Sea Power

Sea Power

Jane's Fleet Command Redux
150 Comments
Techno  [author] 30 Jun @ 5:15pm 
Hi Jasoriab, I'll have a look!
jasoriab 28 Jun @ 12:30am 
Hi @Techno

Could you please update the campaign's land_units_names.ini file when you can?

There have been many changes to them in lasts months, and this could fix potential issues in the current state of the game.

Thanks in advance ;)
Techno  [author] 31 May @ 10:33am 
Georgebuilder, sticking to vanilla is simple and makes this mission pack easy to install and use. Building off another mod would be very complicated and introduce a ton of issues. I'm sure we'll eventually get ships with VLS in vanilla. I will update the missions as we get updates from the devs.
GEORGEBUILDER 31 May @ 9:25am 
why dont you use the ntu and the soviet version of that mod for these missions if i remebner correctly doesnt janes fleet command use ships with stuff like vls
Techno  [author] 24 May @ 5:28pm 
Simpson, thanks for the details. Not sure I'll be able to replicate that but I will reword the popup message slightly so it covers that situation.
Simpson96 23 May @ 2:16am 
I've got a few yeah mostly mission packs and new assets to go with them.

Kinda, a few of the ones did go in the direction (east in this case) of my fleet but weren't targeting my ships (mine still engaged though) but most just went straight south away from my fleet so they didn't engage which was where i noticed the message in my original post
Techno  [author] 22 May @ 2:33pm 
Simpson, that's odd - do you have any other mods installed? Were the missiles fired in your direction but went after civilian ships? That's possible due to how the missile seeking works.
Simpson96 22 May @ 6:48am 
Np, in my play of the mission the Oscar fired around 20 missiles but only 3 at my fleet the rest were at the neutrals so not sure if something is off with its attack behaviour or not
Techno  [author] 19 May @ 4:45pm 
Simpson, thank you for your support. I had not considered that possibility at all, thank you for the report. I don't think I can change that behavior but I can tweak the message so it makes more sense.
Simpson96 19 May @ 3:10pm 
Awesome work, just an fyi on Nominated for an Oscar if the SS-N-19's hit any of the neutral ships the message which pops up implies that we hit the neutral ships instead and marks the objective as failed while it doesn't end the mission there, just a note
Naromi 17 May @ 2:43pm 
Thanks so much for the reply and the info, I deleted my initial comment so no one else gets any spoilers for the scenario.

That's really neat regarding number 1, missions with those type of elements are really cool.

Glad to hear about the mission duration times in the description, that's a huge positive change.
Techno  [author] 17 May @ 8:35am 
Naromi, thank you for your support. Glad to hear you're enjoying the missions.

1. One pirate ship and plane always spawns, there are a few more that have a chance to spawn.

2. Yes I am copying the difficulty from Jane's. I agree this can be misleading so I've been adding estimated mission times in the mission description but not every mission has this yet.
Techno  [author] 5 May @ 9:52am 
Merc, thank you for your support. I'm limited by what units and mission making mechanics are currently in the game. As we get more updates from the devs I'll be able to make more missions.
-MERC- Merc8ninE 5 May @ 9:25am 
Is this still getting new missions? Amazing mod.
Techno  [author] 2 May @ 5:53pm 
Observer, thank you for your support.
O B S E R V E R 2 May @ 3:48pm 
Great job.
Techno  [author] 27 Feb @ 7:54am 
Seraphim, thank you for your support.
Dry Eyed Seraph 27 Feb @ 6:28am 
I used to play fleet command back when I was way younger, and I've been hoping Sea Power would help scratch that itch. Thanks for making these missions, they're well done and do a great job of scratching that Jane's itch. Hope to see more.
Techno  [author] 25 Feb @ 10:19am 
Dostie, glad to hear it. Thank you for your support.

