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Ahh that, just put a 'Vehicle_1 DisableBrakes True;' code for the vehicle and the unitcaptured car wheels should be moving.
The drone shot is basically an invisible VLS ship missile turret 'AttachTo' the drone haha.
:)
It's exactly that, Unitcapture.
These are the Parameters i used during the capture:
//[unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCapture;
----
[Test1, 300, 30, true, 3] spawn BIS_fnc_unitCapture;
FANTASTIC 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Gunner was very tuff
Hello, thank you for the kind words :)
The mission you're playing with the idap guys rescue (hired spear) is one. There's (two bird one stone) which is an old scenario one.
The display group in the map, you can click a group and open their attribute in the editor. Should be called "group markers" or something where you can edit it to appear
Also, How do you mark the location of the squad in map? Like uh... It says what faction they are and how many members in the squad there are.
Thanks for always playing, dude :)
I'm glad everything is working as intended
Did you make sure you have all the required items? And did you turn on the w3stern sahara CDLC or load a compat data if you don't have one?
Thanks for playing man :)
I think i know which one is problematic in the village. I'll make him stationary in the morning.
There were some small things like me taking ages to find the last guy in the village but besides that it was a blast once again. I really liked the UAV cutscene and the rail shooter section was amazing as well lmao