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Maybe give Goyle a microphone or something? Or at least reduce the size of the lamppost and/or give it friendly fire.
Fast Track and Haunting will not have enemies spawn wave 1, preventing progress. I've no clue why despite some digging. FT has no cues (besides there being no enemies on the first car), but Haunting won't do the howl of a new wave.
Pit Stop set 2 will void exp/money gains on wave 3 (as if the player had died). Presumably this is due to hardcoding from basegame. Setting wavecount to match vanilla fixes it regardless.
Gripes:
The mod's hard, esp. earlier stages when starting out fresh. It almost seems balanced around unskilled runs being lower difficulties. It's whatever, you noted it.
Goyle instakill from max Corpus punishes solo/deadally play. It fits for how that entire arena punishes lowHP/tacbar use, but still. His grab range also seems oddly large? I was halfway down the right ramp when he grabbed me from the upper right corner.
The other bosses are similarly brutal, but are at least not hitting me from the other side of the arena with a streetlamp.