IronWolf, short answer is yes. The Oscar is scripted to launch missiles at the player at certain time intervals. The Oscar also has a random spawn. At the beginning of the mission without the spy ship, the Oscar would be unable to launch missiles as it has no contact with the player. Depending on where the Oscar spawns and how the player moves their ships, it is possible that the Oscar would not gain contact with the player by the time it is scripted to fire its missiles if the spy ship is sunk.
IronWolf 25 Feb @ 3:10am 
Cool stuff!
Just curious - for Oscar - does it really matter if you kill spy ship or not? Does it have any role at all when it comes to Oscar detecting you?
For example, it looks like no matter how fast I identify and sunk it - I still get launched upon
Dostie 24 Feb @ 10:57pm 
All missions seem to be working on my end, good work!
Techno  [author] 24 Feb @ 6:25pm 
Rob, thank you for your support.
Bierpanzer 23 Feb @ 6:21pm 
Very nice, well done.
Techno  [author] 23 Feb @ 6:32am 
Dokta, have you unsubscribed and resubcribed to the mod? The loss triggers should be disabled entirely as a temporary fix.
Dokta Stench Weasel 23 Feb @ 5:59am 
Shame the triggers are still broken on at least 3 missions...destroy an enemy and the trigger says they won. Mission 2 and 3 and I think the 2nd or 3rd to last
bredalrv 22 Feb @ 9:46pm 
Hi, Techno. Sorry, it seems to be doing it on all missions now thanks for the help it looks to be a problem with the base
Techno  [author] 22 Feb @ 7:57pm 
Bredalrv, I am unable to replicate the issue. Which mission are you having issues in? I am clicking on the sonar buoy on the bottom bar and then right clicking on the map and it seems to work.
bredalrv 22 Feb @ 7:37pm 
Hi, Techno. That is correct. They work the vanilla missions but not in mission pack
Techno  [author] 22 Feb @ 7:10pm 
Hello everyone, I've identified an issue causing Chinese Special Forces, CVBG Norwegian Sea and Pacific Pirates to become unplayable. Thank you for your reports. Unfortunately this is an issue with the base game and will require a patch from the devs. In the meantime, I have disabled the loss condition for these missions. You will be able to play and complete the missions without issue, but you will not be able to lose the mission. A temporary fix.
Techno  [author] 22 Feb @ 7:02pm 
Bredalrv, could you provide more details? Are you able to deploy sonar buoys in the vanilla missions but not in this mission pack?
bredalrv 22 Feb @ 6:57pm 
I have noticed that I can't deploy any sonar buoys by Helicopter or fixed wing that show up on the engage with but it's not possible to use them
Techno  [author] 22 Feb @ 6:33pm 
FlachLash, are you running Stable #141 and do you have any other mods loaded? You're not the first person to report this issue.
FlachLash 22 Feb @ 6:27pm 
Maybe I'm a bit of a noob, but I tried the Chinese Spy and the Norway Mission and in both once I destroy the first target the mission ends and it says failure, without the bombers reaching their base or the boats reaching Taiwan. Is this a bug or intended?
Techno  [author] 22 Feb @ 3:20pm 
Dostie, which missions are you referring to? What are you killing? What message do you get when you lose the mission? Also, are you playing on Stable #141 and do you have any other mods loaded?
Dostie 22 Feb @ 3:10pm 
In missions two and three as soon as I make a kill I lose the mission. Am I missing something?
Techno  [author] 21 Feb @ 4:05pm 
Lynx, thank you for your support. Expect another update very soon!
Lynx 21 Feb @ 3:30pm 
Wow. This looks cool. I'll be keeping an eye on this one.
Techno  [author] 21 Feb @ 2:53pm 
Safonso, thank you for your support. LoneWolf, thank you! I'm very excited and hope everyone enjoys the missions!
ThexLoneWolf 21 Feb @ 2:48pm 
Congrats on making it into the latest devblog!
Safonso 21 Feb @ 2:36pm 
A Dream come true!!
Techno  [author] 19 Feb @ 1:09pm 
Kemorg, thank you for your support. I plan to continue working on this so keep an eye out for future updates!
Kemorg 19 Feb @ 6:13am 
I just noticed an update! Thanks for improving this mission pack which is already great!
Techno  [author] 17 Feb @ 6:44am 
Juicer, thank you for your support.
Juicer 17 Feb @ 5:53am 
Great selection of missions, good if you are new to this type of game. BZ
Alapapapa0830 11 Feb @ 7:18am 
Thank you very much man! I'll make sure to give you proper credit once it's up.
Techno  [author] 11 Feb @ 1:05am 
Alapapapa, go ahead thanks for asking.
Alapapapa0830 9 Feb @ 11:33am 
Hello there, I am currently working on a modified & version of your mission "Bugs & Drugs". Would you mind if I uploaded on my own?
Techno  [author] 7 Feb @ 9:02pm 
WhiteSox, thank you for your support. I hope you enjoy playing these missions.
GoGoWhiteSox 7 Feb @ 5:56pm 
After over 1000 hours of FC on Steam alone. Not counting the time spent on the original DoS game decades ago, I set out to find a modern equivalent. Now I find you here doing this and I'm overjoyed. Thank you. I'm not even done downloading the game and I'm already stoked for this mod.
Techno  [author] 5 Feb @ 9:52am 
Pado, thank you for your support.