Half-Life 2

Half-Life 2

HQ Rebel Hand, Prototype AR2 anim, EZ2 Animations, Juniez' Models
22 Comments
Lord_Darkside13 16 May @ 6:48am 
@norexx. can you make a version with MMod please?
"Happiest" Snake 15 Mar @ 8:42am 
Cool! But, can you add version without prototype reload for AR2?
[C4B8N] chevrolet_thunder 1 Mar @ 1:47pm 
Some world models are not replaced, such as the 9mm pistol, ar2, crossbow, and rpg.
The_male07 25 Feb @ 12:47pm 
this is really cool. though the gravity gun doesn't use juniez' model for some reason. idk if its glitch or smth.
Shadney Winter Ice 26 Jan @ 11:02pm 
Hello | Are you planning on doing this but with combine soldier hands?
The_Invader79 24 Jan @ 12:44pm 
Looks cool
matt_ 12 Jan @ 7:59pm 
I love it!!!
Snow 8 Jan @ 8:39am 
can you do this hands for Juniez Weapons on MW2019 Animations?
Juan9 4 Jan @ 6:22am 
is there a hev version of this??
fazballs 2 Jan @ 12:10pm 
think you can port these hands to gmod?
stalker__zero 2 Jan @ 9:19am 
Are you thinking of recording a tutorial? I think there are more people interested in this.
norexx.  [author] 2 Jan @ 5:57am 
Don't think like that, add me and I help you.
stalker__zero 1 Jan @ 6:07pm 
I give up, I know I'm nobody but do you think you can create 2 weapons?
TinyBat7 31 Dec, 2024 @ 5:05pm 
make a project HL2 version with these hq rebel hand models.
♡BeeLzy Rockman♡ⓦ 31 Dec, 2024 @ 1:26pm 
i still dont get how to use the tutorial to remplace the arms
but besides that, a way to have one animation separated from others weapons
TheToucanman 31 Dec, 2024 @ 12:53pm 
this is so oddly specific
clever john 30 Dec, 2024 @ 9:16am 
i liked your combination :)
norexx.  [author] 30 Dec, 2024 @ 4:41am 
You have to decompile each weapon's .mdl file with the Crowbar tool.

Edit the .QC file's $bodygroup "studio" (.smd for weapon model) and $bodygroup "hands" (.smd for the hands model) for example:

$bodygroup "studio"
{
studio "rpg_reference.smd" // <--- your weapon model file
}
$bodygroup "hands"
{
studio "hand_rig.smd" // <--- your hand model file
}

Set the $cdmaterials too (search path for your .vtf, .vmf files) for example:

$cdmaterials "models\Weapons\v_rpg_new\" (weapon)
$cdmaterials "models\Weapons\v_hand_new\" (hands)

After you changed stuff in there, save the .QC file, then Compile it in Crowbar tool.

.smd files can be opened with either Blender or 3ds Max
stalker__zero 30 Dec, 2024 @ 3:16am 
Are there any tutorials for doing this? I would like to use some alternative weapons with different hands
stalker__zero 29 Dec, 2024 @ 2:10pm 
amigo, esto es simplemente hermoso
Freak Johnson 29 Dec, 2024 @ 1:27pm 
longest title ever