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Both are different takes on food systems, so one would have to give way for the other in order to mix both together in a meaningful way.
The food stall could be spawned via console and should stay on your submarine between loading screens.
If its multiplayer, restarting game will reset the achievement disabling so you don't need to worry about that.
If you spawn the food stall in your submarine or put a cafeteria in a submarine and set to interactable via sub editor it should work, but you'll notice when you eat you still have to wait for next round to have the buff actually apply which is what I mean by it would be jank.
So technically a bug.
Sad so.
At some point a lot of it goes to waste.
Also- noticed that condition of meats drop while meals outright disappear if you load save.
Intended behavior or bug?
It's purely make food or lose it?
I worded it terribly in the description calling it food.
Raw meat lasts a few rounds.
Meals must be ate before leaving the station.
New food types too and a few smaller changes you can find in the patch notes.
I didn't come across anything broken from my testing, but let me know if there is borked stuff.
Speaking of Hammerhead, technically one new meal that uses meat from it coming up.
From top of my head the high commoness cafe modules I added where:
3 variants of crew quarters.
2 variants of engineering bay.
Though at work rn so cant check for sure.
But if a station in DE doesnt generate either of those, it would mean its relying on their own hand placed cafes or other existing ones from vanilla modules. (Like nightclub, spa and cities have some)
Yeah sometimes RNG is just mean, sitting on a nice stock of meat only to have the one nearby station not have a cafeteria.
that or cooked didnt rot instantly so we'd have a supply at least