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I do not have a high resolution screen and i would be interested to see what you are talking about.
I am a bit saddened that the ingame minimap just straight up ignores symbol scaling, sigh, nothing i can do about it sadly.
@Demenz Dustin: the mod is already compatible with the minimap. Allow the minimap from the sandox options, open it by holding "M". Due to Vanilla limitations, you cannot see text there, and symbols won't scale, but the square colors around will be correct and update as you move!
So far after around 3 hours on two start ups, no issues yet. I really like the real time migration numbers, granted i dont have alot of map explored. I might duplicate my main playthrough and test this mod to really stress test it, alot of map and alot of zeds for the code to count in real time.
What i love is that everyone has a different issue apparently.
My problem : every number of zombies written on the map in chunks now says "????????"
It started like 12 hours into a game.
A lot of ???? are also written on the map itself, even if i untoggle zombie density.
I'd say all the issues we have are probably compatibility related given the sparsity in symptoms and the fact i got like 50 mods.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1619603097&searchtext=eris+minimap
If that's not it, my other suspect is 'limitless zoom in' but I'm still testing that one out.
Upd. Scrap that, started a new game and there was 0 errors. Probably just needed new game or clean save.
This is one of those mods, that you wouldn't think you need, until you try it, after that, you wont play without it.
Great and original idea, splendid determination to get thru the thorny path and make it work. And a well deserved place in the proud and respected group of mod creators! Great work!
Btw, can we have a option for colors?(Green-Yellow-Red)
For example, I just ignore less than 5 zombies and want to color the cell to green.
function: wipeZombieCountsFromMap -- file: Spring.lua line # 350 | MOD: Spring Cleaning
function: refreshMap -- file: Spring.lua line # 281 | MOD: Spring Cleaning
function: init -- file: SpringCleaningClient.lua line # 24 | MOD: Spring Cleaning
java.lang.RuntimeException: attempted index: getName of non-table: class zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextureSymbolV1
function: wipeZombieCountsFromMap -- file: Spring.lua line # 350 | MOD: Spring Cleaning
function: handleSpringCleaningButtonClick -- file: SpringCleaningClient.lua line # 152 | MOD: Spring Cleaning
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
java.lang.RuntimeException: attempted index: getName of non-table: class zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextureSymbolV1
Regarding the other error i am tryinf tonreproduxe it but it doesn't happen on my end and i am not too sure what is causing it, apart from hand deleting symbols
`attempted index: getName of non-table: class zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextureSymbolV1
function: wipeZombieCountsFromMap -- file: Spring.lua line # 350 | MOD: Spring Cleaning
function: handleSpringCleaningButtonClick -- file: SpringCleaningClient.lua line # 152 | MOD: Spring Cleaning
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
java.lang.RuntimeException: attempted index: getName of non-table: class zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextureSymbolV1
ERROR: General , 1740248605908> 437,649,362> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getName of non-table: class zombie.worldMap.symbols.WorldMapSymbolsV1$WorldMapTextureSymbolV1 at KahluaThread.tableget line:1689..