DayZ
Explosion Fragments
43 Comments
quall 11 Jul @ 2:08pm 
that comment at the end is real, your the people pushing the modding community forward <3
Genriet  [author] 15 Apr @ 11:31am 
@El_Bratcho can't help if can't replicate, try to regenerate json, though it's just gonna switch to default one if file is corrupted, so unlikeky it's the issue.
El_Bratcho 15 Apr @ 10:35am 
No crash-log files were created showing anything useful unfortunately. Uninstalling this mod has fixed things.
Genriet  [author] 12 Apr @ 7:45am 
@El_Bratcho send crashlog
El_Bratcho 11 Apr @ 1:53pm 
Hi mate, frag grenades and explosive ammo for grenade launchers cause this mod to crash my server, is this a known issue?
ҜĦΔØŦƗĆ 24 Mar @ 10:06am 
will do just fixing a update give me half hour
Genriet  [author] 24 Mar @ 10:01am 
@ҜĦΔØŦƗĆ give me crash log in discord
ҜĦΔØŦƗĆ 24 Mar @ 9:59am 
hey man i can get crash logs for you, but dismantlement or shooting the mine causes our server to crash red chain
Genriet  [author] 24 Mar @ 5:57am 
Issue found thanks @weesledun for provided help, if your server is crashing it is because you didn't regenerate json after the last update, delete current one in profiles\ExplosionFragments\ExplosionFragments.json and run the server to let it generate new one.
Genriet  [author] 24 Mar @ 2:57am 
@ҜĦΔØŦƗĆ crash log
@weesledun if you can't provide crash log, at least tell what exactly you did so i can try to replicate myself
ҜĦΔØŦƗĆ 23 Mar @ 6:27pm 
hey man, landmines are causing crash on dismantle and explosion
weesledun 23 Mar @ 3:31pm 
is there anything else i can check?
Genriet  [author] 23 Mar @ 4:28am 
@weesledun
1. sakhal nullpointer
2.3. parser issues, there shouldn't be ;
weesledun 22 Mar @ 5:06pm 
this one too

SCRIPT (W): @"ExplosionFragments/scripts/4_World/explosionfragments\ef_component.c,34": Missing ';' at the end of line
weesledun 22 Mar @ 5:04pm 
i did just find this in script

SCRIPT (W): @"ExplosionFragments/scripts/3_Game/explosionfragments\dayzgame.c,65": Missing ';' at the end of line
weesledun 22 Mar @ 5:03pm 
my crash log only shows a few expansion market errors and this one like 700 times

------------------------------------
DESKTOP-9IC4F7N, 22.03 2025 19:43:08
NULL pointer to instance
Class: 'WarheadStorageLight'
Entity id:2976249

Function: 'EOnFrame'
Stack trace:
scripts/4_World/entities\scriptedlightbase\pointlightbase\warheadstoragelight.c:73
Genriet  [author] 22 Mar @ 5:13am 
I can't fix anything without knowing what fails, can't replicate it myself on testing server
水杉 21 Mar @ 8:15am 
The server will not have crash logs, it will only freeze and disappear, and there will be problems firing grenades and grenades
Genriet  [author] 20 Mar @ 3:34am 
@Wuermel, @Dr. Berry crash or script log
Dr. Berry 19 Mar @ 4:42pm 
My server crashes too everytime a grenade goes off. Removing this until it gets fixed
El Würmél 18 Mar @ 10:22am 
@Genriet
[h1] Crash log[/h1]
What form of crash log do you need? Which ADM file or even minidump? Script log?
I can provide around 3 logs of crashes cause by landmines and grenades :)
Want to support your work and make your mod even better
Genriet  [author] 17 Mar @ 7:06am 
@weesledun send crashlog
weesledun 17 Mar @ 6:32am 
awesome mod, however my server crashes the second a grenade goes off.. any ideas?
ҜĦΔØŦƗĆ 16 Mar @ 12:40pm 
seem to be getting a error that the server has more updated pbo but all my clients have repaired the mod resubbed and reinstalled, we also did on the server and same error
El Würmél 16 Mar @ 7:00am 
I really hope Bohemia Interactive pays you for this and adds this to the game by default! So good!:steamthumbsup:
lorddsz 16 Mar @ 6:46am 
niceeee
Qb00sh 15 Mar @ 7:54am 
no takie guwno kurde
LAY 12 Mar @ 7:04pm 
nice
lyra 11 Mar @ 11:08pm 
100
ҜĦΔØŦƗĆ 11 Mar @ 12:29pm 
Mate this mod is just EPIC
Genriet  [author] 11 Mar @ 12:24pm 
@khajiithascoin delay between rcp batches coming next update, raycasts themselves are not very expensive and I have ideas on how to optimize them more
khajiithascoin 11 Mar @ 11:46am 
hey little tip for optimization, make the explosives have short "bursts" of fragments so it doesn't do all the fragments at the same time
guiasselin 11 Mar @ 6:11am 
Awesome, good job!
7ka 11 Mar @ 5:00am 
Hey @Genriet. Good job. I hope there will be some updates in the future. I see that the sound of shrapnel is delayed. If you detonate 12 grenades or more, you can still hear the sound of flying shrapnel for some time
Genriet  [author] 11 Mar @ 3:36am 
@Stark I'm trying not to hardcode as much as i can, anything can use any preset you put in json, default for claymore is this (FragmentationPresetType.CONE, 0, false, 60, vector.Forward)
Stark 10 Mar @ 11:17pm 
with the claymore mine, do the fragments go in the direction its pointed or do they go in a 360 radius like the other explosives?
Genriet  [author] 10 Mar @ 2:00pm 
@Deceased add them in json and they will work
Deceased 10 Mar @ 1:41pm 
Dope mode. I have two rocket launcher mods and was curious if I could use part of your mod to make my rockets deal fragmental damage?

I also agree with you as far as obfuscating goes on Steam. People love to gatekeep 🤦‍♂️
Genriet  [author] 10 Mar @ 1:30pm 
@76561199209067841 никак не связано с этим модом
76561199209067841 10 Mar @ 12:42pm 
Гранаты прилипают к земле часто
操作猛如虎,战绩0-10 10 Mar @ 5:25am 
@Genriet,Well done, I hope there will be new surprises in the next update!
Genriet  [author] 10 Mar @ 4:38am 
@操作猛如虎,战绩0-10, What's the reason to make them if they don't do damage. Damage depends on two coefs and ammo type.
操作猛如虎,战绩0-10 10 Mar @ 4:18am 
Great job! May I ask if the extra splattered fragments will cause any damage?:steamhappy: