MADNESS: Project Nexus

MADNESS: Project Nexus

Not Long For Nevada [PARTIAL ARENA OVERHAUL]
17 Comments
TheNobodyKnows 13 Jul @ 12:31pm 
I don't know how to quote someone on steam, so yeah, just read it I guess :mpn_san:
TheNobodyKnows 13 Jul @ 12:30pm 
[Quote=LambdaFan] the weapon still floating there while the enemy attacks me unarmed. [/quote] He thought he was better, so you tried to fight you with just his fist.
Furoski 11 Jul @ 8:50am 
hi worked really hard on this one :3 im furoski
Okenite 30 May @ 10:29am 
Wouldn't it be funny if you sent out Mr. Phobos himself at the last wave of NCF?
Cone 18 May @ 12:47pm 
ah sweet an update. I'll give the early stuff a test next Imprint.
Maybe give Goyle a microphone or something? Or at least reduce the size of the lamppost and/or give it friendly fire.
The Roaring Transwoman  [author] 17 May @ 5:55pm 
Not sure about that whole Goyle thing though. I was able to deal with him fine enough solo (I tested the whole mod solo), I think that grab range is just unrelated jank. However I do understand that Goyle with a giant ass lamppost is kind of ridiculous in general, I'll consider changing that fight up
The Roaring Transwoman  [author] 17 May @ 5:16pm 
Hey thank you for actually elaborating on the bugs and issues you had. I did recently do a full playthrough again, and I noticed the early-game can be pretty boring and grueling up until Fast Track but I didn't really know how to fix it at the time, and yeah me not testing it fully on Madness difficulty was sort of silly in hindsight. I've been thinking about going through and updating this mod for funsies, although I'm not sure how to fix the Fast Track and Haunting bugs? Never saw it happen in Haunting but I did have the Fast Track enemies refuse to spawn a few times, fixing itself by just restarting the game. I'll fix the issue with Pit Stop, and also increase EXP gain in earlier stages to make everything less annoying. I just haven't had the time or motivation to do maintenance, but school is coming to an end so I have far more time lately. I'll get to work on this stuff and release an update when I can. I'll do some small stuff for now while I'm thinking about it
Cone 17 May @ 2:09pm 
Bugs:
Fast Track and Haunting will not have enemies spawn wave 1, preventing progress. I've no clue why despite some digging. FT has no cues (besides there being no enemies on the first car), but Haunting won't do the howl of a new wave.
Pit Stop set 2 will void exp/money gains on wave 3 (as if the player had died). Presumably this is due to hardcoding from basegame. Setting wavecount to match vanilla fixes it regardless.
Gripes:
The mod's hard, esp. earlier stages when starting out fresh. It almost seems balanced around unskilled runs being lower difficulties. It's whatever, you noted it.
Goyle instakill from max Corpus punishes solo/deadally play. It fits for how that entire arena punishes lowHP/tacbar use, but still. His grab range also seems oddly large? I was halfway down the right ramp when he grabbed me from the upper right corner.
The other bosses are similarly brutal, but are at least not hitting me from the other side of the arena with a streetlamp.
Slotmachine 19 Apr @ 9:20am 
NEW ARENA DROP
The Roaring Transwoman  [author] 13 Apr @ 12:42pm 
Yeah that definitely sounds like that weapon just isn't working properly. It could potentially conflict with Bagspag's Animations Compilation
LambdaFan 13 Apr @ 11:34am 
I did,t found any mods like that (unless it's NPCs REVAMPED), it could be a weapon mod as I saw a frozen grunt holding a revolver that's most definitely not from vanilla MPN before agrroing on me, the weapon still floating there while the enemy attacks me unarmed.
LambdaFan 13 Apr @ 11:27am 
I could of sworn that I disabled any mods that could influence Arena Mode levels, I'll double check though just to be safe.
The Roaring Transwoman  [author] 13 Apr @ 11:25am 
I was thinking it could've been a mod that overrides or adds NPCs to Fast Track sitting on top of Not Long For Nevada
LambdaFan 13 Apr @ 11:20am 
Hmmm,I have no clue which mod could be causing that, my best guess would be a mod that adds in new weapons?
The Roaring Transwoman  [author] 13 Apr @ 7:52am 
So I tested for around 2 hours trying to figure out the issue and couldn't reproduce either problem. Is it possible you have a mod installed that may have been conflicting with this one in any way?
The Roaring Transwoman  [author] 13 Apr @ 5:32am 
I do know about the issue of enemies refusing to spawn occasionally, but nevee came across that latter issue in testing. I'll try to figure it out, thanks for letting me know
LambdaFan 12 Apr @ 10:57pm 
The Fast Track level is borderline impossible to progress through as enemies will sometimes refuse to show up and your character will disappear if you progress to the final stage on stage 1.