Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But.. but! After further inspection to the code, there is a piece of code that runs when the driver for a vehicle changes which is intended to change the material of the vehicle to fit the driver's assigned flag. The logic in this code might also unintentionally change the material of the actor. I have to do some additional testing myself to ensure this is the case, and if it is, I will report with a bug fix for it.
Although you mention not modifying actors upon vehicle entry/exit, do actors become modified upon spawning or at some other time? If so, could you add an option to disable this to try and see if that solves the issue?
https://pasteboard.co/WjdUJeM9fcT2.png
https://pasteboard.co/RAPwuHS1antz.png
This was observed with the Day/Night cycle mod enabled BTW, and I am certain that the issue is occurring due to this mod.
When ragdolled they will begin glowing again as normal but once they stand back up they lose the glow once more, and this may even persist through death and respawn, as I've noticed increasing amounts of bots losing their glow as a battle progresses on a map with vehicles.
Corpses, however, do keep on glowing since they probably count as ragdolls or something.
I've also encountered a similar visual bug in which the opposite occurs; an actor appears to be glowing in the dark even under normal vision, as if they are emitting light, while under night vision they appear as they normally would. I think this may also be caused by the act of entering/leaving vehicles.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2569203958
I can look into it in the next update :)
All you need to do is type in the name of the flags you want to use in each team.
The issue is fixed on my end, Thank you!
Huh, I was completely unaware about that feature in Ravenfield. Anyways, I've pushed a hotfix for this. Try out 2.1.3 and lemme know how it goes.
If Steam doesn't auto update the mod, unsubscribe and resubscribe.
Thanks for the report :)
I used Configure Flags. If I Configure the flags for spawn, the selected flags won't appear. If I don't use Configure Flags they work fine.
What do you mean by "changing the team spawns?" Are you using Reverse Mode?
I recommend communicating to me on Discord about this. It'll be tough helping over Steam comments.
@WildanAdler I’m gonna need you to elaborate more because the framework works perfectly fine for me and others.