HugsLibRecordKeeper/677a348b34ff5e7175552f8f23c43cb0
also failing to import mod list as string, using bare minimum to report this via hugslib on rimworld 1.5.
Mlie  [author] 6 Mar @ 11:34pm 
@The Memphis Please see the Reporting Issues section described above
The Memphis 6 Mar @ 11:11pm 
@Mlie i seemed to have a similar issue. the button to import after I pasted the string wouldnt work.
Mlie  [author] 28 Feb @ 1:19am 
@Singulo Perhaps you could share the link to the log and the string you are trying to import?
Lord Singulo 27 Feb @ 4:13pm 
Hello @Mlie! Loving the continued support for this mod!

Have there been any issues with import a mod list via string? I can't seem to get it to work when I use the export to string. I thought maybe it was somehow formatting important stuff away but it looks the same!

I checked the log, it looks like a null exception is happening?

Exception filling window for ModManager.Dialog_Import_FromString: System.NullReferenceException: Object reference not set to an instance of an object
[Ref FD8830D6]
at ModManager.Dialog_Import_FromString.DoWindowContents (UnityEngine.Rect inRect) [0x0008b] in <655b623ea8c64aad8bab0151b4a22fa9>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could the reference to the window be broken?

Thanks!
FormerPresidentGeorgeWBush 17 Feb @ 6:17pm 
i love you
Mlie  [author] 17 Feb @ 11:59am 
@Volg Should be fixed now, thank you for taking the time to find the issue!
Volg 17 Feb @ 4:52am 
OK, found another instance where this is happening, and I have not un-subscribed form the mods in question.

The Dead Man's Switch - Motorized
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3288321439

is automatically activating

RimThunder - Core
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3070495204

However RimThunder is not required, it only needs to be installed after RimThunder IF RimThunder is installed.
Volg 17 Feb @ 4:21am 
Ok, I deleted all the mods in my mod folder and now the mod manager works again, however I am now unable to replicate the plant mod/tractor thing. I saw this happen on several mods before, but I do not recall the exact mods now, only the tractor and plant pair. I had unsubscribed to all the mods in question, and now have re subscribed to the mods I think were the issue, but I can not get it to happen again. So either there was some other issue or the mods in question I am unsure of and have not re subscribed to the correct mods.
Volg 17 Feb @ 3:56am 
BTW on this blank right hand side issue, I am sure it is caused bu some malformed local install mod, as I just dropped a bunch of local mods in my mod folder and then this happened.
Volg 17 Feb @ 3:53am 
I am dealing with the blank right hand side issue now, so I am trying to fix that before I can get the exact mods that I am talking about.
Volg 17 Feb @ 3:51am 
specifically I saw it with the tractor mod that uses the vehicle frame work. and the vanilla plants expanded mod i think. When i activated the tractor, but had removed all the vanilla plants and cooking and brewing expanded stuff, it was insisting on re-adding the plant mod. This mod is not required for the tractor as far as I know, it is just that IF the mod is installed, the tractor must be loaded after it. I will see if I can find the exact mod links and post them here. I am not able to do this at this time however, give me a few and I will try to get them.
Mlie  [author] 17 Feb @ 3:42am 
@Volg Please list some example mod so I have some way of replicating the issue with mod-activations.
Regarding the second query, no it is not used other than mod-management so you can disable it if you dont want it active after initial mod-setup.
Volg 17 Feb @ 3:31am 
Secondly I have a question about running this mod. Since it is only used during the mod list setup, is there any benefit to be had by removing it from the active mod list once the mods are setup? Will it make the game more stable, or run faster if it is removed when done installing mods?
Volg 17 Feb @ 3:28am 
I have seen an issue where if modX knows it needs to be installed after modY [IF] modY is installed. what happens is if I am subscribed to modY but it is not installed in my active list, the sort function will go and grab modY and activate it as it thinks it is required. This is fine if the mod is really a requirement, but it does this for any mod that is listed as "install after".
Mlie  [author] 8 Feb @ 9:41am 
@stikkychaos This has been reported but so far noone has managed to show a way to replicate it so there is little I can do about it. See my previous post regarding reporting issues.
stikkychaos 8 Feb @ 9:25am 
I tried to use this to organise my mod list and i have to say - i absolutely hate this.
Especially the auto "sort" feature that disabled compatible mods and INSISTS i use 1.4 mods on my 1.5 game.
Mlie  [author] 6 Feb @ 12:24pm 
@ImmaCylon You can manually change your loaded mods in the modconfig-file:
"%appdata%\..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\ModsConfig.xml"
You can look in your log-file to see what the issue may be:
"%appdata%\..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log"
Imma Cylon 6 Feb @ 12:08pm 
I'm super confused. I'd use the "reporting issues" process requested but I cant. I activated only Mod Manager and Harmony and now when I click Mods the entire right side of the interface is missing. I can't even deactivate Mod Manager to troubleshoot the issue.
Mlie  [author] 25 Jan @ 10:08pm 
@ΔeLtA Please see the Reporting Issues section described above
ΔeLtA 25 Jan @ 4:38pm 
Господи, ты его просто напросто убил бл, он работает через раз, иногда насильно вычленяет выключенные моды и запускает их, иногда отключает зависимые моды!
Insterluda 25 Jan @ 12:40pm 
Thank you for updating.
NotTildaSwinton 22 Jan @ 9:15pm 
thank you very much for updating this Mlie & Co
Mlie  [author] 11 Jan @ 1:31pm 
@Aziz Please see the Reporting Issues section described above
Aziz 11 Jan @ 12:48pm 
Not sure what I'm doing wrong, I get these massages although I'm sure 100% I have got all mods, and they are all 1.5 and they are on the top of the list:


Mod list has 67 issues!
Issues listed:
Dеrt’s Xenotypes - Koehnji

Depends on Harmony, which is not active.
Depends on Vanilla Expanded Framework, which is not active.
Lord of the Rims - Dwarves Continued

Depends on Harmony, which is not active.
Depends on JecsTools, which is not active.
Depends on Doors Expanded, which is not active.
Lord of the Rims - Elves Continued

Depends on Harmony, which is not active.
Depends on JecsTools, which is not active.
Depends on Doors Expanded, which is not active.
Lord of the Rims - Hobbits Continued

Depends on Harmony, which is not active.
Depends on JecsTools, which is not active.
Depends on Doors Expanded, which is not active.
妖精 28 Dec, 2024 @ 1:47am 
hero
Mlie  [author] 25 Dec, 2024 @ 11:26pm 
@FormerPresidentGeorgeWBush Its like any other mod so Id say the issue is on your end
FormerPresidentGeorgeWBush 25 Dec, 2024 @ 7:23pm 
It seems to be stuck on downloading when I go to enable it ingame, would this be an issue with my steam/internet or is that with the mod?