Ravenfield

Ravenfield

Custom Flags Framework
115 Comments
MianReplicate  [author] 15 Jul @ 4:45pm 
The newest beta version of the game appears to prevent the mutator from being enabled when you join the map. I am looking into this currently.
Kars_Pillarman 14 Jul @ 8:38am 
why it tells me "u didnt enable custom flag framework dumbass :/" but it says enabled in mods section
PhantomBravo 9 Jul @ 3:59pm 
Sounds good.
MianReplicate  [author] 9 Jul @ 12:30am 
I was able to recreate the bug! I haven't gotten to fixing it yet though sorry. I will let you know once I've pushed a fix. It will hopefully be sometime this month if I can find the motivation to open up Unity Editor and all :P
PhantomBravo 8 Jul @ 6:58pm 
Did you ever manage to recreate or resolve the bug that I mentioned?
MianReplicate  [author] 1 Jul @ 6:17pm 
I'll take a look when I can.
FactuObj 1 Jul @ 7:26am 
seems like the framework flag select map does not work in Beta Branch
PhantomBravo 26 Jun @ 8:50pm 
Ok, thanks.
MianReplicate  [author] 26 Jun @ 8:43pm 
The only time I modify actors on spawn is by using Ravenfield's built in code to add accessories onto an actor, which is the same code used by other addons to add accessories to an actor. For example, "Microtransacation simulator".

But.. but! After further inspection to the code, there is a piece of code that runs when the driver for a vehicle changes which is intended to change the material of the vehicle to fit the driver's assigned flag. The logic in this code might also unintentionally change the material of the actor. I have to do some additional testing myself to ensure this is the case, and if it is, I will report with a bug fix for it.
PhantomBravo 26 Jun @ 8:38pm 
I can confirm that it is not due to another mod. I played on a vanilla config with default everything and only enabled the Custom Flags, and I observed both glowing and darkened soldiers. I played on Night Mode (did not enable the Day/Night Cycle mod.
Although you mention not modifying actors upon vehicle entry/exit, do actors become modified upon spawning or at some other time? If so, could you add an option to disable this to try and see if that solves the issue?
MianReplicate  [author] 26 Jun @ 6:22pm 
I don't think the issue is related to this mod because I do not mess with actors in any way when they enter or leave a vehicle. Could you play with only this mod enabled and play vanilla everything else? That includes weapons and skins.
PhantomBravo 26 Jun @ 2:04pm 
Here are examples of what I'm referring to (in both cases).
https://pasteboard.co/WjdUJeM9fcT2.png
https://pasteboard.co/RAPwuHS1antz.png

This was observed with the Day/Night cycle mod enabled BTW, and I am certain that the issue is occurring due to this mod.
PhantomBravo 26 Jun @ 2:04pm 
I've found a visual bug, in which bots that enter a vehicle (and then exit the vehicle at some point) will no longer glow under night vision. Normally, viewing an actor under NV should have them appear to be glowing white hot.
When ragdolled they will begin glowing again as normal but once they stand back up they lose the glow once more, and this may even persist through death and respawn, as I've noticed increasing amounts of bots losing their glow as a battle progresses on a map with vehicles.
Corpses, however, do keep on glowing since they probably count as ragdolls or something.
I've also encountered a similar visual bug in which the opposite occurs; an actor appears to be glowing in the dark even under normal vision, as if they are emitting light, while under night vision they appear as they normally would. I think this may also be caused by the act of entering/leaving vehicles.
MianReplicate  [author] 19 Jun @ 3:40pm 
It doesn't work for color indicators but there is a similar feature that replaces all flags on vehicles with the flag of the bot driving it.
PhantomBravo 19 Jun @ 2:08pm 
Is there a feature to apply a flag texture to a vehicle (so that the color indicator on a vehicle is replaced instead by the flag of whatever bot is driving it)?
Whaddafrak 3 Jun @ 8:06pm 
so many kids are going to use this for edgy stuff </3
MianReplicate  [author] 26 May @ 6:47pm 
This addon is a framework for flag packs. It does not add any flags on its own.
bobcoceo 26 May @ 12:56pm 
could u add historical flags plsss
vina 24 May @ 8:58pm 
Oh cool, it's very helpful for countries who doesn't have their own skin on workshop!
MianReplicate  [author] 24 May @ 8:56pm 
Yep! That's exactly what accessories are. They let you apply flags to your characters.
vina 24 May @ 9:25am 
What does acessories do? Also can you put a flag on the character's arm?
MianReplicate  [author] 22 Apr @ 7:31am 
I would say it’s probably possible. It’s been a while since I edited the mod though so I can’t say for certain that I remember exactly what I’m doing lol.
Panchuet 22 Apr @ 2:30am 
i was also wondering, would it be possible to apply this to weapons as well? pomp’s battle standards test has great battle flags, and being able to modify them using your framework would be a game changer

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2569203958
Panchuet 20 Apr @ 11:56pm 
amazing, thanks
MianReplicate  [author] 20 Apr @ 9:35pm 
@Panchuet
I can look into it in the next update :)
Panchuet 20 Apr @ 4:59am 
this is a request, but could you add an option to prevent blood color from being changed when "change team color from flag" is enabled? this feature is great for custom team colors, but it also causes bots to bleed the flag color (e.g., blue), which looks odd. i use a custom blood-red color via the team config, but it's overridden when this setting is on
MianReplicate  [author] 16 Apr @ 10:43pm 
You don't need to know any team names to add in your flags? I am not sure what you're trying to do but it all you need is to type in the name of the flag you want and put it on either "Eagle" or "Raven"
Jarhead 16 Apr @ 5:57pm 
Idk how to find team names
MianReplicate  [author] 13 Apr @ 4:53pm 
@[Josh] If you contact me on Discord, I'd be willing to attempt to help solve the lag.
MianReplicate  [author] 13 Apr @ 4:53pm 
@Jarhead

All you need to do is type in the name of the flags you want to use in each team.
Jarhead 13 Apr @ 1:14pm 
Too hard to use
Cap'n Josh 13 Apr @ 11:09am 
lagged really badly playing with this on
MianReplicate  [author] 11 Apr @ 6:56pm 
Please read the "How to add flags" section.
Jarhead 11 Apr @ 10:48am 
how do i use this idk how
Lilmadastro 13 Mar @ 6:17pm 
Never mind, I found it. if you guys are struggling to find it, it is in the maps.
Lilmadastro 13 Mar @ 5:50pm 
Is there a way to enter flag viewer?
MianReplicate  [author] 3 Mar @ 10:19pm 
Hey yall, I've made a BepInEx mod that allows you to add your own custom flags in a simple and easy way without having any knowledge of modding RF or the Unity Editor. Check it out: https://github.com/MianReplicate/Local-Flags
Strawberrymilk 1 Mar @ 12:03pm 
add a feature where we can burn enemy flags
apledger407 1 Mar @ 11:16am 
Who is?
Tip tip m'lady collector 28 Feb @ 8:18pm 
That motherfucker is faking his goddamn death so he can try and get away with shit and it ain't gonna work. So Marty, I'm calling you the fuck out. Sitting there faking your death that's illegal as fuck dude.
catnip 21 Feb @ 9:47am 
this is cool but the sigma males are gonna make russia vs gay people
Pheasant-One 13 Feb @ 6:13pm 
@MianReplicate
The issue is fixed on my end, Thank you!
MianReplicate  [author] 12 Feb @ 11:36pm 
@Pheasant-One
Huh, I was completely unaware about that feature in Ravenfield. Anyways, I've pushed a hotfix for this. Try out 2.1.3 and lemme know how it goes.

If Steam doesn't auto update the mod, unsubscribe and resubscribe.

Thanks for the report :)
Pheasant-One 12 Feb @ 10:50pm 
@MianReplicate
I used Configure Flags. If I Configure the flags for spawn, the selected flags won't appear. If I don't use Configure Flags they work fine.
MianReplicate  [author] 12 Feb @ 8:57pm 
@Pheasant-One
What do you mean by "changing the team spawns?" Are you using Reverse Mode?
Pheasant-One 12 Feb @ 8:54pm 
I think I found out why the flags are not working. If I change the team spawns the flags will default to the team color. If I keep the spawns at default the flags work as they should.
MianReplicate  [author] 12 Feb @ 7:26pm 
@WildanAdler
I recommend communicating to me on Discord about this. It'll be tough helping over Steam comments.
WildanAdler 12 Feb @ 7:22pm 
@MianReplicate When I use this mod on the political flag, the flag doesn't appear, only blue or red. And in some other mods that have to use this custom flag framework, it's the same, how to fixed this?
MianReplicate  [author] 12 Feb @ 8:27am 
@ksaviator That boat mod isn’t public at the moment. It’s an unreleased mod from another person

@WildanAdler I’m gonna need you to elaborate more because the framework works perfectly fine for me and others.
WildanAdler 12 Feb @ 2:49am 
This is not working