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Keep up the good work, Mlie!
I utilize this mod pretty much all the time as well, but I'll keep using vanilla if that means it relieves some pressure off the developer. Most mod devs are pretty much doing this in their free time without any sort of compensation.
I'm partly in agreement with KawwaK, as well, due to the convenience it provides.
Thanks for your work anyway.
also failing to import mod list as string, using bare minimum to report this via hugslib on rimworld 1.5.
Have there been any issues with import a mod list via string? I can't seem to get it to work when I use the export to string. I thought maybe it was somehow formatting important stuff away but it looks the same!
I checked the log, it looks like a null exception is happening?
Exception filling window for ModManager.Dialog_Import_FromString: System.NullReferenceException: Object reference not set to an instance of an object
[Ref FD8830D6]
at ModManager.Dialog_Import_FromString.DoWindowContents (UnityEngine.Rect inRect) [0x0008b] in <655b623ea8c64aad8bab0151b4a22fa9>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could the reference to the window be broken?
Thanks!
The Dead Man's Switch - Motorized
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3288321439
is automatically activating
RimThunder - Core
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3070495204
However RimThunder is not required, it only needs to be installed after RimThunder IF RimThunder is installed.
Regarding the second query, no it is not used other than mod-management so you can disable it if you dont want it active after initial mod-setup.
Especially the auto "sort" feature that disabled compatible mods and INSISTS i use 1.4 mods on my 1.5 game.
"%appdata%\..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\ModsConfig.xml"
You can look in your log-file to see what the issue may be:
"%appdata%\..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log"
Mod list has 67 issues!
Issues listed:
Dеrt’s Xenotypes - Koehnji
Depends on Harmony, which is not active.
Depends on Vanilla Expanded Framework, which is not active.
Lord of the Rims - Dwarves Continued
Depends on Harmony, which is not active.
Depends on JecsTools, which is not active.
Depends on Doors Expanded, which is not active.
Lord of the Rims - Elves Continued
Depends on Harmony, which is not active.
Depends on JecsTools, which is not active.
Depends on Doors Expanded, which is not active.
Lord of the Rims - Hobbits Continued
Depends on Harmony, which is not active.
Depends on JecsTools, which is not active.
Depends on Doors Expanded, which is not active.