Killing Floor

Killing Floor

KFMOD 2.0/2.5 Characters Pack
12 Comments
GRIMM 25 May @ 12:00am 
Great work. Now all we're missing is a mutator that replaces the merchant with the classic hooded version
Roseman  [author] 29 Apr @ 7:21am 
@getebe hay que leer el post, estan las instrucciones ahi.
getebe 28 Apr @ 9:07pm 
Ya estoy suscrito, pero no entiendo qué más hacer para poder implementarlo en mi server LAN. Ayuda porfa !
Roseman  [author] 11 Apr @ 6:25am 
@reptid Si, son de mi servidor KFMOD 3.0! No me gusta tirar el chivo aca en la workshop, no me parece correcto. Con JK pulimos el mod, mas especificamente agregamos un personaje que faltaba y decidi lanzarlo para todo publico.
Reptid 10 Apr @ 7:29pm 
recuerdo ver estos modelos en un servidor custom, me gustaron mucho! me pregunte a mi mismo si estuvieran en la workshop y aqui esta! buen port!
8 Apr @ 9:52am 
YIPPIE :GhostLoveEyes:
Roseman  [author] 7 Apr @ 2:45pm 
@redips

There seems to be a misconception as to what's whitelisted and what isn't.

Whitelisted:

Mutators that cause server-side changes and don't affect the client in the slightest.

Graylisted:

Mutators that cause client-side changes (such as HUD changes, ZED changes, etc.)

Skins per se aren't graylisted if you play solo/offline. However, you won't be able to see them online unless the server you join has serverperks enabled to list them, and serverperks is graylisted, sooooo... you get the point. The only "whitelisted" skins that are usable online are those that replace client-side files, which are just lazy recolors anyway.
koss 7 Apr @ 11:59am 
@Redips
i guess not, cause you need serverperks
Redips 7 Apr @ 11:30am 
Are these whitelisted?
TraumaLLama 6 Apr @ 2:56pm 
Awesome. Love the little backstory blurb as well!
Fgyjt 4 Apr @ 10:54am 
No playable siren? Cringe.
Sirion Jadie 3 Apr @ 11:32pm 
Excellent! Another batch of subjects!