Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could you please update the campaign's land_units_names.ini file when you can?
There have been many changes to them in lasts months, and this could fix potential issues in the current state of the game.
Thanks in advance ;)
Kinda, a few of the ones did go in the direction (east in this case) of my fleet but weren't targeting my ships (mine still engaged though) but most just went straight south away from my fleet so they didn't engage which was where i noticed the message in my original post
That's really neat regarding number 1, missions with those type of elements are really cool.
Glad to hear about the mission duration times in the description, that's a huge positive change.
1. One pirate ship and plane always spawns, there are a few more that have a chance to spawn.
2. Yes I am copying the difficulty from Jane's. I agree this can be misleading so I've been adding estimated mission times in the mission description but not every mission has this yet.
IronWolf, short answer is yes. The Oscar is scripted to launch missiles at the player at certain time intervals. The Oscar also has a random spawn. At the beginning of the mission without the spy ship, the Oscar would be unable to launch missiles as it has no contact with the player. Depending on where the Oscar spawns and how the player moves their ships, it is possible that the Oscar would not gain contact with the player by the time it is scripted to fire its missiles if the spy ship is sunk.
Just curious - for Oscar - does it really matter if you kill spy ship or not? Does it have any role at all when it comes to Oscar detecting you?
For example, it looks like no matter how fast I identify and sunk it - I still get launched upon