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as for the tri-droids, usually I take a pair of them (the Magna ones) alongside 4 MTTs... and the MTTS somehow are NOT the one that get stuck despite how large they are. Meanwile several times I saw the magnas lag behind , sometimes because 2 of them are face to face on eachother and struggle to stop hugging eachother
@JmyX, I find that frankly baffling coming from an AotR and rebelsim player. The AI doesn't have any greater cheats here than it does there, production isn't any slower, etc. Its widely considered to be easier than AotR. We're happy to accept feedback but calling it unplayable or completely unbalanced is just nonsense and frankly a bit rude.
@Thorveim, first I've heard of that with tri droids. Agri worlds are worth nowhere near that much pop cap, they are just planets worth slightly more than others (and all are labelled as agri worlds in the planet descriptions). Did you perhaps buy some heroes that increase pop cap, and have them all leave at the same time as you lost that planet, resulting in the big pop cap loss? That's the only explanation I can think of.
-Octupterra tri-droids are painful to use. For some reason they keep creating traffic jams and getting stuck in absolutely everything while moving alongside other vehicles... A shame since I love using them as spotters and that they are great for overall combat
-I think more tools to increase population could be useful. I lost what I think is an agri-world and saw my pop cap instantly drop by several hundreds, and all I can use is labor camps for a measly 10 pops each as taking over planets barely helps too (a'd as for taking agri worlds, thing is I have no way to find where they are and they seem real rare)
If all the jedi were as strong as Vader the mod would be totally unbalanced.
@maximilian1994, there is no Coruscant guard hero.
@✴️ Pezhetairoi ✴, glad you like the mod, but I'm afraid all of these things have been considered and decided against previously, we will not be doing them (in the case of unit controls, because it isn't possible to improve them).
Thanks for this great mod! I have some improvement ideas:
Allow all upgrades (ground & space: weapons, armor, sensors, etc.) to be researched on any planet.
Let space stations (Lv. 1–3) also have upgrades.
Improve auto-resolve — Venators shouldn’t lose to small frigates.
Increase space & ground pop limits for bigger battles.
Keep all vehicle types (T1–T3) available when upgrading factories — don’t remove lower-tier units.
Replace Phase 1 clones & specialists fully with Phase 2 when researched, same for infantry.
Fix unit controls: vehicles sometimes move without orders, react slowly to retreat, or face wrong way in space battles.
Thanks again for your work — the mod is amazing already!
R7 5800x
6950XT
32GB DDR4 RAM
@MechanicalTurk, invade again and it'll come back, its a weird base game bug.
@Dr. Quackers M.D., please submit a bug report if you're expereincing crashes, comments like this aren't very useful on their own.